Festivals & Fisticuffs

The adventure is over. The dragon is defeated. The dungeon is delved. All the storylines are satisfying concluded. The character growth has… grown as much as it needs to.

But then what? Are the players ready to truly finish? Or do they want more? Has the DM got another villain or tougher adventure ready in the wings? If either is true, do the heroes not catch a break before chaos rains anew?

What happens between the epic adventures? I have an answer to that. If you’re one of the first few people reading this post, you can scoop the answer up for free:

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TTRPGs with Kids – Tiny Potion Problem

Adventures for young players should be simple, to help them get to grips with the game. It should have some sort of limit or containment on it, so they don’t feel lost/get too caught up on the background ceiling. Ideally, it should be silly.

Fables & Fantasies 2 – A Tiny Potion Problem is definitely all of these things, especially the last one.

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TTRPGs with Kids – Masks of Mini Beasts

The last few weeks I’ve been handing out thoughts and advice on playing Table Top Games with students, family and young friends. This week, I’d like to show you what I’ve made for my groups in the past.

I write a series called Fables & Fantasies, and the first in the series is called Masks of Mini Beasts.

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