Sometimes it is okay for a room to be empty. I keep having to remind myself of this fact. In any good dungeon crawl, an empty room is highly likely. That empty space might add some flavour to the complex, offer a safe space or contain a hidden treasure… but it really doesn’t need to. In any structure, there’s a room that doesn’t get used that often.
When I first started on the MegaDungeon, I was fully aware that on busy days I could simply write “empty room” and move on. I’ve been finding this hard to do, however. I feel a compulsion to include at least something in every space.
This week’s rooms (and this layer) are significantly less populated than those previously mentioned. There’s still a little something in every space, but in this case the lack of presence here tells a grim story.
Continue reading “Dungeon23 – Week 19”