How do Games remind us that we are Weak and Feeble?

Games are fun, but I sometimes get the impression they don’t like us all that much. It doesn’t matter how many times you have levelled up or how many weapons you have strapped across your chest; the game is in charge and won’t hesitate to prove it.

The majority of video games entertain us by making us feel awesome. They might transform us into the ultimate warrior or the most resilient survivalist or the greatest sportsmen there has ever been. Games lift us up and allow us to feel superior. However, before that feeling of awesomeness can turn into arrogant smugness, games can always find a way to keep you level-headed.

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What Video Game Can You Always Depend On?

Some of the greatest games only get one play through. Whether the adventure lasts for ten hours or one hundred, or occupies your gaming time for several months, there will come a point where the most entertaining game fulfils its purpose. The story is complete; all achievements are unlocked; each puzzle solved; every enemy slain. No matter how great, most games fail sooner or later.

But not every game. Amongst the shelves of past games or buried in a hard drive is that game you can always return to. Regardless of how long it’s been since your last visit, that game will always deliver. When it seems like you’ve played every game in your collection, a little voice reminds you that you could always play that game again, and you can’t think of any objections. I would very much like to talk about that game today.

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In Need of a Good Home: Which Video Game Creatures Deserve a Second Chance?

In my never-ending journey to the summit of Backlog Game Mountain, I finally reached The Last of Us. It took a long time to get there, but it was worth it. I’d heard great things, and was expecting to find an amazing game. It really is all sorts of amazing. I wasn’t however expecting to feel sympathy for the Clickers.

What is intended to be the creepiest creature in The Last of Us ended up earning my pity. They are monsters, but in my mind they are misunderstood monsters. Below, I will explain why I feel this way, and also share my thoughts on other creatures that I believe should not be punished for being bad.

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Why doesn’t Link rule the world?

I’m sure that anyone who has played an instalment of the Legend of Zelda series must admire Link, the protagonist of the series. Whilst there are in fact numerous different versions of Link, with slightly altered personalities and art styles, those who have played will understand that every version of the young warrior is brave, noble and prepared to put his life on the line to save the current Kingdom under threat. Those who have followed the franchise will certainly hold the many forms of this hero with high regard. From Koholint Island to Termina to Hyrule, each incarnation of Link is highly respected and often loved…

…but should Link be feared as well? Once the evil is vanquished, the war is won and Link’s job is complete, what would the hero do next? Does he slip quietly back into the simple life he had before his adventure began?

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Gamer Logic: Why walk when I can…

In real life, I am able to walk in straight line, without feeling the need to leap into the air every two seconds. I can park my car between the white lines; I have no impulse to roll out of the car before it has come to a stop. When I catch the train, I make a habit of going as a passenger; I’ve never thought that the journey would be more efficient if I was driving. Furthermore, I have never looked at a parachute and thought “this would make travelling to the shops so much easier”.

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What Disney Animated Classic would make the best game?

I had two options today: I could write something thoughtful, profound and provocative, or I could write about Disney movies. It wasn’t a difficult decision.

As I’ve mentioned in the past, I’m a gamer who’s happy to wait for new games and consoles; very rarely will I pick up a game the moment it is released into the world. The last game that I felt compelled to grab early was GTA V. The next game will most likely be Kingdom Hearts 3. This is due in part to my love for the Classic Disney movies and characters that I grew up watching. I take great delight in fighting alongside the characters I’ve known since childhood. My only concern is that those characters never really get the chance to lead their own games.

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D’You Dig Double-Jumps?

Now there’s a blog title I can be proud of for a long time. In my ongoing battle against the pile of games labelled “Want To Play” play sat upon various shelves and inside hard drives, I wandered into the side-scolling Mexican playground that is Guacamelee! One of the many aspects of the game I enjoyed were the the power-ups (special wrestling moves) which can be used in combat and in the platforming sections.

Early on in the game, you unlock the ‘Rooster Uppercut’, which allows your character to punch into the air, flaming fist first. Jump before using the attack, and Juan the Luchador will leap twice as high into the air, allowing you to reach higher platforms. Or groin-punch unsuspecting flying opponents.

“That is an interesting way to bring the classic double-jump into the game”, I thought to myself.

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Has Mario been lying to all of us?

I don’t own a Wii U, and I have only recently become the owner of a 3DS. This means that my knowledge of more recent Super Mario games is limited. Last week, I discovered a startling fact about Super Mario 3D World – this time Bowser does not kidnap Princess Peach.

Now this may not have made waves with you, but I… well I was appalled. How could this happen? How could Bowser do this to Peach? After all they have been through? And after everything that Mario has done for him?

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Which games would benefit from a Zelda weapon?

I am currently in the final stages of The Legend of Zelda: A Link Between Worlds; I’m one of those gamers that can’t possibly take on the final boss if there is still a collectible out there. Each Zelda series has always been full of items and weapons, but when playing Link Between Worlds it really strikes me just how much item variety there is.

This thought then manifested: why do Legend of Zelda games get so many tools and weapons, but other game characters are restricted to a pile of slightly different guns. Could a game or franchise be vastly improved by borrowing an item from Link? Below are a few suggestions to show you what I mean:

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