We don’t always play the video game in front of us. Control is often wrested from us, and we are obliged to watch closely. Cutscenes and Quick Time Events interrupt the flow, to push the plot forwards or to steer us down a very specific track. When a game shifts into a lower gear, and player agency is restricted, it is hopefully for a very good reason.
One of the particular reasons a game does this is because the protagonist has suffered a severe, sometimes mortal, wound.
Lot’s of games have this moment. a dramatic scene in which the player-character is reduced to a slow, lumbering mess, desperately dragging themselves to safety or performing one last heroic deed. Sometimes, it creates a deliberately heart-wrenching moment. It’s also a very strange moment from a game logic perspective. Having walked off so many terrible, violent attacks, we are told that this wound is the one that could be our downfall.
Continue reading “This Wound Matters: Video Game Storytelling”
A lone hero seeks adventure in a dangerous world. In one hand they clasp an ancient sword made from the devil’s weirdest nightmares. In the other hand they hold a giant handgun so powerful that it doesn’t need to be loaded to kill from two miles away. From head to toe, the hero is clad in armour that prevents attackers from remembering why they were even mad in the first place. There is so much arcane magic coursing through the hero’s veins, that one sneeze can level an entire cinema. Only a 1 or 2-screen cinema, but it’s still pretty cool when it happens.
Yet today, the hero will meet their match. No enemy, real or imagined, has ever managed to best this courageous, mighty and inexplicably handsome warrior. Today is the day when the hero faces…a fence which is slightly too high to jump over.
Continue reading “How Does Your Game Keep You Contained? Part 1”
During a school day other teachers wander into my room as I teach. Occasionally they will remark on how wonderful it is to hear classical music emanating from a classroom, and how pleasant it is to see students appreciating quality music as they complete their work. As they leave, the students share a collective smirk; that teacher doesn’t know that Sir is playing the Halo soundtrack.
I’m not the first person to see the benefit of using video game music whilst studying. Video game music is designed to be in the background. It is intended to be entertaining without becoming distracting. Whether you are trying to improve your concentration or make a laborious task more interesting, music from games offers a wonderful solution.
Continue reading “Video Game Music in the Classroom”
If you’re the kind of person that thinks, “I don’t want to play as a [Male/Female] character” or “There are too many [Female/Male] characters in gaming” or “[Men/Women] are underrepresented in video games”, then you [Madam/Sir], are in the right place.
The discussion of ‘Gender in Video Games’ is a tricky subject. Perspectives can often be so polar, opinions so aggressive and mindsets so entrenched that even parties that might agree with each other take verbal jabs and casts hurtful comments at random. The point I’m making here is that I approach this subject tentatively. To raise the issue of ‘gender in video games’ on the internet seems akin to walking into the lion enclosure… ringing a dinner bell… dressed as a lamb chop… singing ‘Be Our Guest’ from Beauty and the Beast…
Continue reading “Should more games let you choose your gender? Part One”