Dungeon23 – Week 21

There’s a lot of people in my megadungeon. They’ve all been different varieties of weird and dangerous, but they’ve all been something to be negotiated with. In future layers, as we delve deeper, the situation is going to get weirder and the NPCs are going to get less rational.

This layer is the tipping point. The self-righteous Ultores will assume new arrivals to be guilty of something. Anything. They’ll be desperate to get hold of the party and put them on “trial”. Go along with the charade, and the adventurers can get away without incident. It is ten times more likely that they will come to blows with the arrogant, incontestable Ultores.

The Ultores Soldier

A soldier from a future-fantasy world tasked with eliminating terrorists across the globe should probably have a few ‘improvements’, right?

The men and women have in this agency have been augmented. Physically, they are tougher and faster than your average soldier. The additions to their brains are what truly set them apart, however. They all have neural implants that allow them to share visual and audio information, grant telepathic communication, and boost their combat efficiency when moving as a squad.

We are five layers down now, and things are starting to get tough. A solo Ultores on their own is a threat, and in a squad of four they can be overwhelming. If the group submits to the demands of the Magnus Ultores, they will be able to surprise their captors. Taking them head on is a real challenge.

The one advantage, is that the Ultores have enjoyed many years of lethargy. Boredom has set in. Therefore, many Ultores are unarmed when the party first arrives. If the adventurers can secure the armoury, these thugs become much easier to deal with.

Week 21- 147 Rooms Complete

The next 7 rooms on layer 5 look like this:

141. main office
– 2d4+2 Ultores and one Ultores Sergeant ‘work’ here, which amounts to reading over old case files and waxing lyrical about the good old days
– if attacked, the Ultores go for the gun rack on the E wall of the armoury

142. armoury
– dwindling amount stores
Weapon and armour storage
– firing range
– an Ultores sergeant and guard droid manage these rooms

143. Officers quarters
– empty during the day, two Ultores Captains rest here at night.
– a modified guard droid, the most advanced on this floor, guards these rooms

144. Research Offices
– 1d4 Ultores reside in each small room
– various files and papers reveal world news from the time this layer was built, as well as files relating to counter-espionage and characters under investigation

145. PR Office
– once used to generate propaganda and doctored information relating to the terrorist groups.
– If the Ultores capture the group, this is where they will be individually put on ‘trial’ before punishment

146. Interview Observation
– The entire E wall is made of a reinforced glass looking into the Interrogation rooms
– This glass can be adjusted to act as two way mirrors, and can completely slide into the floor to allow guards in
– Two Guard Droids watch over the rooms, any character that enters this room without authorisation is met with hostility

147. Droid Station
– this room is occupied by five large droid stations – damaged Droids can be repaired within 10 minutes.
– All droids spend an hour here recharging. There is a 1 in 6 change a droid will be here when the group arrives

In Summary

Onto layer 6 soon. The tricky thing about the next layer is going to be how to make it unique. In my invented lore, I decided that the next layer was developed to weed out political espionage and shadow organisation. How that will be distinct for Layer 5 remains to be seen or decided. Both are meant to be branches of government, and the two layers will support one another, but I need to think about how the challenges and encounters differ between each layer.

Thank You For Reading

Want to see how my Dungeon23 journey began? Look here!

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Author: Rufus Scott

I am a long term Gamer, a full-time History Teacher and a part-time geek. I enjoy writing about the positive aspects of gaming, especially when it comes to education. My posts are sometimes nostalgic, occasionally irrelevant, largely meant to provoke further discussion. I'll sometimes punctuate these whimsical ramblings with a random comment on gaming and/or teaching.

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