Fantastic Beasts and How to Slay Them: Moke

There are days where I wish I had the power of a Moke. To be able to shrink down to tiny version of myself to avoid people… that’s sounds incredibly useful.

Of course, people wanting to turn you into a shrinking purse is quite the downside.

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Fantastic Beasts and How to Slay Them: Merpeople

I’m adamant: I making every Fantastic Beast into a Dungeons & Dragons creature. Even if the differences between what I make and what was already there are negligible…

Merfolk already exist in D&D. This isn’t the first time where D&D clashes with the Potterverse; they are both pulling from mythology after all. Yet, this might be the most minor alteration I’ve made to date. Whilst some monsters have differed slightly – altered powers, swapped body parts, etc. – the D&D ‘Merfolk’ and the FB ‘Merpeople’ have more than a lot in common.

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Fantastic Beasts and How to Slay Them: Manticore

Every time I re-read the description of a Fantastic Beast and I see a phrase like ‘instant death’ I get nervous. Not because death is scary, but because a sudden demise in Dungeons & Dragons is a tricky thing.

There are ways to destroy a character in a single moment. A few spells end a life if they strip away all the hit points. Then there’s power word kill, a top-tier spell that puts your down instantly. Occasional adventures are set up as death traps, ‘meat-grinders’ that require the players to have a second character at the ready.

In a long term campaign, however, having a instant kill button can leave players feeling hard done by. All the hours of gaming, the levelling up, character development, just to be dropped with a single tail sting will definitely leave the people around the table wallowing in bemused disappointment.

So I’m playing fast-and-loose with instant death on this one. The Manticore I have created can kill you fast, and will ab-so-lute-ly murder your average NPC or 1st level characters in one hit, but I’ve decided to go with “instant death for anyone who is not a seasoned adventurer”.

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Fantastic Beasts and How to Slay Them: Mackled Malaclaw

When bird poops on you, it’s good luck. If a cat crosses your path, that’s bad luck. Rabbits bring good or bad luck depending on where you grew up.

Most animals are burdened by a superstition. Even lobsters. Apparently eating them at New Years is unfortunate. Being bitten by one, however, brings neither goods luck nor bad. Though I suppose if you are being bitten by a lobster you’re unlucky enough already.

In the Harry Potter universe, a bite from the lobster-like beast known as the Mackled Malaclaw, brings lots of bad luck. For an entire week.

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Fantastic Beasts and How to Slay Them: Lethifold

Happy New Year! What better way to start 2022 than with a new monster stat block? And what better beast than one that glides over you in your sleep and completely digests you leaving no trace whatsoever?

Happy days indeed.

There’s something very unnerving about the word ‘envelope’, when a monster is concerned. A horrific entity can gnash and howl and screech and claw at you, but a creature that silently sidles up and ‘envelopes’ you tends to trigger a quiet, primal fear response. The Lethifold isn’t a showboat. It just wants to quietly hug you to death. No need to scream, no one can hear you…

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At the End of a Campaign

Not every adventure gets to have an ending, happy or otherwise. Whether you play Dungeons & Dragons, or other table top games, you will seen at least one game fizzle out before the curtain call.

Grown up responsibilities and ‘scheduling conflicts’ can cause a campaign to stall to the point that it’s not worth picking up again. Games Masters and players can get restless for a new style of game or a new character. In some cases, a game can actually go so well that the players don’t want it to end, and the host spins the adventure on indefinitely.

Though we may never reach it (or not want it to end), a great story needs an ending. Fantasy tales are often made or broken by how they sign off – how fondly we remember the adventure can be determined by its finale.

So I was in a great mood recently, when a D&D campaign I had been playing for over a year came to a close in a satisfying, bitter-sweet way. So great a mood, that I decided to write an epilogue. I wanted to encapsulate the moment, and also show my Dungeon Master how much I had appreciated the story.

I was quite pleased with the end result, and I thought I would share it. You are obviously missing a lot of context if you read this, but this is for anyone that enjoys the end of a well-travelled adventure.

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Fantastic Beasts and How to Slay Them: Leprechaun

Of all the vague summaries in Fantastic Beasts, the line “leprechauns produce a realistic gold-like substance” is one of the more troubling. There’s no mention of whether this production is biological or magical, and I’m not entirely happy with either. If it’s the latter, than leprechauns have an arcane ability that specifically trolls people looking for gold.

If it’s the former, then these little scamps are secreting gold from somewhere… and that creates so many other questions.

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Fantastic Beasts and How to Slay Them: Kneazle

Last time it was a hedgehog-beast. This time we have a cat-beast. Definitely a low point on this fantastical rollercoaster, but don’t worry. This lion-tailed, super smart cat has got some useful tricks hiding away. This wouldn’t make much of a combat encounter, but the kneazle would make a great pet or wizard familiar.

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Fantastic Beasts and How to Slay Them: Knarl

If you’re brave and bold adventurers have a strong desire to beat up hedgehogs, I guess I have you covered?

Not much to say about this one. It’s a little monster that looks and sounds and presumably smells exactly like a hedgehog. No magic, no special moves, just a slightly more indignant personality.


But if you really, really need a knarl in your game, or maybe a pet hedgehog, then rest assured.

Thank You For Reading

The more dangerous Fantastic Beasts I’ve turned into Dungeons &Dragons monsters are found here!