I’m of the firm belief that any boss reaches greatness by the reveal of “a final from”. If your Big Bad gains access to their final form by tricking the heroes, that’s a big pile of bonus points. Then, if your BBEG has another final form, but that last form is their undoing… well, there you have a fitting end to your adventure.
In short, Jafar looks like a real contender from the outset.
We’re looking for the best ‘Disney villain as the Big Bad Evil Guy’ for your Table Top RPG. Why? Why not. There have been so many superb Disney villains, and whilst power level or general awesomeness are fine ways to measure a villain, how much you would want them inspiring your Games Master’s campaign is more intriguing debate to me.
<< Last week, Cruella gave it her best shot.
This week, we measure the potential of Jafar.
Continue reading “Jafar – Greatest Disney BBEG?”
Let me start out by saying that I am a big fan of The Last of Us and The Last of Us Part 2. I’m still not sure if I’m happy with the story so far, on the whole, but the fact that I’m still thinking about it tells you something.
However, my gosh, are both games goofy sometimes.
Continue reading “The Folly of Serious Games”
Nobody poops in a Table Top RPG. Our characters eat and drink – in some games that’s how you heal – and we need to pay some attention to where the next meal is coming from. We have to think about what we’re wearing, at least in terms of armour. But we never need to care about where and when we poop.
Of course, we don’t really need to roleplay our bathroom breaks. I just found it odd the other day, when I was adding bathrooms to my mega dungeon, that I don’t remember the last time I saw a toilet on a battle map.
It’s not how I expected to break ground with my map making. But it does help to make the ‘dungeon’ feel like the clans can live and survive here, as well as allowing the party to have a toilet break without trekking all the way back to a bush outside…
Continue reading “Dungeon 23 – Week 7”
“If she doesn’t scare you, no evil thing will” is a bold statement. Not only does it imply that Cruella is the scariest thing imaginable in the world 101 Dalmatians, but the same character that sings that line is standing up the fur-obsessed villain just a few scenes later.
Scary, to some extent, sure. Hateful, despicable and unsettling, definitely. If you’re looking for inspiration for a villain in a Table Top Role Playing Game, Cruella gives some great ideas on how you can make a your main evil guy a great source of grief for your players.
But is Cruella the Greatest Disney BBEG?
Continue reading “Cruella de Vil – Greatest Disney BBEG?”
365 rooms feels like a lot. That’s where the challenge lies, after all. Part of my logic in filling in all 28-31 rooms of each floor is by deciding that my Mega Dungeon is very much ‘lived-in’. It’s a structure designed for people to live and work in, so you need all the spaces that requires. Bedrooms, office rooms, work stations, amenities. All these things tick off a room or two.
The layer for February is a production facility. It was established to build technology en masse. The engineers and workers here were working around the clock to construct a way past a world altering event. So as well as some big factory rooms, each space is either dedicated to managing this huge project, or giving the staff their living quarters.
Continue reading “Dungeon 23 – Week 6”
Big Bag Evil Guy. It’s a term many gamers are familiar. No matter what Table Top Roleplaying Game you are into, there’s usually a big bad waiting for the players at the finish line. If they’re a decent BBEG, they’ve probably shown up a few times to give the team a bad time (but in a good way). There may have been a few bad guys/gals along the way, but there’s often that one Big Bag that outshines the rest.
Today, and for the next few Mondays, I’ll be asking the question:
Which Disney villain should be the BBEG in your TTRPG?
This is partly because I’ve watched a few Disney movies with my daughter recently, partly because I’ve been enjoying the board game Villainous, partly because I’m always thinking about new scenarios for the games I’m running, and partly because I like having these silly thoughts.
But before we can get going, how do we judge the ‘Best BBEG’?
Continue reading “Who is the Greatest Disney BBEG?”
Before life became somewhat more isolated than usual, I often joined in with the D&D club at my school. I also DMed for the children of friends who heard their parents playing and wanted in. From ages 5-18, I’ve run tabletop games for close to a hundred kids.
One thing is for certain, its a very different experience than running a game for adults. If you are thinking of hosting for young people, either as a friend or a teacher, there are a few important things that will help you:
Continue reading “TTRPGs with Kids – What to Expect”
We’re going deeper underground.
The end of January means the completion of the first layer of the Megadungeon, and the beginning of the next. So I needed to make sure that the first was rounded off at 31 rooms, and I needed to think ahead to what the next layer should be.
What I’ve found curious about this self-imposed project is how the ideas flow steadily. I came up with an overall idea for the whole megadungeon from the start, but I didn’t really know how I wanted the whole of Layer 1 to look until it was half-formed. As I started on Layer 2, I had even less of an idea of how it should look. Nevertheless, day by day, the mental image is developing. I don’t think I would have created the same dungeon if I’d sat down to build it in one go.
A new layer in my mega dungeon means a new time period, a new Prophecy leading to its creation, a new clan living within its halls, and new threats for the party to face.
Continue reading “Dungeon23 – Week 5”
We made it. All the way to the end of the book, two years later. 98 Fantastic Beasts turned into D&D monsters.
Some have been unique, weird and wonderful monsters that were a challenge to convert, some were a new version of a pre-existing critter, sometimes less impressive because the description in the book lacks the outlandish abilities in the original’s stats. It’s a slight downer, that the last beast falls into the latter category, but the result is, I think, a different brute of a yeti from what Dungeons & Dragons already has.
Continue reading “Fantastic Beasts and How to Slay Them: Yeti”
This post is for anyone who has ever thought something like “I can’t play Dark Souls, it’s too hard”, or “there’s no way I can ‘git gud’ at these games” or “Dark Souls takes patience and skill”. There’s some truth to this, but I’m here to prove that you are good enough to beat it.
If I can do it, the way I did it, then you can do it to…
Continue reading “Beating Dark Souls the hard way”