Dungeon23 – Week 1

I was seeing a lot of cool dungeon ideas online over the last few months, more than usual, with the hashtag #Dungeon23. I appreciated the creativity, but I did not think of google what this meant.

Then, just before Christmas, a friend introduced me to Dungeon23 and what the exercise was. Here is the original post, which explains the very simple concept:

A little bit of dungeon designing, every day, for a year. I was on board immediately. Some people are well into their ‘Megadungeons’ at this point, but I decided to what until the 1st to begin, alongside the friend who clued me in.

I’m onto room number 10 today, below is what my Dungeon looked like by the end of Day 7:

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D&D Map: The Whitehart Manor

I made a map! After a big gap, I’ve written a new D&D adventure. This adventure needed a particular location; a vague outline or premade map would not suffice. So I took a chance and map my first ever battle map.

I’m quite happy with the results. So I thought I’d share it with you:

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Fantastic Beasts and How to Slay Them: Occamy

As I turn each Fantastic Beast into a D&D monster, I keep bumping into differences between the brief description in the book and the extra pizzazz of the movie version.

The movie version of the Occamy has just one small/massive difference from the original description…

A creature that can change it’s size to ‘fit the available space’ is a whole mechanical conundrum in terms of creating a monster stat block.

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Fantastic Beasts and How to Slay Them: Bundimun

If there’s one type of monster that I’ve barely used in D&D, it’s the ‘Oozes’. Living, wriggling puddles of acidic goop that seep into the walls of dungeons and tombs. The ‘Gelatinous Cube’ is the most infamous of the Ooze-kind. One has a cameo in Disney’s Beyond.

They are some fun applications, but they are never the masterminds (or even side characters) of a evil plan or scheme. They make good fodder for adventure, but I’ve never built a campaign around them. It would be a pretty short campaign.

The Bundimun from Fantastic Beasts is definitely an ooze. Acid texture, amorphous body. It likes to chew through houses and get really problematic when it teams up with its mates.

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Firesky’s Collection of Abjuration Spells

Self promotion incoming!

Writing Dungeons & Dragons stories is fun, but there’s also something fun in coming up with the spells and magic items to use in the game.

Firesky’s Collection of Abjuration Spells is my first set of magic spells on DMSGuild.com. ‘Abjuration’ spells are all about protection, for you and others.

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Why should YOU play D&D? Reason #4

One of the main reasons to do anything with a group is the moments created. Whether we’re gamers, sporty or other manner of socialite, time spent together leads to those shared, spectacular events that either make great stories, or personal, you-had-to-be-there moments. Nothing, in my opinion, generates these moments like Dungeons & Dragons. Continue reading “Why should YOU play D&D? Reason #4”

Why should YOU play D&D? Reason #3

People play games for different reasons. Some people play to win, to fulfil their need to triumph through a show of skill, logic or chance. Others play for the simple joy, unphased by who wins, uninterested in the finer points of the rules. For many, games are simply something to do with friends enjoying the social side.

That last point was the basis for my second reason for why I think you should try out Dungeons & Dragons. It is one of the most sociable games out there. I also believe that the other factors above are especially true for D&D; it can be played competitively or for the simple fun of playing a game.

Which leads me to reason #3:

Reason #3 – It has Something for every kind of Gamer.

Even if you take away the social side of gaming and strip away the inevitable fun that comes with playing any good table-top game, D&D at its core is something that can appeal to all gamers. No matter how or why you play games, Dungeons & Dragons has qualities that will appeal to you.

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Why should YOU play D&D? Reason #2

We all react differently to the prospect of ‘something new’. The idea of sampling a new food, taking part in a new sport or meeting a new social group can instil fear and trepidation in many, whilst others can leap at new experiences with glee. Even something as harmless as Dungeons & Dragons can seem like a daunting prospect for new players.

Even if you tell a person that D&D is easy to get into, they may still be hesitant. Inform them that they don’t need to know or the rules and buy all the parts to play, that person may still be reluctant to join in. They may be interested, but misconceptions exist about how ‘intense’ the game is. I’ve had many new players reflect on how they thought that D&D consisted of focused players pouring over character sheets and spewing complex jargon, a blur of numbers and structured play.

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Why should YOU play D&D? Reason #1

Maybe you’ve only heard of Dungeons & Dragons in passing. Maybe a friend or two are badgering you to give it a try. Maybe you’ve only experienced the stigma of a game that is supposedly only for the nerdiest of nerds. Maybe you tried it in your youth years ago but have lost touch.

Whatever your standpoint today, if you are a gamer in any capacity (video or board game), enjoy storytelling or creativity, or you just like hanging out with geeky people, you should give D&D a try. If you need convincing, or want convincing, here’s the first reasons to try, and usually the main factor in why people choose not to:

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