At some point, it was decided that every modern video game needed to include additional story in the form of collectables. As we wander the world, we come across audio and/or text files. We can pause our gameplay to open up the parchment or ‘press play’, at which point we are told a little bit more about the world or given more flesh for the bones of the story.
Sometimes, it’s implemented well. Other times, the extra information is dull or unnecessary. Far too often, the added collectable stories feel forced, as if the developers felt obligated to include such things – All the other games are doing it.
Continue reading “Show, Don’t Tell: Do Games Talk Too Much?”
The undead are the one thing that never dies in video games. There are more Zombie games than there are Zombies in the average horde. Some are central to a game’s story; some are added as additional features. They are so prevalent that new types of Zombies are regularly invented, often with new names – Infected, Freakers, etc. Call them what you like, Zombies have spread across gaming time and space.
It seems incredible to me, the fact that we have yet to experience Zombie fatigue. Game innovation and variety can keep an idea fresh, and gamers still have time for the Baddy That Shambles. Devoid of personality, limited in challenge unless they are in large groups, and usually lacking the ability to spread the zombie infection as with most movies, they nevertheless remain a constant in the gaming world.
Continue reading “Are You Tired of Zombies?”
A lone hero seeks adventure in a dangerous world. In one hand they clasp an ancient sword made from the devil’s weirdest nightmares. In the other hand they hold a giant handgun so powerful that it doesn’t need to be loaded to kill from two miles away. From head to toe, the hero is clad in armour that prevents attackers from remembering why they were even mad in the first place. There is so much arcane magic coursing through the hero’s veins, that one sneeze can level an entire cinema. Only a 1 or 2-screen cinema, but it’s still pretty cool when it happens.
Yet today, the hero will meet their match. No enemy, real or imagined, has ever managed to best this courageous, mighty and inexplicably handsome warrior. Today is the day when the hero faces…a fence which is slightly too high to jump over.
Continue reading “How Does Your Game Keep You Contained? Part 1”