Ebrietas: An Unskilled Guide

Get behind them. It’s a common piece of advice for Soulsborne bosses. But for Ebrietas, Daughter of the Cosmos, it’s especially true.

You can face her head on, there’s a way to do it I’m sure. Yet, for a clumsy oath of a gamer like me, getting to the blind spot of this boss is essential.

And I don’t just mean standing behind them. I mean you need to get really behind them. At the risk of being vulgar, one needs to be so close to the back of Ebrietas that you can see the inside of the character model.

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Mergo’s Wet Nurse: An Unskilled Guide

Most advice on how to beat bosses in FromSoftware games falls into one of three camps. Camp One: Accurate, but very technical, assuming the reader has accrued some amount of skill. Camp Two: “Git gud”. Camp Three is the most nuanced: “What-are-you-talking-about-that-boss-is-easy!”.

With the exception of the Witches, who I repeatedly beat by running around in circles and swinging carefree, I will always acknowledge that all bosses will be difficult to someone. Flukes happen, different attack patterns suit different play-styles, etc.

However, Mergo’s Wet Nurse initially had me rolling my temporarily-smug little eyes. It took two goes to beat a late game boss and with very little stress. Thankfully, I played the game again and she showed me what she can really do. Turns out, she’d been holding back.

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Micolash: An Unskilled Guide

Not every Soulsborne boss is a winner. So are straight forward because they are teaching you how to play the game. So bosses have a gimmick that once solved makes the fight feel redundant. In the case of Micolash, we have something tedious.

When a boss beats us into the ground, we have to run back to the battle site from the bonfire/checkpoint. It’s a pain, but we soon figure out the quickest route and it gives us time to mentally prepare for the next round. In the case of Micolash, most of the fight is running around, rather than actually fighting the epitome of a ‘glass cannon’.

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Celestial Emissary: An Unskilled Guide

Bosses in Bloodborne are hard. Some are very hard. Some are grotesque, eldritch, unspeakable assemblies of warped and elongated limbs.

Very few are actually cute. In my opinion, the Celestial Emissary is too cute to be a boss fight, with his big, bubble head and wobbly body. If you can put aside the harrowing origin of how him and his little marshmallowy minions, then they are actually quite endearing. It’s almost a shame I had to ruin the garden.

This boss can go very very smoothly. It’s a real late-game softball if you follow the short and simple guide below. Even if things start to get out of hand, it’s still easy to take charge; you just have to go for a little jog.

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Martyr Logarius: An Unskilled Guide

When discussing “what is the hardest boss in Bloodborne?”, you cannot expect the same answer from everyone. If you miss a trick with an ‘easier’ boss, then it will feel harder to you. If someone confidentially claims one boss is hardest, players around them will be quick to agree/offer up who they think is hardest/explain why that boss isn’t actually hard at all.

For a long time, Martyr Logarius was my hardest boss. By the end of the first playthrough, I had not completed the Chalice Dungeons and DLC, and he remained at the top of my list. He was the only one I doubted I could beat on my next playthrough.

Even when I beat him once, I was not confident. By the end of my second win, I knew how I’d beaten him, and I think I can get you there too.

As always, if I can do it so can you!

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Amygdala: An Unskilled Guide

When my attempts on a Soulsborne boss reach the double digits, I like many, scan the wiki articles for what I might need to do differently. For the most part, these are only so helpful, because my level skill limits how I might implement the friendly advice.

In the case of Amygdala, I actually needed to ignore the guidance I first read, because it was making things more difficult than it needed to be. As with most bosses, I found a clumsy, simple, brute force method that works. It won’t work every time, in this case, but it’ll get you there eventually.

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Vicar Amelia: An Unskilled Guide

Seen as Bloodborne is such a windy, optional-routes affair, this could be your second boss, or it could be your sixth. It really should be your sixth. The Witch and the Beast unlock so much useful stuff, and the training they give you will make the Vicar a bit more manageable.

Every experience is different, but I would personally say that Amelia is a ‘middling’ difficulty boss. She’s a heavy hitter, but she doesn’t bounce around like Darkbeast and is not as aggressive as Gascoigne. Most importantly, it didn’t require anything too clever for me to beat her. Dumb, brute force was required.

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Darkbeast Paarl – An Unskilled Guide

When you are given advice on a boss in a Souls game, no one ever says how reliable that advice is. You see, some bosses can be definitely and consistently beaten a certain way. Some require a certain method but it is going to take a few goes to get right. And then there are some where the guidance seems solid, but there should be a list of caveats, addendums and warnings attached.

For example, the way I beat Darkbeast Paarl – with my distinct lack of skill – can be replicated. It is however, not necessarily going to be easy to replicate. This boss is a bouncing, trembling, pinballing, camera-shaking, chaos gremlin. The fight can go your way very quickly, but it can just as easily fall apart.

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Witch of Hemwick: An Unskilled Guide

This won’t take long.

Seriously, this boss fight barely needs a guide. This fight is easy. And I don’t mean that in the way that a “git gud scrub” kind of gamer would tell you this fight is easy. It really is straightforward.

Even I could beat this first time every time. And not get hit. Not even once. Or ever actually feel in danger. And if I feel like that, it must be very simple.

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Blood-Starved Beast: An Unskilled Guide

With Father Gascoigne dispatched, you’ve got a few directions you can head in. You can save up and pay your way into the Cathedral Ward, to take on Vicar Amelia, or go further out to the Witch of Hemwick, but Old Yharnam is definitely my first optional area every playthrough. Good for blood stones and helpful unlocks after beating the boss.

The Blood-Starved Beast at the bottom of Old Yharnam is quite the contrast to the big and bulky Cleric Beast and to the focused fighting force of Father Gascoigne. He’s must more erratic, harder to read at first, comes with very different dangers, and above all else is much, much more gooey.

But like CB and FG, BSB can be beaten, without any major skill. I found this to be a messy fight no matter what I tried, but I could control the fight even with my ineptitude. And without realising the trick that makes the first half very easy.

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