…but I’ve got the urge to begin posting on my blog again. Whilst I was away, I didn’t actually stop writing; I simply switched where and what I was writing. Three years since my last post, I’m inclined to return to the internet and ramble on about all things geeky, history, gamer-y, teacher-y… and now fatherly!
I ceased adding to my blog for multiple reasons. Firstly, a few years ago I was introduced to a game that has since become my favourite hobby: Dungeons & Dragons. Not only has this game ticked every box in my list of ‘Things I Love About Gaming’, but it also appeals to the joy I find in writing. I have spent a wonderfully nerdy amount of time creating campaigns, monsters, traps and puzzles for my friends (and for myself). There is something about inventing a story that other people can jump into, and add their own personality to, that I find immensely enjoyable, as well as all the other factors that make Dungeons & Dragons a stupendously enjoyable experience.
Continue reading “It’s been a while…”
Student: I could never be a spy. I can’t do a roly-poly.
James Bond is famous for his forward rolls.
I began playing Wolfenstein: New World Order a few weeks ago. I started the game in the usual way, by selecting ‘New Game’ and then perusing the available difficulties. I was curious to find a whopping five levels of difficulty available to me. It struck me at that moment that it’s been a very long time since I saw a game settle for an ‘Easy-Medium-Hard’ spread of difficulties. I also found it odd that New World Order was eager to throw so many options at me right out of the gate.
Personally, I could never begin a game on anything except ‘normal’. It makes much more sense to me to attempt a higher difficulty on the second play through, when I have the intricacies of the gameplay sussed. Games will often hide their highest settings, allowing them to be unlocked after the player has gone through the game once. I struggle to imagine anyone running headlong into Wolfenstein’s “ÜBER” setting on their first go and then enjoying the experience.
It’s not that I don’t think people would enjoy the most difficult setting. It’s the level of challenge present that I think would turn first-time players away. Playing a games ‘extreme’ difficulty is meant to be taxing, but if a player has mastered a game’s ‘normal’ setting, they can gauge for themselves whether they will be able to take on something greater. Whether or not a Gamer enjoys ‘challenging’ games, every game challenges us in some way and it’s up to us to decide how enjoyable that is.
Continue reading “Challenge in Gaming: What’s the best way to be tested?”
Hello internet, it’s been a while. Ten months since my last blog in fact. There have been many reasons for the long pause: my marriage last August; the extensive renovations on our new home; the workload that comes with being a teacher, and other very grown-up things. For a few months I wasn’t even really playing video games, never mind blogging about them.
I have, of course, started gaming again. I’ve hardly made up for lost time, and the amount I can play has adjusted. The last few months have led me to the startling conclusion that I am, in fact…
The way I game has changed gradually over time, but it’s only this year that I have truly embraced the fact that the way I play needs to be altered. Maybe you’ve been through a similar experience? Perhaps you have yet to feel a change. I’ve found a few ways to adapt gaming to suit my adult life.
- Become more selective.
When I was younger, if two decent games were the same price as the game I really wanted to play, I would go for the two games. It would pass the time until the newer game dropped in price, and the older games often turned out to be better than expected. Besides, I’d get through all the games I wanted to play eventually.
Continue reading “How do you become a ‘Grown-Up’ Gamer?”
I’m terrible at sticking to one game at a time. Whilst I should be dedicated to The Witcher (especially since I’m blogging about it once a month), I’m also playing Legend of Zelda: Majora’s Mask on the 3DS and Lost Odyssey on the Xbox 360. I hop between each game depending on my mood, preference and proximity to gaming platform. I mention this poor gaming discipline in order to make a point about boss battles.
These three games offer up boss fights in very different ways. Majora’s Mask, as with the rest of the franchise, delivers the most comprehensive boss fight package. The lair’s superior is given their own room, theme music, new game mechanics and a fancy, introductory banner with their name on it. Lost Odyssey is slightly more conservative. The boss is provided with introductory and concluding cutscenes and a new set of attacks. Most basic of all are The Witcher bosses, which are usually bigger, more vicious versions of previous foes. There is, however, more effort made to entwine each boss into the narrative of the game.
Continue reading “What do you want from a Boss Fight?”
Compared to other RPGs I’ve played, The Witcher is a very intimate game. Even counting the segments of the city of Vizima as separate locations, the list of places I’ve seen so far is very small. The cast of the game is also quite lean. Both of these conditions are hardly negatives; it gives a feeling of familiarity and makes the interactions more personal. It also helps to enrich the story, in my opinion at least.
This intimate setup has impacted on my observations. Whilst with Skyrim I could skip about, cherry picking historic details, this games narrower landscape has led me to make a more specific consideration of the world.
In the third instalment of my ‘grown-up’ look at the historical accuracy of this fantasy adventure game, I’ve picked out one feature of the main character and two features of the city to analyse. The field of discussion is quite specific, though the History addressed is quite varied. Let’s start with a piece of History that has had one foot in fantasy for a long time.
Continue reading “How Historically Accurate is The Witcher Part 3?”
When someone describes their fantasy dinner party, it’s quite common for a villain to make it onto the guest list. For every five noble, heroic or inspirational persons considered for the fantasy evening, the sixth person is often villainous, cruel or despotic. It’s a curious thing, that we would make space around our dinner tables for a Charles I or a Ghenghis Khan instead of a Mary Seacole or a Confucuius.
The reasons for this are odd but understandable. Sometimes people want to see what makes a dictator want to be dictatorial. Being able to sit down with a tyrant and find out what makes them tick garners a certain appeal. No matter how evil the person might be, there is a belief that around the dinner table surrounded by sensible people, that person can make for unique company.
My fifth guest is base in that logic. I have four good guys so far, but now I’m going to risk upsetting the balance by adding a baddy. And not just any bad guy… one with god-like powers of destruction and a fondness for tyranny. But I think he’s an awesome character.
Continue reading “Gaming Fantasy Dinner Party – Guest Number Five”