How Historically Accurate is The Witcher? Part 2

A month has past. I haven’t played a lot of any game lately; we are approaching exam season after all. Yet my designated gaming time has been mostly devoted to The Witcher. I’ve completed Chapter 1 and I’ve made (what I assume is) serious headway into Chapter 2. From a gamer’s perspective, I’m enjoying the quirky, if slightly clunky gameplay and intriguing story-telling. From an Historian’s perspective, I am quite enamoured – despite the fantastical overtones the game is letting its historic side shine.

Part 1 was more of an introduction than anything else. This time around, I’m still far from an overall view of the first Witcher game, but there are a few areas that I feel I know well enough to discuss. As with my ‘analysis’ of Skyrim, I will never assume that I am an absolute authority on The Witcher or History; that’s why I title these blogs with the question, “How historically accurate is…”.

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Gaming Fantasy Dinner Party – Guest Numbers Three & Four

This week is a twofer. The next two guests I would invite have a lot of similar traits, and it seems sensible to introduce them side by side. Firstly, they are both scientists, though their fields of expertise do differ. Secondly, these men are true intellectuals – men of ideas, creativity and invention. Thirdly, they are very gentlemanly in their own ways. As such, they contrast the rough and ready natures of my first two guests.

So far, Alyx Vance and Jim Raynor have been invited to my make-believe evening of food, drink and entertainment. Whilst these two characters are a little rough around the edges, I believe they would make excellent house guests. Having said that, a little refinement wouldn’t hurt; guests #3 and #4 will add a touch of civility to the evening, without butchering the light-hearted atmosphere I’m aiming for. They’re both odd, awkward fellows in their own ways, but they are sure to make for good company.

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Will Videogames improve when The Machines take over?

I’m looking forward to the time when robots reign supreme. I’m not just saying that so that I will be looked on favourably when the inevitable cybernetic revolt takes place. All I will say is that if our new masters spare my puny, mortal mind from extermination, I will serve them well.

Let’s face it, no self-respecting automaton would choose the ‘complete annihilation of the human race’ approach to world domination. Ultron, the Daleks and Skynet all make for fascinating science fiction, but a truly logical, almighty, mechanical being would never do anything so wasteful. To enter into a war with seven million earthlings that could otherwise perform manual labour would be costly and time consuming. A more superior hive-mind would choose to pacify the human race. At the very least, they should spare those humans who would be most useful and unwavering in their loyalty… such as myself.

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How Historically Accurate is The Witcher?

After five installments discussing historical exactitude of Skyrim, a few recommendations were placed before me. The calls for an investigation of the Witcherseries have me particularly intrigued. I’ve never played The Witcher, or its sequel, and with all the buzz around the third game it seemed like a good time to get involved.

For those finding my How Historical blogs for the first time, a little pretext before we get going. This blog will not set out to prove that The Witcher is actually entirely historically accurate. I’m not so unhinged that I think that a game centred on a monster hunter is grounded in reality. No, the aim here is to highlight the pieces of the game that are inspired by History and Mythology, and observe just how far the game has leant away from those origins.

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Gaming Fantasy Dinner Party – Guest Number Two

 A dinner party doesn’t have to be a formal affair. There’s no reason why every guest should arrive in formal wear, or point the pinky finger when they sip drinks, or speak in a clipped ‘Queen’s English’ around the dinner table. You want your guests to behave, but they don’t have to be so prim and proper.

Let’s be honest, if I was hosting an entirely formal dinner party, most videogame characters wouldn’t get an invite. As loveable and iconic as so many virtual characters tend to be, most of them are ‘rough around the edges’. Minecraft Steve eats food by violently ramming it into the centre of his face. I adore Raziel from Soul Reaver but his diet consists mainly of human souls; his eating habits would put the other guests off their food. Most characters lack the ability to actually sit down, which would make an evening meal quite uncomfortable.

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Should open world games rethink how they tell stories?

We’ve all observed stories that use the ‘x days later’ device. A linear narrative can avoid weeks, months and years of bunkum by jumping to the next interesting bit. It’s a trick which allows the storyteller to stick to the good bits, providing it is used effectively. It’s a trick we can all accept and appreciate.

Now imagine you were reading a book or watching a film where the inverse happened. Instead of moving time forward ‘x weeks’ into the future, the story instead took a detour which lasted for days or weeks, only to return to the main story as if no time had passed. In most cases, we would find that very odd and a little jarring (unless it’s a dream-sequence or a peculiar plot twist). Yet open world games let this happen all the time.

Videogames can be rigidly linear in gameplay and story, or completely non-linear in either area. In many games story can be absent entirely, but sometimes I feel that the combination of linear story-telling and non-linear gameplay feels unwieldy. We as gamers are meant to follow a pattern of close-knit events whilst simultaneously spending hours on exploration and random side missions.

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World War Two Snipers – Videogames vs History

History can be less exciting than the fiction it inspires. I can accept that with a smile. War movies, TV shows and games can bathe the World War Two era with so much action and violence that the reality is all but lost. That is not a bad thing, in any way. Not only is it pleasing to see what the historical context can be morphed in to, but allowing some distance between exciting fiction and grim reality is often appreciated. However, sometimes the reality is exciting enough without poetic license. Furthermore, the History of the World Wars still offers so much more inspiration yet to be tapped.

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Gaming Fantasy Dinner Party – Guest Number One

There are hundreds of exceptional videogame characters. Mighty men and women capable of cutting down whole armies of monstrous creations. Warriors with astonishing abilities. Wielders of inconceivable magic. Defenders of galaxies. Heroes. But which ones would you actually invite into your own home? Could you actually trust these creatures to be civilized?

Sonic might be an iconic character, but I wouldn’t want him in my house. He’s far too hyperactive and overly competitive. Plus, the way he eats hotdogs proves he wouldn’t make the best dinner guest. Kratos might be able to take on the Gods, but I can’t see him sitting in my living room discussing his favourite music. Lara Croft might make for good company… if she doesn’t spend all her time bragging to everyone about her travels. Guybrush Threepwood would have to curb his clumsiness. Gordon Freeman would have to learn to be more sociable.

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Dying in Game: What’s the weirdest way to go?

It was Nietzsche that wrote, “What does not kill me makes me stronger”. In reality, that’s regularly true. When it comes to videogames, it really depends on how you are about to be killed. In some cases, dying is part of the learning process. In other games, your demise will only result in a minor punishment, or have no impact whatsoever. It’s uncommon for a video game to kill you in a way that doesn’t make you stronger.

In other words: videogame deaths are odd. There are two main reasons for this. Firstly, dying in-game usually lacks permanence. Each fatality can be brushed off with nonchalance. Secondly, there is an ever-expanding variety of ways to go out. Whilst they may fit the game in some way, there’s no hiding their bizarre nature.

So the discussion I place before you, morbid as it might be, concerns weird deaths. What are the oddest ways to kick the bucket? Do you have a preferred way to go out? Below is a list of some – but by no means all – of the unusual ways game will kill and resurrect the player’s character(s).

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How Historically Accurate is Skyrim? Part 5

Skyrim is doomed. The “hero” I have created isn’t really focused on saving the day. They have spent more time picking flowers and catching butterflies than they have spent killing dragons. We’ve meandered into so many caves and caverns, distracted by so many side quests, that I’m not sure how far down the main story we’ve travelled. I and my created character are so easily distracted, that the final dramatic confrontation may never actually come to pass.

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