Not every Soulsborne boss is a winner. So are straight forward because they are teaching you how to play the game. So bosses have a gimmick that once solved makes the fight feel redundant. In the case of Micolash, we have something tedious.
When a boss beats us into the ground, we have to run back to the battle site from the bonfire/checkpoint. It’s a pain, but we soon figure out the quickest route and it gives us time to mentally prepare for the next round. In the case of Micolash, most of the fight is running around, rather than actually fighting the epitome of a ‘glass cannon’.
Continue reading “Micolash: An Unskilled Guide”