A blog about Gaming, Teaching, D&D, and Fatherhood. By Rufus Scott.
Author: Rufus Scott
I am a long term Gamer, a full-time History Teacher and a part-time geek.
I enjoy writing about the positive aspects of gaming, especially when it comes to education. My posts are sometimes nostalgic, occasionally irrelevant, largely meant to provoke further discussion. I'll sometimes punctuate these whimsical ramblings with a random comment on gaming and/or teaching.
Seriously, this boss fight barely needs a guide. This fight is easy. And I don’t mean that in the way that a “git gud scrub” kind of gamer would tell you this fight is easy. It really is straightforward.
Even I could beat this first time every time. And not get hit. Not even once. Or ever actually feel in danger. And if I feel like that, it must be very simple.
Not every Disney movie has a Big Bad Evil Guy. I recently skipped Bolt (unless you count the pretend villain… or the lawyer) and I went right past Cars (that one car is a bit mean?). Of the movies that do have villains, not all of them are going to make good inspiration for the Big Bad in your Table Top RPG.
Lady Tremaine is not going to win this imagined contest. She might win last place though. She’s not taking on any adventurers with any amount of success. Even in a game where you play the talking mice…
With Father Gascoigne dispatched, you’ve got a few directions you can head in. You can save up and pay your way into the Cathedral Ward, to take on Vicar Amelia, or go further out to the Witch of Hemwick, but Old Yharnam is definitely my first optional area every playthrough. Good for blood stones and helpful unlocks after beating the boss.
The Blood-Starved Beast at the bottom of Old Yharnam is quite the contrast to the big and bulky Cleric Beast and to the focused fighting force of Father Gascoigne. He’s must more erratic, harder to read at first, comes with very different dangers, and above all else is much, much more gooey.
But like CB and FG, BSB can be beaten, without any major skill. I found this to be a messy fight no matter what I tried, but I could control the fight even with my ineptitude. And without realising the trick that makes the first half very easy.
Not every story makes for a great basis of Role-Playing Game. Some stories are surprisingly good. A Bug’s Life might not have as much combat as your average D&D campaign, but not closer: A plucky hero journeys through unknown lands to gain the aid of a bunch of performers to help save a group of farmers from the Big Bad Evil Guy and his army.
As soon as you imagine the circus troop as a bunch of bards – persuading and performing and sleight-of-handing their way around the villains, it suddenly makes a lot of sense. Hopper, the main villain in question, is superbly suited for the BBEG role.
Hopefully, this is boss number 2 for your first playthrough of Bloodborne. If not, I highly recommend seeking out the Cleric Beast first. It’s not just because he’s easier (whether a Souls boss is easy often depends on the player, but CB definitely feels more like a training boss). It’s also because a win before Father Gascoigne will give you a well-needed confidence boost.
Gascoigne is a tough boss this early into proceedings, and has turned a lot of players away from continuing the game. But with a bit of confidence, and advice from this clumsy, bumbling gamer, and you can win even if it doesn’t seem likely.
“Rocks fall, everybody dies” is a common trope in table top games, which the Games Master can use to express joking (or in some cases, very serious) disdain or disapproval of their player’s behaviour. When the game has gone off the rails, the party is threatened with death by sudden squishing.
[Spoilers] In Brave, however, ‘rock fall, villain dies’ is more apt.
In most TTRPGs, ending a story arc with a boss that’s just a big bear might not result in the most thrilling conclusion. But Mor’du is a very big bear. A big, scary, rage-filled, super strong bear. So there’s something we can work with.
If you’ve found this monster, it is either your very first Bloodborne boss, or you’ve found after meeting and/or beating Father Gascoigne. If it’s the latter, hopefully this encounter will be less stressful for you.
Gascoigne is the real test of whether you want to play this game. The Cleric Beast is (a little bit) easier to train your skills on.
As with most things in Bloodborne, this will not be easy, but the Cleric Beast is very manageable, and with a little bit of preparation and planning he can be beaten.
I’m one of those people who is very fond of Black Cauldron. Where most people find it too dark for Disney, to bleak and weird, I was very much on board.
Re-watching Black Cauldron for this blogpost, I found that I enjoyed the movie just as much as when I was young, but my thoughts on the main villain were altered greatly. I’d remember him as this all powerful tyrant that would be in contention for the topic TTRPG Disney villain, but he’s a little… wimpier than I remember.
That might not necessarily be a bad thing for your campaign though.
It has been a busy six months – moved house, second child was born, family highs and lows, work has been tough – and blogging needed to be put on hold. As did all of my gaming, D&D and video gaming, for a time.
Now that the dust has settled, I’m gaming again. I’ll soon hopefully be blogging about the two very different games I’ve started up: Snowrunner and Bloodborne. I plan to write an idiots guide to Bloodborne at some point, as my experience with it was similar to the one I had with Dark Souls (I never got gud, but I somehow made it through).
I’ll also be picking pack up with the Disney Villains in D&D series I was writing, hopefully next Wednesday. I also plan to do a bit more regarding my teaching side again – now that I’m part time, the love of the job as greatly returned.
I’m also posting some more gaming videos to YouTube. Mainly so I can blog about them here, but the videos have been getting a few views, so we’ll see where that goes. I’ve always had a mind to do some chilled live streaming, but that’s a ways off.
The one thing that will be shelved, for now, is Dungeon23. I had such a good run, even managed to catch up into October despite now blogging about it, but I will need to be a lot more free before I can finally finish that project.
Thank you to everyone who has continued to visit this blog in my absence. Hopefully this is me back for good. Writing is not my biggest skill or my greatest hobby, but it is certainly cathartic. It’s good to be back.
For the first time, I started to feel time being pinched to the point where a daily doodle and description had to be put aside. It’s exam season, and I have signed myself to a shedload of marking. Whilst this will prove rewarding in the long term, the next few weeks will be a grind.
Nevertheless, I stole back a couple of hours today and caught up with where I should be. The pause helped in a way, I was able to give this layer a bit more thought. I knew what I wanted to do, but I was concerned about making it too similar. I think I’ve cracked it now.