Now this is more like it.
The last few beasts I’ve given the D&D treatment to have been a little wimpy – pet ghouls, tiny glumbumbles and irritating gnomes – which are good for a low-level encounter or to add as a little curiosity. But I really wanted to get back to the beasts that are fantastically dangerous. Along comes the super-angry Graphorn, and I’m a happy gent.
This isn’t just some disgruntled mountain beast, however. the Graphorn has armour to rival dragons. The armour also resists spells, which always makes a D&D encounter instantly tougher. It wields large, gold horns and clambers over tricky landscapes on feet with thumbs. It’s also pretty big; what is categorised as ‘huge’ in D&D terms. Definitely on the upper end of the scale.
So with a beast like this, it’s got to have the Charge ability. Something so aggressive doesn’t just attack, it violently rides through an enemy. The fact that this creature is mountain base and can grip so well makes that charge ability particularly troubling for adventures exploring the great outdoors. The Graphorn can lunge at you across a craggy rock-face without fear of tumbling, whilst the adventurer risks a bone-breaking roll down the mountainside.
If you’re setting up for a D&D game set in the Potterverse, there is an additional problem you can throw at the players. An encounter with a Graphorn can get brutal fast, but knowledgable wizards will know that these animals are not the most common. Newt Scamander once saved the species from complete extinction (they were down to the last mating pair). Knowing that killing this dangerous monster could endanger them once again will force the heroes to use caution. Something that the disgruntled Graphorn will not be doing.
Thank You For Reading
You can find the other D&D-ified beasts I’ve made so far, right here.