Another easy one this week. A curtain-nibbling, beetle-winged pest of the Potterverse gets the D&D treatment. The Doxy isn’t going to challenge most RPG adventurers, but it’s a fun little nuisance. A Dungeon Master could have some fun telling characters that they see a fairy on a nearby tree, only to discover that it’s this angry blighter.Continue reading “Fantastic Beasts and How to Slay Them: Doxy”
It’s always nice to learn that the human race didn’t wipe out a species. It turns out, the Dodo is still alive. The species is actually a ‘Diricawl’, a magical bird that can teleport. So it’s not extinct, it just learned that humans are unsafe spaces and made themselves scarce. Good for them.
So for today’s converstion from Fantastic Beasts to Dungeons & Dragons, we have a lil’ fluffy bird that can teleport.Continue reading “Fantastic Beasts and How to Slay Them: Diricawl”
It’s a dog with two tails.
I don’t know what else to tell you. This ‘fantastic beast’ is a dog, and making the D&D stats took two minutes….
Last week it was a lion with goat feet and a crab that eats magic. This week we have a monkey frog. Fantasy monsters are a little basic sometimes. Although the monkey frog has a weird, red wart on its head that lights up, which is definitely unique…Continue reading “Fantastic Beasts and How to Slay Them: Clabbert”
When I first decided I wanted to convert all the Fantastic Beasts into Dungeons & Dragons monsters, I was thinking of all the giant spiders, snakes and cats. But today it’s a tiny crab. And that’s okay too…I guess.
To be fair, the Chizpurfle does have a few little quirks for me to work on. It’s drawn towards magic, gorges itself on magic items and hangs out in large swarms. That’s not so bad.Continue reading “Fantastic Beasts and How to Slay Them: Chizpurfle”
I was worried about this one. This is the most powerful creature in the entire Potterverse. I was not sure I could make the conversion to Dungeons & Dragons monster. After hours of research and careful calculation, I think I have a worthy D&D stat block for the most Fantastic Beast.
Thank You For Reading
Happy 1st April. Want some proper Fantastic Beasts for your D&D game? Look here!
We don’t always play the video game in front of us. Control is often wrested from us, and we are obliged to watch closely. Cutscenes and Quick Time Events interrupt the flow, to push the plot forwards or to steer us down a very specific track. When a game shifts into a lower gear, and player agency is restricted, it is hopefully for a very good reason.
One of the particular reasons a game does this is because the protagonist has suffered a severe, sometimes mortal, wound.
Lot’s of games have this moment. a dramatic scene in which the player-character is reduced to a slow, lumbering mess, desperately dragging themselves to safety or performing one last heroic deed. Sometimes, it creates a deliberately heart-wrenching moment. It’s also a very strange moment from a game logic perspective. Having walked off so many terrible, violent attacks, we are told that this wound is the one that could be our downfall.Continue reading “This Wound Matters: Video Game Storytelling”
I’m one of those gamers that can’t possibly take on the final boss if there is still a collectible out there. Each Zelda series has always been full of items and weapons, but when playing Link Between Worlds it really strikes me just how much item variety there is.
This thought then manifested: why do Legend of Zelda games get so many tools and weapons, but other game characters are restricted to a pile of slightly different guns. Could a game or franchise be vastly improved by borrowing an item from Link?
Call of Duty found the Power Glove!
I’m of the opinion that the ‘realistic’ shooter is overrated. After all, Call of Duty: Ghosts includes an orbital space station, a guerrilla team with more high-end tech than the crew of the enterprise, and dogs with the fighting prowess of Rambo. I think Link’s Power Glove would fit in nicely.Continue reading “Which Games Would Benefit from a Zelda Weapon?”
Most people can simply enjoy what they do. I nitpick, poke fun at things I enjoy and appreciate them even more so, whilst others are quite content to be content. Yet there are those vocal few that find it difficult to just have fun.
There are those that like to take the adversarial stance. The more a game, a movie or a show is popularised, the more likely they are to find fault with it. On the other side, some people cannot enjoy something if they know critics find fault with it. You can usually find these two groups bickering about their most/least favourite thing online, whilst everyone else enjoys that thing without issue.
The Last of Us is a hill on which many people have squabbled. I’ve heard the words “prefect game” and “total garbage”. It cannot be both of these things, and its really neither. No game is without issues, and something so popular must have merit…
I recently replayed Final Fantasy X, and when I was nearing the end I made a comment to a non-gamer friend that I might play Final Fantasy X-2 again.
They immediately had questions:
- Why is it called ‘Ten Two’? Why not call it ‘Eleven’?
- Why is only one of the numbers in Roman numerals? Were they worried people would see ‘X-II’ and think they had skipped a game?
- Why is it written as “X-2”? Looks like ‘ten minus two’. Is it secretly Final Fantasy 8?
I didn’t have the heart to break it to them that there are actually three Final Fantasy XIIIs. With all the other spin-offs, prequels and pseudo-sequels out there, I honestly don’t know how many Final Fantasy games are out there myself.
And now we have Remakes in the mix.