The last few weeks I’ve been handing out thoughts and advice on playing Table Top Games with students, family and young friends. This week, I’d like to show you what I’ve made for my groups in the past.
I write a series called Fables & Fantasies, and the first in the series is called Masks of Mini Beasts.
Continue reading “TTRPGs with Kids – Masks of Mini Beasts”
Nobody poops in a Table Top RPG. Our characters eat and drink – in some games that’s how you heal – and we need to pay some attention to where the next meal is coming from. We have to think about what we’re wearing, at least in terms of armour. But we never need to care about where and when we poop.
Of course, we don’t really need to roleplay our bathroom breaks. I just found it odd the other day, when I was adding bathrooms to my mega dungeon, that I don’t remember the last time I saw a toilet on a battle map.
It’s not how I expected to break ground with my map making. But it does help to make the ‘dungeon’ feel like the clans can live and survive here, as well as allowing the party to have a toilet break without trekking all the way back to a bush outside…
Continue reading “Dungeon 23 – Week 7”
365 rooms feels like a lot. That’s where the challenge lies, after all. Part of my logic in filling in all 28-31 rooms of each floor is by deciding that my Mega Dungeon is very much ‘lived-in’. It’s a structure designed for people to live and work in, so you need all the spaces that requires. Bedrooms, office rooms, work stations, amenities. All these things tick off a room or two.
The layer for February is a production facility. It was established to build technology en masse. The engineers and workers here were working around the clock to construct a way past a world altering event. So as well as some big factory rooms, each space is either dedicated to managing this huge project, or giving the staff their living quarters.
Continue reading “Dungeon 23 – Week 6”
Before life became somewhat more isolated than usual, I often joined in with the D&D club at my school. I also DMed for the children of friends who heard their parents playing and wanted in. From ages 5-18, I’ve run tabletop games for close to a hundred kids.
One thing is for certain, its a very different experience than running a game for adults. If you are thinking of hosting for young people, either as a friend or a teacher, there are a few important things that will help you:
Continue reading “TTRPGs with Kids – What to Expect”
When bird poops on you, it’s good luck. If a cat crosses your path, that’s bad luck. Rabbits bring good or bad luck depending on where you grew up.
Most animals are burdened by a superstition. Even lobsters. Apparently eating them at New Years is unfortunate. Being bitten by one, however, brings neither goods luck nor bad. Though I suppose if you are being bitten by a lobster you’re unlucky enough already.
In the Harry Potter universe, a bite from the lobster-like beast known as the Mackled Malaclaw, brings lots of bad luck. For an entire week.
Continue reading “Fantastic Beasts and How to Slay Them: Mackled Malaclaw”
This is the oddest beasts I’ve tackled so far. There’s plenty of Fantastic Beasts and Dungeons & Dragons monsters that have the same name/origins. So far, they’ve been different enough to make the creation of their game stats interesting.
A Gnome is not a beast or monster in D&D though. No, a Gnome is a playable race, with their own history, culture and intelligence.
Suggesting that a D&D Gnome was a small pest that infests gardens, steals vegetables and occasionally bites ankles would be extremely racist.
Continue reading “Fantastic Beasts and How to Slay Them: Gnome”
In the quest to convert Fantastic Beasts into Dungeons & Dragons monsters, there’s been some highs and lows. This week… it’s a crab that shoots fire from it’s butt…
Continue reading “Fantastic Beasts and How to Slay Them: Fire Crab”
Should it charge, the results are usually catastrophic.Fantastic Beasts and Where to Find Them
In Dungeons & Dragons, there are a few circumstances where a player’s character dies out right. Taking an enormous amount of damage in one go for example. There are some spells and effects that state: ‘if you go to 0 hit points, you are dead now’. The vast majority of the time, characters have a chance to fight for their lives, but every now and then something comes along and stomps the player’s creation into the dirt.
An effect that causes the target to explode is therefore in the realms of possibility, but one that needs to be handled cautiously. Telling a player that they are knocked out by a charging, bulbous rhino-monster is one thing; suddenly revealing that they have been impaled on its huge horn and blown into meaty chunks is another…
Continue reading “Fantastic Beasts and How to Slay Them: Erumpent”
An easy one this week. Centaurs are another beastie that exists in the Potterverse and Dungeons & Dragons. You could definitely create a Potter-fied D&D game and use the standard Centaur monster stats as written.
If you want something more authentic – or maybe a centaur that’s slightly more interesting – well, I’ve got a modified version for you.
Continue reading “Fantastic Beasts and How to Slay Them: Centaur”
If there’s one type of monster that I’ve barely used in D&D, it’s the ‘Oozes’. Living, wriggling puddles of acidic goop that seep into the walls of dungeons and tombs. The ‘Gelatinous Cube’ is the most infamous of the Ooze-kind. One has a cameo in Disney’s Beyond.
They are some fun applications, but they are never the masterminds (or even side characters) of a evil plan or scheme. They make good fodder for adventure, but I’ve never built a campaign around them. It would be a pretty short campaign.
The Bundimun from Fantastic Beasts is definitely an ooze. Acid texture, amorphous body. It likes to chew through houses and get really problematic when it teams up with its mates.
Continue reading “Fantastic Beasts and How to Slay Them: Bundimun”