If you want to move something in Dungeons & Dragons, there’s rules for it. Whether you want to grab and shove someone around, shift heavy objects to and for, carry too much in your pack, the game has you covered. There are various magical means for moving things, though their are weight limits on these abilities. The point is, everything can be moved, one way or another.
Even the ‘Immovable Rod’ can be moved. It takes 4 tonnes of pressure to do so, but you can shift it, even if the names suggests otherwise.
I mention this, to emphasis how powerful the Ramora is. To simply ‘anchor’ a massive ship out at see, or steer that ship to safety, requires some serious physical or magical force.
Continue reading “Fantastic Beasts and How to Slay Them: Ramora”
Another mini post today. Today we have a little, bipedal, goat-thing that protects wild horses. If your D&D game needs every Fantastic Beast in it, or you’re running a quest where the heroes have to wrangle horses, this is the critter for you. Otherwise… it’s kind of cute, I suppose?
Continue reading “Fantastic Beasts and How to Slay Them: Porlock”
There’s a creature in D&D called the ‘Intellect Devourer’. It’s essentially a big brain on legs. In terms of challenge levels, the Intellect Devourer is fairly flimsy on it’s own. Yet it also has an ability that causes permadeath.
The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it. If it wins the contest, the intellect devourer magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body.
Usually when you’re knocked out in battle, you get to roll to avoid death, and if you fail, a healer might bring you back. The lowly Devourer eats your brain before any of that happens.
The Pogrebin has the same energy. A small critter that could easily be dispatched, but with a potentially character-ending ability. All it needs is a little time.
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Some days it’s a majestic phoenix… some days it’s a fish with legs…
A fish that is mildly dangerous to snails and swimming costumes and not much else. A fish whose legs are its main mode of transportation and its greatest weakness. A fish that people would rather tie up and send down the river than catch and eat. It’s not quite flobberworm territory, but it’s bobbing pathetically alongside that line.
Continue reading “Fantastic Beasts and How to Slay Them: Plimpy”
As I turn each Fantastic Beast into a D&D monster, I keep bumping into differences between the brief description in the book and the extra pizzazz of the movie version.
The movie version of the Occamy has just one small/massive difference from the original description…
A creature that can change it’s size to ‘fit the available space’ is a whole mechanical conundrum in terms of creating a monster stat block.
Continue reading “Fantastic Beasts and How to Slay Them: Occamy”
Finally. We’ve made it to the monster that started me on this little project.
When I read the brief description of the nundu, my instant though was: “I want this in my Dungeons & Dragons”. I’m sure other people have got here before me, but I need to make this one myself.
It’s that one line that makes this monster so compelling:
…it has never yet been subdued by fewer than a hundred skilled wizards working together. Fantastic Beasts and Where to Find Them
One. Hundred. Skilled. Wizards. The nundu is supposed to be one of the most dangerous things in the wizarding world, and if we use D&D monster challenge ratings correctly, this monster is going to be top tier in both fantasy realms.
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In my opinion, pigs are cute. You might agree.
However, pigs with spindly legs are not as cute. You are free to disagree.
Demon pigs with gangly legs that sneak into farms and curse the land are not cute at all. That’s not really up for debate.
Continue reading “Fantastic Beasts and How to Slay Them: Nogtail”
I’m adamant: I making every Fantastic Beast into a Dungeons & Dragons creature. Even if the differences between what I make and what was already there are negligible…
Merfolk already exist in D&D. This isn’t the first time where D&D clashes with the Potterverse; they are both pulling from mythology after all. Yet, this might be the most minor alteration I’ve made to date. Whilst some monsters have differed slightly – altered powers, swapped body parts, etc. – the D&D ‘Merfolk’ and the FB ‘Merpeople’ have more than a lot in common.
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Every time I re-read the description of a Fantastic Beast and I see a phrase like ‘instant death’ I get nervous. Not because death is scary, but because a sudden demise in Dungeons & Dragons is a tricky thing.
There are ways to destroy a character in a single moment. A few spells end a life if they strip away all the hit points. Then there’s power word kill, a top-tier spell that puts your down instantly. Occasional adventures are set up as death traps, ‘meat-grinders’ that require the players to have a second character at the ready.
In a long term campaign, however, having a instant kill button can leave players feeling hard done by. All the hours of gaming, the levelling up, character development, just to be dropped with a single tail sting will definitely leave the people around the table wallowing in bemused disappointment.
So I’m playing fast-and-loose with instant death on this one. The Manticore I have created can kill you fast, and will ab-so-lute-ly murder your average NPC or 1st level characters in one hit, but I’ve decided to go with “instant death for anyone who is not a seasoned adventurer”.
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When bird poops on you, it’s good luck. If a cat crosses your path, that’s bad luck. Rabbits bring good or bad luck depending on where you grew up.
Most animals are burdened by a superstition. Even lobsters. Apparently eating them at New Years is unfortunate. Being bitten by one, however, brings neither goods luck nor bad. Though I suppose if you are being bitten by a lobster you’re unlucky enough already.
In the Harry Potter universe, a bite from the lobster-like beast known as the Mackled Malaclaw, brings lots of bad luck. For an entire week.
Continue reading “Fantastic Beasts and How to Slay Them: Mackled Malaclaw”