Haha, you don’t know _____!

I don’t take issue with a great deal while I’m teaching. I’m accepting of the broad span of opinions and preconceptions. I rarely feel the need to lecture people in or out of lessons, and I would never tell you your opinion is flat-out wrong. But when someone laughs at someone for not knowing something, that’s when I dust off the soapbox.

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Challenge in Gaming: What’s the best way to be tested?

I began playing Wolfenstein: New World Order a few weeks ago. I started the game in the usual way, by selecting ‘New Game’ and then perusing the available difficulties. I was curious to find a whopping five levels of difficulty available to me. It struck me at that moment that it’s been a very long time since I saw a game settle for an ‘Easy-Medium-Hard’ spread of difficulties. I also found it odd that New World Order was eager to throw so many options at me right out of the gate.

Personally, I could never begin a game on anything except ‘normal’. It makes much more sense to me to attempt a higher difficulty on the second play through, when I have the intricacies of the gameplay sussed. Games will often hide their highest settings, allowing them to be unlocked after the player has gone through the game once. I struggle to imagine anyone running headlong into Wolfenstein’s “ÜBER” setting on their first go and then enjoying the experience.

It’s not that I don’t think people would enjoy the most difficult setting. It’s the level of challenge present that I think would turn first-time players away. Playing a games ‘extreme’ difficulty is meant to be taxing, but if a player has mastered a game’s ‘normal’ setting, they can gauge for themselves whether they will be able to take on something greater. Whether or not a Gamer enjoys ‘challenging’ games, every game challenges us in some way and it’s up to us to decide how enjoyable that is.

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The Gunblade – Video Games vs. History

Whilst I would never consider myself a violent man, I find weapons fascinating. Whether they are a work of fiction or non-fiction, I see them as curious inventions that say a great deal about our species. Our History is full of strange and striking creations of war. It’s when Fantasy and Reality collide that things get really interesting

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Weird Theory: Do Pokémon have a greater purpose?

There’s something slightly odd about the world of Pokémon. It’s not the hundreds of animals with elemental powers and supernatural abilities. No, that all makes perfect sense when you think about it. It’s the world itself that doesn’t quite make sense.

I’ve poked fun at the nature of Pokémon in the past – the effortless and never-ending happiness of every NPC, the unspoken chivalric code between Pokémon, the disturbing side of Poké Balls – but I only recently put all the mysterious pieces together in one theory. A theory which explains all the oddities in the game series. A theory as airtight as it is entirely unnecessary.

​Weird Theory: Do Pokémon have a greater purpose?

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School Trips to Game Worlds: A Space Station for All Subjects

Two weeks ago, I argued the case for an educational visit to Rapture. Last week, I set my sites on Neo-Paris. The third video game location I have in mind would probably make for the best school trip ever.

Practically every subject is potentially covered in this game location. Not only that, but this location is absolutely spectacular; if I could choose to visit any game location, for educational reasons or not, this would be my ideal destination. As with the two previous school trip proposals, this discussion implies that any excursion should be organised before the events of the game in question; it’s just safer that way.

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​School Trips to Game Worlds: Who fancies a Sci-Fi Croissant?

After finishing my first playthrough of Assassin’s Creed 2, I was left with a singular thought etched into my mindset. It was not the idea of being an assassin – what it would be like to run across roof troops and leap from inexplicable heights into bails of straw. No, I was left with a strong desire to visit Venice. Whilst playing through the latter stages of the game, I found myself wondering whether the city really is a gorgeous as the game suggests, and just how much Venice has changed since the 16th Century.

Last week, I gave my proposal for a school trip to the fictional city of Rapture. The submerged scenery of the Bioshock games may be aesthetically pleasing, but the true worth of the city is in its educational possibilities. When the city was in its prime, Rapture would have opened the eyes and minds of any student able to visit. I also asked you to consider the following question:

If you could organise/embark on a school trip to a video game location, where would you go?

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School Trips to Game Worlds: Where would you go?

Two weeks ago I was on a school trip in Berlin. Each time I go on this trip (this was the fifth time) a student looks up at the Reichstag building, turns to me and demands to know if that was the building ‘they’ assaulted at the end of Call of Duty: World at War. Every trip, without fail, and it always makes me chuckle.

Berlin 29 Mar - 1 Apr 20050064c

Returning to my blog after a two week hiatus, I find myself mulling over an odd question (which formed somewhere between leaving the amazing city of Berlin and challenging my students to Mario Kart on the coach ride home) that I wish pose to anyone who has ever been a student or teacher:

If you could organise/embark on a school trip to a video game location, where would you go?

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