In Dungeons & Dragons, size isn’t everything, but it is important.
Whether a creature is ‘tiny’, ‘large’ or ‘gargantuan’, size has a mechanical affect. A human-sized sword will usually to one die-worth of damage, whereas a giant is going to hit you with at least three dice loads of damage. Health depends on how many ‘hit dice’ a character has, but the size of a creature changes the dice you are rolling. A regular spider will have d4s, whilst a giant spider gets the eight-sided guys.
Size often informs the other stats a creature has. A small creature is likely to have a much lower Strength Score. There’s no defined rule in-game, but there’s a logic to it. A mouse, try as they might, is not going to win a tug-of-war against an elephant. Larger creatures are going to be naturally stronger because of their sheer mass.
All of these leads me to this point: building monster stats for the Imps and Pixies of the Potterverse required some careful thought.
Continue reading “Fantastic Beasts and How to Slay Them: Imp & Pixie”