An easy one this week. Centaurs are another beastie that exists in the Potterverse and Dungeons & Dragons. You could definitely create a Potter-fied D&D game and use the standard Centaur monster stats as written.
If you want something more authentic – or maybe a centaur that’s slightly more interesting – well, I’ve got a modified version for you.
The current D&D centaur is very much brawn-over-brains. They have a lot of features that do match the Fantastic Beast description, including their tribal lifestyle and connection to nature, but the Potter Centaurs emphasise their magical, spiritual side. The D&D centaur is mainly charging with pikes and hooves.
So whilst the stats aren’t wildly different from the norm, I’ve pulled back on the damage level slightly, whilst adding a spellcaster ability. The Potter Centaurs are stargazers, diviners, magic users in their own way. And wouldn’t you know it, there’s a divination ‘school of magic’ in D&D.
Oh, and I’ve named the stat block after the Hogwarts centaur professor, to distinguish the new stat block from the old.
Professor Firenze

Most of the spells I’ve given to Firenze are divination spells, including the actual Divination spell. Not many of them are actually aggressive spells, but they make centaurs more interesting, and it makes them great trackers and survivalists. Spells like augury and divination could also add the air of mystery and wisdom to your NPC centaurs. Hunter’s Mark boosts every attack, so they remain just as deadly.
Thank You For Reading
What do you make of this centaur mod? Does it do the centaurs from Fantastic Beasts justice? Or have I missed a crucial detail?