Dungeon23 – Week 15

‘Magic’ and ‘mad scientist’ have something in common. They are both great ways of handwaving away logic from your storytelling. How did the villain build their evil lair on a cloud? Because they used magic/they are a mad scientist! Why do they want to turn everyone into bunny rabbits They were corrupted by the magic/the scientist is mad, don’t ya know!

My issue (it’s not really a problem, but you know what I mean) is that the Megadungeon I’ve established has been more Science than Magic, and the ‘dungeon’/institute is based on very sane and sensible scientists.

So if I want to put a big monster into Layer 4 of the dungeon, that’s based on future science gone wrong, I have to put some careful thought into how they came to be

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Dungeon23 – Week 14

“How would you prevent a super volcano from erupting?”

This was the question I posed on the internet last week. That’s what planning or creating for any TTRPG does to you. Whether you are writing law or drawing maps, you find yourself researching the wildest, most obscure, niche ideas and concepts.

The best part is that, no matter how odd the query, someone on the internet has the answer, or had the same random thought. In this case, NASA had an answer for me too; they are already plotting to stop a volcano themselves.

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Dungeon23 – Week 13

91 Rooms. 3 Layers.

The time is flying by, and I’ve managed to keep up the momentum. I’ve had a few last-minute, near-misses, but so far the rooms have all be done on the right day.

This week, I only had one decision to make. I knew what I wanted for the last few rooms, but I still needed a boss for this level. I wanted something hiding behind the deadly growths in the laboratory, that had to be beaten in order to progress.

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TTRPGs with Kids – Tiny Potion Problem

Adventures for young players should be simple, to help them get to grips with the game. It should have some sort of limit or containment on it, so they don’t feel lost/get too caught up on the background ceiling. Ideally, it should be silly.

Fables & Fantasies 2 – A Tiny Potion Problem is definitely all of these things, especially the last one.

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Dungeon23 – Week 12

Laboratories are a great place for horror. So are hospitals, anywhere that’s clean and white and sterile makes for a great contrast with whatever gore you want to paint on the walls.

That is the basis of Layer 3 in the megadungeon. A pristine living area, whose residents constantly fight back against the growths that fill the neighbouring laboratories.

So last week I finally got to invent and draw the icky part of this two-tone dungeon layer.

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Atlantis: TLE– Greatest Disney BBEG?

I realise that my current naming convention could lead to spoilers. Most Disney villains are obvious from the outset, but occasionally we get a plot twist. I don’t care how old a movie is, I don’t like giving spoilers if I can avoid it.

So if you haven’t seen Atlantis: The Lost Empire, go and watch it. Now. Seriously. You should go and watch it immediately, it’s great. Then come back here, and we’ll talk about how that villain would make a great Big Bad for your Table Top game.

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TTRPGs with Kids – Masks of Mini Beasts

The last few weeks I’ve been handing out thoughts and advice on playing Table Top Games with students, family and young friends. This week, I’d like to show you what I’ve made for my groups in the past.

I write a series called Fables & Fantasies, and the first in the series is called Masks of Mini Beasts.

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Dungeon23 – Week 11

If it wasn’t for the ever-present danger, the rooms I’ve been making this week would be rather cosy.

In direct defiance of the idea that every room in an adventure should be a threat, I’ve gone completely the other way and made the first half of layer 3 entirely habitable. Sure, if the adventurers again the residence it could quickly become a bloodbath, but if they play their cards right, the heroes will have a rather nice spot to rest.

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TTRPGs with Kids – Rewarding Play

Young players can be the best players at your table. Whether you’re hosting a game for a group of students, one or more young family friends or your own kids, you’ll witness some great moments.

Young people have a way of seeing through problems in a way grown ups don’t. They are far more likely to think outside the box instead of trying to work out what ability is best to solve the problem or what rule they need to play on to win. They are not usually the best at the Role-Playing part – specifically doing what their character would do rather than what they would do – but they excel at coming up with awesome ideas for what their characters can do in the moment.

So what do we do to reward the awesomeness?

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Dungeon 23 – Week 10

Beginning the third layer of my dungeon, I wondered whether the people living here should be evil. I’ve had two layers where you can be friends with those living there, but it’s a challenge… and whether or not it’s worth it is debateable.

I pulled back on having the next group be monstrous, because I wanted them to cooperate with those above. They have their own quirks, dangerous if treated the wrong way, but there’s common sense in them.

In the end, that has led to the general feel of this layer. It’s a world of two halves. In the north, the scientist crew lives in ordered, gleaming, clean rooms, dedicated to keeping the otherworldly growths constantly spewing from the overgrown laboratories in the south.

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