Fantastic Beasts and How to Slay Them: Fwooper

Today, we have another bird that has a magic cry. The Augurey has a irritating call that tells you the weather is about to change. The Fwooper has a lovely call that makes you go loopy. What luck: D&D has rules for when creatures go mad.

Continue reading “Fantastic Beasts and How to Slay Them: Fwooper”

Fantastic Beasts and How to Slay Them: Flobberworm

If you were running a table top adventure in the Potterverse, or a campaign inspired by that world, you would want to include as many of the Fantastic Beasts as possible. But do you really need to include the flobberworm?

Continue reading “Fantastic Beasts and How to Slay Them: Flobberworm”

Fantastic Beasts and How to Slay Them: Fairy

My daughter and wife were watching one of the Tinkerbell movies. I caught ten minutes of it, before declaring “well that isn’t Tinkerbell” (you know, in that way that only the most obnoxious people nit-pick movies). My wife looked at me puzzled (my daughter carried on enjoying the movie and ignoring her silly daddy) and I reminded her that in the original story Tinkerbell is not the super-happy, kind and caring friend she’s more recently portrayed as.

No, Tinkerbell is just awful. She’s vain and spiteful, she’s more than ready to shank anyone that crosses her, and if she considers you a rival she will gleefully put you in mortal danger. She’s a terrible creature.

Continue reading “Fantastic Beasts and How to Slay Them: Fairy”

Fantastic Beasts and How to Slay Them: Erkling

Dungeons & Dragons is high-adventure for a lot of the time. Tolkien-esque heroic tales full of might and magic. Sometimes though, D&D adventures stride out into the horror genre.

Playing horror-based D&D is rarely an intensely scary experience. It’s hard to jumpscare when you’re carefully describing the world. A player can only be as creeped out as their imagination will allow. Yet you can build some pretty unsettling, twisted moments. The campaign book Curse of Strahd is especially effective because it leans into camp-horror; a mixed of sinister and the comical that blends really well together.

The Fantastic Beast known as an Erkling immediately inspires a horrific encounter for any D&D game.

Continue reading “Fantastic Beasts and How to Slay Them: Erkling”

Fantastic Beasts and How to Slay Them: Dugbog

This journey has its ups and downs.

From a dozen deadly dragons, to a Dugbog. From giant reptilian, fire-spitting monstrosities, to a small amphibian that looks like a log. It’s a bit of a drop off. Nevertheless, I said I would turn all the Fantastic Beasts into D&D monsters, and so I shall.

Continue reading “Fantastic Beasts and How to Slay Them: Dugbog”

Fantastic Beasts and How to Slay Them: Dragons

Did you know that there are dragons in Dungeons & Dragons? I know, I know, I was surprised as well. Not just a few dragons either. The world of Harry Potter has some dragons to deal with too.

They come in all shapes – from babies the size of a horse to elders thirty feet in length – and all sorts of colours. The ‘good’ dragons are all shiny colours, golds and silvers, whilst the ‘bad’ dudes are standard colours like red and blue. Not only does the colour inform their general behaviour and habits, but different breath weapons.

(I’ll never forget the first time a new player confidentially stated, pre-fight: “Don’t worry guys, I’ve got this. I’m resistant to fire damage!” only to watch in horror as the green dragon unleashed an intense cloud of poison on their fledgling character. Priceless.)

Continue reading “Fantastic Beasts and How to Slay Them: Dragons”

Fantastic Beasts and How to Slay Them: Doxy

Another easy one this week. A curtain-nibbling, beetle-winged pest of the Potterverse gets the D&D treatment. The Doxy isn’t going to challenge most RPG adventurers, but it’s a fun little nuisance. A Dungeon Master could have some fun telling characters that they see a fairy on a nearby tree, only to discover that it’s this angry blighter.

Continue reading “Fantastic Beasts and How to Slay Them: Doxy”

Fantastic Beasts and How to Slay Them: Diricawl

It’s always nice to learn that the human race didn’t wipe out a species. It turns out, the Dodo is still alive. The species is actually a ‘Diricawl’, a magical bird that can teleport. So it’s not extinct, it just learned that humans are unsafe spaces and made themselves scarce. Good for them.

So for today’s converstion from Fantastic Beasts to Dungeons & Dragons, we have a lil’ fluffy bird that can teleport.

Continue reading “Fantastic Beasts and How to Slay Them: Diricawl”

Fantastic Beasts and How to Slay Them: Centaur

An easy one this week. Centaurs are another beastie that exists in the Potterverse and Dungeons & Dragons. You could definitely create a Potter-fied D&D game and use the standard Centaur monster stats as written.

If you want something more authentic – or maybe a centaur that’s slightly more interesting – well, I’ve got a modified version for you.

Continue reading “Fantastic Beasts and How to Slay Them: Centaur”

Fantastic Beasts and How to Slay Them: Bundimun

If there’s one type of monster that I’ve barely used in D&D, it’s the ‘Oozes’. Living, wriggling puddles of acidic goop that seep into the walls of dungeons and tombs. The ‘Gelatinous Cube’ is the most infamous of the Ooze-kind. One has a cameo in Disney’s Beyond.

They are some fun applications, but they are never the masterminds (or even side characters) of a evil plan or scheme. They make good fodder for adventure, but I’ve never built a campaign around them. It would be a pretty short campaign.

The Bundimun from Fantastic Beasts is definitely an ooze. Acid texture, amorphous body. It likes to chew through houses and get really problematic when it teams up with its mates.

Continue reading “Fantastic Beasts and How to Slay Them: Bundimun”