Maybe you’ve only heard of Dungeons & Dragons in passing. Maybe a friend or two are badgering you to give it a try. Maybe you’ve only experienced the stigma of a game that is supposedly only for the nerdiest of nerds. Maybe you tried it in your youth years ago but have lost touch.
Whatever your standpoint today, if you are a gamer in any capacity (video or board game), enjoy storytelling or creativity, or you just like hanging out with geeky people, you should give D&D a try. If you need convincing, or want convincing, here’s the first reasons to try, and usually the main factor in why people choose not to:
Continue reading “Why should YOU play D&D? Reason #1”
Teacher – This is an image of the Patron Saint of England, soldiers, farmers and much more. St George isn’t English; he was most likely born in what was Cappodocia (modern day Turkey). He is almost certainly a martyr, dying for his faith rather than making a sacrifice to pagan gods. The dragon was added to his story much later.
Video Gamer – The horse has clearly glitched over the dragon. Horses in video games are always difficult to steer properly. I hope that’s not the final armour or costume St George gets, and that weapon upgrades are available. Not that impressive a monster either. Is this meant to be a boss battle? Pfft. Unique animation style though.
Dungeon Master – that’s not a proper dragon, more like a Wyrmling. They’re only a Creature Rating 2, not that big a deal. And green dragons breath poison, not fire. I’m guessing St George is a paladin? Not sure what class the woman in the background is, but the fact that she has the wyrmling restrained means St George has advantage on his attacks. Not a tough fight.
The ability to skip sections of a video game has been around for a long time. Think about this mechanical feature for a moment. The creators of a game have poured their sweat and tears (I hope there’s very little blood involved) and spent a considerable amount of time writing and coding, only to give the player an exit. Take cut-scenes for example. Lots of love went into a visual spectacle that drives story and inspires excitement for the gameplay to come. And then the creators add a “press _ to skip” feature.
In one respect, fast travel feels a lot like this. An entire gaming world has been forged for your entertainment, but with built-in a feature that lets you teleport. “We made this to entertain you.” The developers say, “But we put in a button that lets you skip it in case you don’t find it entertaining”. If it can be passed by, why is it in the game?
Continue reading “When do you Fast Travel?”
I don’t take issue with a great deal while I’m teaching. I’m accepting of the broad span of opinions and preconceptions. I rarely feel the need to lecture people in or out of lessons, and I would never tell you your opinion is flat-out wrong. But when someone laughs at someone for not knowing something, that’s when I dust off the soapbox.
Continue reading “Haha, you don’t know _____!”
I seemed to start playing Dungeons & Dragons as it began its surge in popularity. I can hardly say that I was “playing D&D before it was cool”; the game has been around for longer than I have. Nevertheless, when I was first introduced by a fellow teacher in 2015, the current edition of the game was only a year old, the massively popular Critical Role was just rolling out episode number 6 of campaign 1, and the vast majority of people I spoke to had barely even heard of D&D.
Four years later, D&D has evolved from a minor interest to a major hobby. Up until a few months ago, I was playing several times a month, most of which I was hosting. As the Dungeon Master of these games, I was either pouring over official campaign books or tinkering with my own, far-too-detailed homemade story. I enjoyed creating and playing D&D so much that it even took over the time that I usually reserved for playing video games or watching a good movie. I play other ‘Table Top Role Playing Games’ from time to time, but Dungeons & Dragons has its claws in me.
That was until six months ago, when I began to close the book on all my adventures in preparation for the arrival of my baby daughter. By Christmas, all of my groups knew that once we got to a satisfying place in the story I would bow out. My little lady was on her way and rather than string each game along until we ran out of time, I wanted to choose where the line in the sand was drawn. It was tough, because we all really wanted to play, but there’s nothing worse than a campaign that just fizzles out.
The games I was a player/character in would continue without me, but the games I ‘DMed’ would be gone for a long, long time… or so I thought.
Continue reading “The Geek is a Dad: Baby VS D&D”
There’s a strange phenomenon that occurs when I mark books: there is always one that goes unmarked. I’ve been teaching for 9 years, and each year I have at least half a dozen different sets of workbooks that I mark regularly throughout the year. Every single time, without fail, I hand the books out and one student raises there hand:
“Err, sir? You’ve not marked mine.”
Continue reading “That One Workbook”