Challenge in Gaming: What’s the best way to be tested?

I began playing Wolfenstein: New World Order a few weeks ago. I started the game in the usual way, by selecting ‘New Game’ and then perusing the available difficulties. I was curious to find a whopping five levels of difficulty available to me. It struck me at that moment that it’s been a very long time since I saw a game settle for an ‘Easy-Medium-Hard’ spread of difficulties. I also found it odd that New World Order was eager to throw so many options at me right out of the gate.

Personally, I could never begin a game on anything except ‘normal’. It makes much more sense to me to attempt a higher difficulty on the second play through, when I have the intricacies of the gameplay sussed. Games will often hide their highest settings, allowing them to be unlocked after the player has gone through the game once. I struggle to imagine anyone running headlong into Wolfenstein’s “ÜBER” setting on their first go and then enjoying the experience.

It’s not that I don’t think people would enjoy the most difficult setting. It’s the level of challenge present that I think would turn first-time players away. Playing a games ‘extreme’ difficulty is meant to be taxing, but if a player has mastered a game’s ‘normal’ setting, they can gauge for themselves whether they will be able to take on something greater. Whether or not a Gamer enjoys ‘challenging’ games, every game challenges us in some way and it’s up to us to decide how enjoyable that is.

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How do you become a ‘Grown-Up’ Gamer?

Hello internet, it’s been a while. Ten months since my last blog in fact. There have been many reasons for the long pause: my marriage last August; the extensive renovations on our new home; the workload that comes with being a teacher, and other very grown-up things. For a few months I wasn’t even really playing video games, never mind blogging about them.

I have, of course, started gaming again. I’ve hardly made up for lost time, and the amount I can play has adjusted. The last few months have led me to the startling conclusion that I am, in fact…

a ‘grown-up’.

The way I game has changed gradually over time, but it’s only this year that I have truly embraced the fact that the way I play needs to be altered. Maybe you’ve been through a similar experience? Perhaps you have yet to feel a change. I’ve found a few ways to adapt gaming to suit my adult life.

  1. Become more selective.

When I was younger, if two decent games were the same price as the game I really wanted to play, I would go for the two games. It would pass the time until the newer game dropped in price, and the older games often turned out to be better than expected. Besides, I’d get through all the games I wanted to play eventually.

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Objective Survive, Chapter 2: Slightly Videogame Related Fiction

Have you read Chapter 1?

The discarnate voice offers no more explanation. The words it spoke create more questions as they rattle around your mind: Is this really a game? It seems so real. How did you get here? Can you leave? Most games let you choose to play. How many more ‘levels’ are there going to be?

The woman’s accusatory voice jolts you from your confusion, “Hey! I get that you’re new, but it’d be a shame if you got shot again, wouldn’t you say?” She pushes her chin upwards, gesturing to the wall behind you, “Get up there and watch the back door. Think you can manage that, bru?”

She turns away from you, shouldering her shotgun and jogging back to the doorway. She and the skinny guy take up the same spots they defended earlier. The world outside is still unfeasibly quiet. You remind yourself of the fire exit in wall behind you and turn to face it. With your new pistol held gingerly out towards the metal door, you turn your gaze to the place where the woman had gestured.

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Objective Survive, Chapter 1: Slightly Videogame Related Fiction

“Everything you are about to experience is a lie” an old voice whispers to you, “and when you think you have won, they’ll still be lying to you. When the time comes, pick the third door.”

A metallic chattering fills your senses. You feel the edges of your teeth hum and thrum with the sound. You stumble in circles. Reaching out, you realise that you cannot see or feel anything. Your eyes are filled with a cold, milky haze and your heart is striking out in panic. There is no other sensation. Are you even standing on solid ground?

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Should open world games rethink how they tell stories?

We’ve all observed stories that use the ‘x days later’ device. A linear narrative can avoid weeks, months and years of bunkum by jumping to the next interesting bit. It’s a trick which allows the storyteller to stick to the good bits, providing it is used effectively. It’s a trick we can all accept and appreciate.

Now imagine you were reading a book or watching a film where the inverse happened. Instead of moving time forward ‘x weeks’ into the future, the story instead took a detour which lasted for days or weeks, only to return to the main story as if no time had passed. In most cases, we would find that very odd and a little jarring (unless it’s a dream-sequence or a peculiar plot twist). Yet open world games let this happen all the time.

Videogames can be rigidly linear in gameplay and story, or completely non-linear in either area. In many games story can be absent entirely, but sometimes I feel that the combination of linear story-telling and non-linear gameplay feels unwieldy. We as gamers are meant to follow a pattern of close-knit events whilst simultaneously spending hours on exploration and random side missions.

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World War Two Snipers – Videogames vs History

History can be less exciting than the fiction it inspires. I can accept that with a smile. War movies, TV shows and games can bathe the World War Two era with so much action and violence that the reality is all but lost. That is not a bad thing, in any way. Not only is it pleasing to see what the historical context can be morphed in to, but allowing some distance between exciting fiction and grim reality is often appreciated. However, sometimes the reality is exciting enough without poetic license. Furthermore, the History of the World Wars still offers so much more inspiration yet to be tapped.

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And now, something new.

The blogs I write could be shuffled into three categories. Firstly, I write blogs that pose a discussion on gaming. Secondly, I put together my positive thoughts on gaming in general. Thirdly, there are the blogs that discuss History and Gaming. Now it’s time to add a fourth kind: fiction blogs.

That’s right, RedHeadPeak wants to tell you a story. This could go really well, or really badly, but it’s happening either way.

book mc

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