Compared to other RPGs I’ve played, The Witcher is a very intimate game. Even counting the segments of the city of Vizima as separate locations, the list of places I’ve seen so far is very small. The cast of the game is also quite lean. Both of these conditions are hardly negatives; it gives a feeling of familiarity and makes the interactions more personal. It also helps to enrich the story, in my opinion at least.
This intimate setup has impacted on my observations. Whilst with Skyrim I could skip about, cherry picking historic details, this games narrower landscape has led me to make a more specific consideration of the world.
In the third instalment of my ‘grown-up’ look at the historical accuracy of this fantasy adventure game, I’ve picked out one feature of the main character and two features of the city to analyse. The field of discussion is quite specific, though the History addressed is quite varied. Let’s start with a piece of History that has had one foot in fantasy for a long time.
Continue reading “How Historically Accurate is The Witcher Part 3?”
A month has past. I haven’t played a lot of any game lately; we are approaching exam season after all. Yet my designated gaming time has been mostly devoted to The Witcher. I’ve completed Chapter 1 and I’ve made (what I assume is) serious headway into Chapter 2. From a gamer’s perspective, I’m enjoying the quirky, if slightly clunky gameplay and intriguing story-telling. From an Historian’s perspective, I am quite enamoured – despite the fantastical overtones the game is letting its historic side shine.
Part 1 was more of an introduction than anything else. This time around, I’m still far from an overall view of the first Witcher game, but there are a few areas that I feel I know well enough to discuss. As with my ‘analysis’ of Skyrim, I will never assume that I am an absolute authority on The Witcher or History; that’s why I title these blogs with the question, “How historically accurate is…”.
Continue reading “How Historically Accurate is The Witcher? Part 2”
Now that I’m into my stride with the four week cycle for my blog, I thought I would share the titles for the next four posts.
I hope you like the sound of what’s to come:
- Will Videogames improve when the machines take over?
- Gaming Fantasy Dinner Party: Guest Number 3
- Objective Survive: Chapter 2 – Hit Points
- How Historically Accurate is the Witcher? Part 2
It should be a fun four weeks. Thank You Four Reading!
After five installments discussing historical exactitude of Skyrim, a few recommendations were placed before me. The calls for an investigation of the Witcherseries have me particularly intrigued. I’ve never played The Witcher, or its sequel, and with all the buzz around the third game it seemed like a good time to get involved.
For those finding my How Historical blogs for the first time, a little pretext before we get going. This blog will not set out to prove that The Witcher is actually entirely historically accurate. I’m not so unhinged that I think that a game centred on a monster hunter is grounded in reality. No, the aim here is to highlight the pieces of the game that are inspired by History and Mythology, and observe just how far the game has leant away from those origins.
Continue reading “How Historically Accurate is The Witcher?”
“Everything you are about to experience is a lie” an old voice whispers to you, “and when you think you have won, they’ll still be lying to you. When the time comes, pick the third door.”
A metallic chattering fills your senses. You feel the edges of your teeth hum and thrum with the sound. You stumble in circles. Reaching out, you realise that you cannot see or feel anything. Your eyes are filled with a cold, milky haze and your heart is striking out in panic. There is no other sensation. Are you even standing on solid ground?
Continue reading “Objective Survive, Chapter 1: Slightly Videogame Related Fiction”
We’ve all observed stories that use the ‘x days later’ device. A linear narrative can avoid weeks, months and years of bunkum by jumping to the next interesting bit. It’s a trick which allows the storyteller to stick to the good bits, providing it is used effectively. It’s a trick we can all accept and appreciate.
Now imagine you were reading a book or watching a film where the inverse happened. Instead of moving time forward ‘x weeks’ into the future, the story instead took a detour which lasted for days or weeks, only to return to the main story as if no time had passed. In most cases, we would find that very odd and a little jarring (unless it’s a dream-sequence or a peculiar plot twist). Yet open world games let this happen all the time.
Videogames can be rigidly linear in gameplay and story, or completely non-linear in either area. In many games story can be absent entirely, but sometimes I feel that the combination of linear story-telling and non-linear gameplay feels unwieldy. We as gamers are meant to follow a pattern of close-knit events whilst simultaneously spending hours on exploration and random side missions.
Continue reading “Should open world games rethink how they tell stories?”
History can be less exciting than the fiction it inspires. I can accept that with a smile. War movies, TV shows and games can bathe the World War Two era with so much action and violence that the reality is all but lost. That is not a bad thing, in any way. Not only is it pleasing to see what the historical context can be morphed in to, but allowing some distance between exciting fiction and grim reality is often appreciated. However, sometimes the reality is exciting enough without poetic license. Furthermore, the History of the World Wars still offers so much more inspiration yet to be tapped.
Continue reading “World War Two Snipers – Videogames vs History”
Skyrim is doomed. The “hero” I have created isn’t really focused on saving the day. They have spent more time picking flowers and catching butterflies than they have spent killing dragons. We’ve meandered into so many caves and caverns, distracted by so many side quests, that I’m not sure how far down the main story we’ve travelled. I and my created character are so easily distracted, that the final dramatic confrontation may never actually come to pass.
Continue reading “How Historically Accurate is Skyrim? Part 5”
I enjoy finding parallels between Gaming and History, and the treatment of gender in each field shows some commonality. Within the realm of videogames, gender is a topic of debate/discussion/angry rants all of itself. The representation of women is continuously dissected and revaluated. It’s not something that should have to be so scrutinised, but it’s good that the discussion is so positive a lot of the time. In History, women are also considered as a separate topic for discussion a great deal of the time. It’s not ideal, but to avoid the topic at all would be far worse.
[Educational Warning – this blog contains mild amounts of learning and me being more grown-up than usual]
Continue reading “Does History defend the tradition of Male Protagonists?”
There’s lots of things I enjoy about over-analysing Skyrim, and the responses I get are a big part of that. There are a pleasingly small number of people that misread the title and my intentions (“Oh sure, the game with dragons is veeery accurate…”), and a fantastic number of readers willing to add their own knowledge and join the discussion. Sometimes, one of you lovely people will step in and flesh out something I have mentioned or correct a minor mistake, which is awesome to see. Learning should be a two-way exercise after all. And there’s still a lot of untapped History within The Elder Scrolls.
If you’re joining this gaming/history blog at Part 4, hello and welcome. I started playing Skyrimfor the first time last November, and I’ve been climbing every tower and turning every rock for signs of History. Sometimes real life Historic details are the clear inspiration for a detail in the game, and sometimes the game appears to stumble into a historic comparison. And in one particular situation, History actually helps to explain one of the most famous lines in the game…
Continue reading “How Historically Accurate is Skyrim? Part 4”