Gaming in Ruins

I should be the sort of person that enjoys a lot of lore in my video games. I’m a historian, a history teacher, and a big rpg fan in general. And yet, I’m increasingly aware that the games I enjoy most are the ones where the civilisation, culture and the history of the world is buried. Quite literally buried, in many cases.

I’m very late to the Zelda: Breath of the Wild party. I’m having an absolute blast, not least because of the world aesthetic. The entire premise of a kingdom fallen 100 years ago, exploring it’s ruins, is something I seem to especially enjoy. And this isn’t the first time.

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Challenge in Gaming: What’s the best way to be tested?

I began playing Wolfenstein: New World Order a few weeks ago. I started the game in the usual way, by selecting ‘New Game’ and then perusing the available difficulties. I was curious to find a whopping five levels of difficulty available to me. It struck me at that moment that it’s been a very long time since I saw a game settle for an ‘Easy-Medium-Hard’ spread of difficulties. I also found it odd that New World Order was eager to throw so many options at me right out of the gate.

Personally, I could never begin a game on anything except ‘normal’. It makes much more sense to me to attempt a higher difficulty on the second play through, when I have the intricacies of the gameplay sussed. Games will often hide their highest settings, allowing them to be unlocked after the player has gone through the game once. I struggle to imagine anyone running headlong into Wolfenstein’s “ÜBER” setting on their first go and then enjoying the experience.

It’s not that I don’t think people would enjoy the most difficult setting. It’s the level of challenge present that I think would turn first-time players away. Playing a games ‘extreme’ difficulty is meant to be taxing, but if a player has mastered a game’s ‘normal’ setting, they can gauge for themselves whether they will be able to take on something greater. Whether or not a Gamer enjoys ‘challenging’ games, every game challenges us in some way and it’s up to us to decide how enjoyable that is.

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​Which Game Characters would help you Move House?

A month ago, I moved into my new home. The house is a big project in itself, with lots of renovation work and plenty of TLC required. Between the DIY and the new school term, I’ve had very little time to game in the last few weeks. That hasn’t stopped me thinking about video games, which is how we’ve arrived at the vitally important question above.

The home you currently reside in might be your first, or your fifteenth. Regardless, at some point you will have to move. The act of boxing, transporting, and unboxing your entire life will take a considerable amount of time and effort. Whilst the prospect of living somewhere new and shiny is exciting, the act of getting there is not. When this immense event unfolds, you will hopefully have friends and family to assist you, or have hired help.

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What video game features would improve your everyday life?

I’m at odds with myself. On the one hand, I would really like to own a grappling hook. Video games have shown me the immense enjoyment of this item. Characters like Batman, Link, Scorpio and even Sackboy all look like they are having the best of times bounding across the landscape using their hand-held winch. I can’t be the only gamer to have contemplated our normal lives made better with this contraption. The simple acts of crossing the road or travelling to work would be so much more entertaining.

On the other hand… the grown-up, rational side of my brain is quick to point out that owning a grappling hook in real life would not produce the results I’m expecting. If I wasn’t slamming into the sides of buildings I’d be popping my shoulder out of its socket at a hundred miles an hour. It would only be a matter of time before I accidentally grappling-hooked the side of a speeding car as I tried to crossed the road, or knocked out a passer-by with a poorly judged shot. Sure, that grown-up side isn’t very fun, but it’s keeping me from causing mischief and harm.

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Why doesn’t Link rule the world?

I’m sure that anyone who has played an instalment of the Legend of Zelda series must admire Link, the protagonist of the series. Whilst there are in fact numerous different versions of Link, with slightly altered personalities and art styles, those who have played will understand that every version of the young warrior is brave, noble and prepared to put his life on the line to save the current Kingdom under threat. Those who have followed the franchise will certainly hold the many forms of this hero with high regard. From Koholint Island to Termina to Hyrule, each incarnation of Link is highly respected and often loved…

…but should Link be feared as well? Once the evil is vanquished, the war is won and Link’s job is complete, what would the hero do next? Does he slip quietly back into the simple life he had before his adventure began?

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The Advantages of being a Gamer-Teacher

Teaching is a profession which can blend into your personal time. In my life, video gaming has become something that is scheduled; pencilled in amongst lesson plans and marking. I’ve not given up on gaming though. Not only because I enjoy it, but because gaming has actually been a benefit to my career. This is why I think being a gamer can have a very positive impact on any teacher:

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What is the best Video Game Melee Weapon?

You! Yes you! You have a decision to make! Well… that’s not true…you don’t have to. It’s just a bit of fun really. I didn’t mean to put you under that much pressure. I’m sorry I shouted. Let’s start over.

For my first post (which was a whole month ago! How the time flies) I asked a simple question: Which games would benefit from a Zelda Weapon? What was most intriguing was that many of the responses from readers reached a consensus: every game could be improved by the addition of Link’s Hookshot.

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Which games would benefit from a Zelda weapon?

I am currently in the final stages of The Legend of Zelda: A Link Between Worlds; I’m one of those gamers that can’t possibly take on the final boss if there is still a collectible out there. Each Zelda series has always been full of items and weapons, but when playing Link Between Worlds it really strikes me just how much item variety there is.

This thought then manifested: why do Legend of Zelda games get so many tools and weapons, but other game characters are restricted to a pile of slightly different guns. Could a game or franchise be vastly improved by borrowing an item from Link? Below are a few suggestions to show you what I mean:

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