We have another magic villain. It’s very common in D&D for the villain to be of the arcane persuasion. Archmages and liches make good baddies because they can throw out spells your party haven’t seen before. Magic makes a villain larger than life, sometimes literally. Human villains that simply wield weapons can be extraordinary Big Bad Evil Guys, but fixing them up with magical attacks is a sure-fire way to ensure they are impressive enough.
Unfortunately for Dr. Facilier, his magicks make him more of a tickster than a destroyer, which is fun, but might not improve the final showdown.
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