This post is for anyone who has ever thought something like “I can’t play Dark Souls, it’s too hard”, or “there’s no way I can ‘git gud’ at these games” or “Dark Souls takes patience and skill”. There’s some truth to this, but I’m here to prove that you are good enough to beat it.
If I can do it, the way I did it, then you can do it to…
Continue reading “Beating Dark Souls the hard way”
I’m thinking of trying something different. Since I returned to my blog I’ve already branched out into talking about table top games , and since I became a dad the perspective from which I write has shifted somewhat. Yet there is still one more thing I want to try: game reviews.
I have never written a review before. I have plenty of reasons why I’ve not thought of doing it before. Firstly, reviews have always felt like a professional writer’s task. My understanding is that reviewers lock themselves away with a game for a long weekend, surging through a game at break-neck speed to meet a deadline. Every week, a new game and a new review added to the catalogue.
But does that matter? It’s nice to know the reviewer has experience, but a review is a stand alone thing, the only reason that a series of reviews are useful is for context. It allows us to see how the reviewer scores games, what a 3 out of 5 actually means from that author, what kinds of games score higher with that reviewer, etc.
Continue reading “Can a Game Review be Too Late?”
…but I’ve got the urge to begin posting on my blog again. Whilst I was away, I didn’t actually stop writing; I simply switched where and what I was writing. Three years since my last post, I’m inclined to return to the internet and ramble on about all things geeky, history, gamer-y, teacher-y… and now fatherly!
I ceased adding to my blog for multiple reasons. Firstly, a few years ago I was introduced to a game that has since become my favourite hobby: Dungeons & Dragons. Not only has this game ticked every box in my list of ‘Things I Love About Gaming’, but it also appeals to the joy I find in writing. I have spent a wonderfully nerdy amount of time creating campaigns, monsters, traps and puzzles for my friends (and for myself). There is something about inventing a story that other people can jump into, and add their own personality to, that I find immensely enjoyable, as well as all the other factors that make Dungeons & Dragons a stupendously enjoyable experience.
Continue reading “It’s been a while…”
I began playing Wolfenstein: New World Order a few weeks ago. I started the game in the usual way, by selecting ‘New Game’ and then perusing the available difficulties. I was curious to find a whopping five levels of difficulty available to me. It struck me at that moment that it’s been a very long time since I saw a game settle for an ‘Easy-Medium-Hard’ spread of difficulties. I also found it odd that New World Order was eager to throw so many options at me right out of the gate.
Personally, I could never begin a game on anything except ‘normal’. It makes much more sense to me to attempt a higher difficulty on the second play through, when I have the intricacies of the gameplay sussed. Games will often hide their highest settings, allowing them to be unlocked after the player has gone through the game once. I struggle to imagine anyone running headlong into Wolfenstein’s “ÜBER” setting on their first go and then enjoying the experience.
It’s not that I don’t think people would enjoy the most difficult setting. It’s the level of challenge present that I think would turn first-time players away. Playing a games ‘extreme’ difficulty is meant to be taxing, but if a player has mastered a game’s ‘normal’ setting, they can gauge for themselves whether they will be able to take on something greater. Whether or not a Gamer enjoys ‘challenging’ games, every game challenges us in some way and it’s up to us to decide how enjoyable that is.
Continue reading “Challenge in Gaming: What’s the best way to be tested?”
I’m at odds with myself. On the one hand, I would really like to own a grappling hook. Video games have shown me the immense enjoyment of this item. Characters like Batman, Link, Scorpio and even Sackboy all look like they are having the best of times bounding across the landscape using their hand-held winch. I can’t be the only gamer to have contemplated our normal lives made better with this contraption. The simple acts of crossing the road or travelling to work would be so much more entertaining.
On the other hand… the grown-up, rational side of my brain is quick to point out that owning a grappling hook in real life would not produce the results I’m expecting. If I wasn’t slamming into the sides of buildings I’d be popping my shoulder out of its socket at a hundred miles an hour. It would only be a matter of time before I accidentally grappling-hooked the side of a speeding car as I tried to crossed the road, or knocked out a passer-by with a poorly judged shot. Sure, that grown-up side isn’t very fun, but it’s keeping me from causing mischief and harm.
Continue reading “What video game features would improve your everyday life?”
In real life, I am able to walk in straight line, without feeling the need to leap into the air every two seconds. I can park my car between the white lines; I have no impulse to roll out of the car before it has come to a stop. When I catch the train, I make a habit of going as a passenger; I’ve never thought that the journey would be more efficient if I was driving. Furthermore, I have never looked at a parachute and thought “this would make travelling to the shops so much easier”.
Continue reading “Gamer Logic: Why walk when I can…”
Last week, I posted an open question about gender in video games. I then proceeded to hide behind the sofa; I’ve been led to believe that the internet becomes a dark and scary place when it comes to this particular topic. When I finally raised my head above my cushion parapet, I began to realise that things are a little calmer than expected…
Some people agreed with the notion that more games should include gender choice, providing examples of games which do it well. The majority of people disagreed with the notion, but did so in the best possible way. Whilst I am an advocate of gender choice in video games, these comments highlighted the difficulties when trying to implement this feature.
Continue reading “Should more games let you choose your gender? Part Two”