If you want a game to look zany, turn any animal into a tool for destruction. The creature might be the weapon itself, useful for bludgeoning, or it might be the ammunition that you fling or fire at your confused opponents. Either way, animal weapons are usually delightful. On the other hand, animal weapons in History tend to be a bit more alarming…
Continue reading “Animal Weapons – Videogames vs History”
“Legionary: a professional soldier in the Roman Army.” Those were the words that appeared on my whiteboard above a picture of a Roman soldier wielding the iconic Gladius and Scutum. Before the lesson could begin, one student pulled an inquisitive face and asked: “isn’t that what the bad guys are called in Destiny?”.
Continue reading ““Trigger Words” for Gamer Distraction”
The hero seeks a new adventure. Every Mutant Ewok of the Decidedly-Evil Forest has been murdered; the Casually Racist Imps have each been forcefully evicted from the Cave of Moaners; the hero has made so many Dragon’s Teeth necklaces that they’ve considered setting up a little jewellery store in the city centre. (It’ll bring in a little extra money in the winter when all the big quests have dried up.)
But now the hero sets off for new lands. They clamber aboard their newly acquired sailboat – made from the bodies of two dozen Ents that really did deserve it – and casts off across the ocean. The wind takes the sails and adventure steals our hero’s heart!
What exciting new lands will our brave and sexy hero discover? What new monsters will they vanquish in the heat of violent battle? What… erm… what is the hero doing? I think… I think the ship is stuck… on… nothing. Okay then… now the ship is turning back. Well… that’s… all praise the mighty hero?
Continue reading “How Does Your Game Keep You Contained? Part 2”