The first time I led a game of Dungeons & Dragons, I knew I wanted to have use a story I had created. It wasn’t a vain thought; I actually felt like I didn’t want to ‘spoil’ the official stories that Wizards of the Coast had made. I wanted to make a little buffer of sorts before I got into the real thing. So I made a little seaside adventure.
Presenting another shameless self-promotion of my D&D guides:
One by One, They Vanish was my second upload to DMSGuild.com, but it was the first D&D adventure I ever made.
One by One, They Vanish is a ‘one-shot’ adventure . It is designed to be played by a party of 1st level adventurers. It is especially good for new or young players.
Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst there are no obvious signs of distress, the village is experiencing a strange hardship; many of its denizens have gone missing. No signs of struggle or bloodshed. One day they are there, and the next they are gone.
This adventure is especially useful as a great starting point for new adventurers. It begins with some simple investigative work and dialogue with the village folk before a night time revelation, leading to a short but perilous dungeon crawl. For new players, this guide contains all the elements of a classic game of Dungeons & Dragons, whilst providing some unique intrigue for more experienced players.
Available on DMSGuild | Price: $1.00
I’ve personally played this little adventure with every group I have been Dungeon Master for, and I’ve only had positive reactions. Whilst I definitely learnt a lot about writing and D&D since making this guide, but this one will always feel a bit special.
Have a Great Adventure!