Press X to feel bad: Do video games make you feel guilty?

Imagine if I was to walk up to you in the street, grab your hand, and then use it to slap a passing stranger. As you turn to me hoping for an explanation I instead blame the whole incident on you, shaking my head in disgust and remarking on what an awful thing you just did.

Video games do this kind of thing to us all the time. Rather than patting us on the back as we save the day, numerous games force us into playing the bad guy or doing the wrong thing. This doesn’t put gamers off however; some of the most tremendous games have you playing the anti-hero throughout, or occasionally throwing you into a situation that will ultimately leave you feeling guilty, despite the fact that it wasn’t really your decision.

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Should more games let you choose your gender? Part One

If you’re the kind of person that thinks, “I don’t want to play as a [Male/Female] character” or “There are too many [Female/Male] characters in gaming” or “[Men/Women] are underrepresented in video games”, then you [Madam/Sir], are in the right place.

The discussion of ‘Gender in Video Games’ is a tricky subject. Perspectives can often be so polar, opinions so aggressive and mindsets so entrenched that even parties that might agree with each other take verbal jabs and casts hurtful comments at random. The point I’m making here is that I approach this subject tentatively. To raise the issue of ‘gender in video games’ on the internet seems akin to walking into the lion enclosure… ringing a dinner bell… dressed as a lamb chop… singing ‘Be Our Guest’ from Beauty and the Beast

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Why do the silent start speaking in sequels?

I’m sure that if I asked you to name your favourite video game characters, your list would include one or two silent individuals. Many of the most legendary protagonists are taciturn, and are often respected for staying quiet. Unvoiced characters often let their actions (or their games) speak for them.

Whilst many of these voiceless stay hushed, the decision to grant speech has occurred in many game sequels. In the past, this could be attributed to what games were capable of doing – voice acting in video games didn’t develop until the 1980s. Nowadays, this character change needs to be considered carefully. In my opinion, the addition of a character voice can change the very foundations of a game. Occasionally, a franchise will eject its original silent protagonist for a speaking lead, which has a definite impact on how the next game plays out.

Below are a few examples of games that gave their heroes permission to speak. I discuss how I reacted to the change, and the difference that change made.

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What is the best Video Game Melee Weapon?

You! Yes you! You have a decision to make! Well… that’s not true…you don’t have to. It’s just a bit of fun really. I didn’t mean to put you under that much pressure. I’m sorry I shouted. Let’s start over.

For my first post (which was a whole month ago! How the time flies) I asked a simple question: Which games would benefit from a Zelda Weapon? What was most intriguing was that many of the responses from readers reached a consensus: every game could be improved by the addition of Link’s Hookshot.

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Minecraft & The Roman Empire

I am a history teacher, and I have used Minecraft to teach my students.

When you want to help someone learn, at any age, you start small. You begin with a simple concept, and then you build on it. The better that starting point, the easier it is to add more information. It also helps if that starting point is interesting and relevant to your audience. I’m not the first teacher to realise that Minecraft fits the bill as a starting point for learning. Nevertheless, I’d like to share my experiences with Minecraft as a teaching device.

Education warning: This post contains small amounts of learning.

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D’You Dig Double-Jumps?

Now there’s a blog title I can be proud of for a long time. In my ongoing battle against the pile of games labelled “Want To Play” play sat upon various shelves and inside hard drives, I wandered into the side-scolling Mexican playground that is Guacamelee! One of the many aspects of the game I enjoyed were the the power-ups (special wrestling moves) which can be used in combat and in the platforming sections.

Early on in the game, you unlock the ‘Rooster Uppercut’, which allows your character to punch into the air, flaming fist first. Jump before using the attack, and Juan the Luchador will leap twice as high into the air, allowing you to reach higher platforms. Or groin-punch unsuspecting flying opponents.

“That is an interesting way to bring the classic double-jump into the game”, I thought to myself.

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