Hades – Greatest Disney BBEG?

Jafar has sat smugly atop the leaderboard for a long time – and for good reason – but I think we finally have a true contender.

It seems so obvious that an actual god would make a good villain for your TTRPG, but most gods would actual be too powerful. Your level 5 fighter isn’t going to stand up to Ares and expect to scuff his armour. What makes Hades compelling though, is that he’s not directly involved in his own scheme. He’s a manipulator, a mastermind, until all the pieces are in place.

And that’s a sign of a good Big Bad Evil Guy.

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Professor Ratican – Greatest Disney BBEG?

21 people have played Moriarty on TV. Twenty One. Add up all the movies and stage shows and audio productions and we’re closing in on 100 variations. The Professor’s shown up in at least five different video games too.

It’s not simply because Sherlock Holmes is a compelling character/story. There are many storylines that do not include the Professor. He’s been seen and heard in so many times because he is a great villain. A Big Bag Evil Guy that enjoys begin mean and intelligent and better than everyone else. He is so successful that he will often bully Sherlock out of sheer boredom.

So a Table Top RPG villain based on Moriarty is a good idea. I would argue that, with clear evidence to prove it, that the rat crime lord based on Moriarty is an even better inspiration for your BBEG.

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Elsa – Greatest Disney BBEG?

Ah, what could have been. Early on production, Elsa called ‘Greta’ and was a cold-hearted villain. I thoroughly enjoy the more heart-felt, nuanced take we ended up with, but I can’t help wondering what darkness we missed out on.

Elsa is still a villain though. She gets good right at the end, but before that she plunges her kingdom into ice, nearly kills her sister and several NPCs and only gets more and more powerful.

If this was the basis of a Table Top Role Playing Game, what we have hear is an adventure with two very different outcomes. Either the heroes convince Elsa to listen to sis and find her compassion… or they have to kill an ice queen.

Spoilers: And yes, I know who the ‘real’ villain is, we’re going to score them at the same time. He’s not worth a separate score sheet, and Elsa makes a much more fascinating BBEG.

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Yzma– Greatest Disney BBEG?

In this highly serious, prestigious and highbrow discussion, it is important maintain a strict standard. There should be no favouritism, no biases or personal prejudices.

The fact that Yzma is a particular favourite of mine should have no bearing of proceedings. We are here to determine her merit as your TTRPGs model for a quality BBEG. Individual preference must be placed to one side in order to maintain the validity of the debate.

As a wise scholar once said: squeak squeak squeakedy squeakley squeaky squeaken.

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Coco – Greatest Disney BBEG?

In order to figure out which Big Bad is the best for any Roleplaying Game, we must hold them all to the same standard. Otherwise, this very serious discussion lacks credibility.

Having said this, certain villains would be poor for the average fantasy adventure, but excellent for very specific game types or storylines.

The villain of Coco (spoilers incoming) would be a pitiful BBEG in a regular hack and slash. With a game more centred around roleplay, or a game where everyone is a travelling bard, this dastardly individual has some merit.

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Mor’du– Greatest Disney BBEG?

“Rocks fall, everybody dies” is a common trope in table top games, which the Games Master can use to express joking (or in some cases, very serious) disdain or disapproval of their player’s behaviour. When the game has gone off the rails, the party is threatened with death by sudden squishing.

[Spoilers] In Brave, however, ‘rock fall, villain dies’ is more apt.

In most TTRPGs, ending a story arc with a boss that’s just a big bear might not result in the most thrilling conclusion. But Mor’du is a very big bear. A big, scary, rage-filled, super strong bear. So there’s something we can work with.

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The Horned King – Greatest Disney BBEG?

I’m one of those people who is very fond of Black Cauldron. Where most people find it too dark for Disney, to bleak and weird, I was very much on board.

Re-watching Black Cauldron for this blogpost, I found that I enjoyed the movie just as much as when I was young, but my thoughts on the main villain were altered greatly. I’d remember him as this all powerful tyrant that would be in contention for the topic TTRPG Disney villain, but he’s a little… wimpier than I remember.

That might not necessarily be a bad thing for your campaign though.

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Dungeon23 – Weeks 22 & 23

For the first time, I started to feel time being pinched to the point where a daily doodle and description had to be put aside. It’s exam season, and I have signed myself to a shedload of marking. Whilst this will prove rewarding in the long term, the next few weeks will be a grind.

Nevertheless, I stole back a couple of hours today and caught up with where I should be. The pause helped in a way, I was able to give this layer a bit more thought. I knew what I wanted to do, but I was concerned about making it too similar. I think I’ve cracked it now.

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Festivals & Fisticuffs

The adventure is over. The dragon is defeated. The dungeon is delved. All the storylines are satisfying concluded. The character growth has… grown as much as it needs to.

But then what? Are the players ready to truly finish? Or do they want more? Has the DM got another villain or tougher adventure ready in the wings? If either is true, do the heroes not catch a break before chaos rains anew?

What happens between the epic adventures? I have an answer to that. If you’re one of the first few people reading this post, you can scoop the answer up for free:

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Dungeon23 – Week 21

There’s a lot of people in my megadungeon. They’ve all been different varieties of weird and dangerous, but they’ve all been something to be negotiated with. In future layers, as we delve deeper, the situation is going to get weirder and the NPCs are going to get less rational.

This layer is the tipping point. The self-righteous Ultores will assume new arrivals to be guilty of something. Anything. They’ll be desperate to get hold of the party and put them on “trial”. Go along with the charade, and the adventurers can get away without incident. It is ten times more likely that they will come to blows with the arrogant, incontestable Ultores.

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