When do you Fast Travel?

The ability to skip sections of a video game has been around for a long time. Think about this mechanical feature for a moment. The creators of a game have poured their sweat and tears (I hope there’s very little blood involved) and spent a considerable amount of time writing and coding, only to give the player an exit. Take cut-scenes for example. Lots of love went into a visual spectacle that drives story and inspires excitement for the gameplay to come. And then the creators add a “press _ to skip” feature.

In one respect, fast travel feels a lot like this. An entire gaming world has been forged for your entertainment, but with built-in a feature that lets you teleport. “We made this to entertain you.” The developers say, “But we put in a button that lets you skip it in case you don’t find it entertaining”. If it can be passed by, why is it in the game?

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Stealth is a Gentlemen’s Game

The bullets fill the air as you tumble down the corridor. You curse your own lapse in judgement. You timed your approach perfectly, took the guard down from behind with one swift and surgical strike, but you failed to spot that second guard. After so much careful espionage, after so much sneaking, one blunder has led to chaos.

For one brief moment, the guards lose sight of you. You change direction abruptly, diving for cover behind a set of unmarked crates. Your pursuers are right on you; it won’t be long before they find out where you went. Crouching low, you scramble to check your ammunition and patch your wounds.

The guards are still searching furiously, moving closer to your position. You take a breath and prepare to defend yourself with maximum efficiency. The nearest guard, mumbling to himself, looms over the crate, tentatively moving to a position where he can see your hiding place. You begin to raise your weapon…

…and then he turns and walks off.

“Well, he got away. Back to my guard post.” He practically doffs his hat in recognition of your skills of evasion, checking his pocket watch to check that, yes, it has been exactly sixty seconds since the chase began. Should you slip up again, he will commence the chase anew, but until then, good day to you, sir or madam.

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