Beast number three is an easy one. The Augurey is essentially an emaciated, noisy vulture and there’s already monster stats for Vultures in the Monster Manual. It does have a couple of neat features though. Well, I say neat, it has some slightly impressive abilities that are worth adding to its stats.Continue reading “Fantastic Beasts and How to Slay Them: Augurey”
Not everything in D&D – or Harry Potter, for that matter – is designed to kill the characters. There’s a creature called an Almiraj, which is basically a rabbit with a unicorn horn. There’s also this thing called a Flumph, a curious little floating aberration with the threat level of mouldy marshmallow. There’s also Awakened Shrubs… which are shrubs that are smart enough to talk… because sometimes you want your players to fight a dragon and sometimes you want them to have an awkward conversation with a bush.Continue reading “Fantastic Beasts and How to Slay Them: Ashwinder”
Before going back into lockdown, I noticed that many young students were reading Harry Potter for the first time. It’s no surprise of course, but it was lovely to see a wave of new readers discovering the series. I seem to find myself revisiting the series too – I’m currently listening to Potterverse, and I often catch parts of the audiobooks my wife is re-listening to.Continue reading “Fantastic Beasts and How to Slay Them: Acromantula”
Self promotion incoming!
Writing Dungeons & Dragons stories is fun, but there’s also something fun in coming up with the spells and magic items to use in the game.
Firesky’s Collection of Abjuration Spells is my first set of magic spells on DMSGuild.com. ‘Abjuration’ spells are all about protection, for you and others.
One of the main reasons to do anything with a group is the moments created. Whether we’re gamers, sporty or other manner of socialite, time spent together leads to those shared, spectacular events that either make great stories, or personal, you-had-to-be-there moments. Nothing, in my opinion, generates these moments like Dungeons & Dragons. Continue reading “Why should YOU play D&D? Reason #4”
People play games for different reasons. Some people play to win, to fulfil their need to triumph through a show of skill, logic or chance. Others play for the simple joy, unphased by who wins, uninterested in the finer points of the rules. For many, games are simply something to do with friends enjoying the social side.
That last point was the basis for my second reason for why I think you should try out Dungeons & Dragons. It is one of the most sociable games out there. I also believe that the other factors above are especially true for D&D; it can be played competitively or for the simple fun of playing a game.
Which leads me to reason #3:
Reason #3 – It has Something for every kind of Gamer.
Even if you take away the social side of gaming and strip away the inevitable fun that comes with playing any good table-top game, D&D at its core is something that can appeal to all gamers. No matter how or why you play games, Dungeons & Dragons has qualities that will appeal to you.
We all react differently to the prospect of ‘something new’. The idea of sampling a new food, taking part in a new sport or meeting a new social group can instil fear and trepidation in many, whilst others can leap at new experiences with glee. Even something as harmless as Dungeons & Dragons can seem like a daunting prospect for new players.
Even if you tell a person that D&D is easy to get into, they may still be hesitant. Inform them that they don’t need to know or the rules and buy all the parts to play, that person may still be reluctant to join in. They may be interested, but misconceptions exist about how ‘intense’ the game is. I’ve had many new players reflect on how they thought that D&D consisted of focused players pouring over character sheets and spewing complex jargon, a blur of numbers and structured play.
I seemed to start playing Dungeons & Dragons as it began its surge in popularity. I can hardly say that I was “playing D&D before it was cool”; the game has been around for longer than I have. Nevertheless, when I was first introduced by a fellow teacher in 2015, the current edition of the game was only a year old, the massively popular Critical Role was just rolling out episode number 6 of campaign 1, and the vast majority of people I spoke to had barely even heard of D&D.
Four years later, D&D has evolved from a minor interest to a major hobby. Up until a few months ago, I was playing several times a month, most of which I was hosting. As the Dungeon Master of these games, I was either pouring over official campaign books or tinkering with my own, far-too-detailed homemade story. I enjoyed creating and playing D&D so much that it even took over the time that I usually reserved for playing video games or watching a good movie. I play other ‘Table Top Role Playing Games’ from time to time, but Dungeons & Dragons has its claws in me.
That was until six months ago, when I began to close the book on all my adventures in preparation for the arrival of my baby daughter. By Christmas, all of my groups knew that once we got to a satisfying place in the story I would bow out. My little lady was on her way and rather than string each game along until we ran out of time, I wanted to choose where the line in the sand was drawn. It was tough, because we all really wanted to play, but there’s nothing worse than a campaign that just fizzles out.
The games I was a player/character in would continue without me, but the games I ‘DMed’ would be gone for a long, long time… or so I thought.
…but I’ve got the urge to begin posting on my blog again. Whilst I was away, I didn’t actually stop writing; I simply switched where and what I was writing. Three years since my last post, I’m inclined to return to the internet and ramble on about all things geeky, history, gamer-y, teacher-y… and now fatherly!
I ceased adding to my blog for multiple reasons. Firstly, a few years ago I was introduced to a game that has since become my favourite hobby: Dungeons & Dragons. Not only has this game ticked every box in my list of ‘Things I Love About Gaming’, but it also appeals to the joy I find in writing. I have spent a wonderfully nerdy amount of time creating campaigns, monsters, traps and puzzles for my friends (and for myself). There is something about inventing a story that other people can jump into, and add their own personality to, that I find immensely enjoyable, as well as all the other factors that make Dungeons & Dragons a stupendously enjoyable experience.
Hello internet, it’s been a while. Ten months since my last blog in fact. There have been many reasons for the long pause: my marriage last August; the extensive renovations on our new home; the workload that comes with being a teacher, and other very grown-up things. For a few months I wasn’t even really playing video games, never mind blogging about them.
I have, of course, started gaming again. I’ve hardly made up for lost time, and the amount I can play has adjusted. The last few months have led me to the startling conclusion that I am, in fact…
The way I game has changed gradually over time, but it’s only this year that I have truly embraced the fact that the way I play needs to be altered. Maybe you’ve been through a similar experience? Perhaps you have yet to feel a change. I’ve found a few ways to adapt gaming to suit my adult life.
- Become more selective.
When I was younger, if two decent games were the same price as the game I really wanted to play, I would go for the two games. It would pass the time until the newer game dropped in price, and the older games often turned out to be better than expected. Besides, I’d get through all the games I wanted to play eventually.