How Historically Accurate is Skyrim? Part 2

You know, the more I play Skyrim, the more I begin to realise that historical accuracy isn’t the main point of the game… and I’d be very disappointed if I wasn’t too busy Fus-Ro-Dahing the local wildlife across the landscape.

A few weeks ago I began to play Elder Scrolls V, and almost immediately began to spot the many ways that History has influenced the game. The Vikings are the main inspiration, whilst other ideas are taken from various points in the middle ages. Three weeks ago I shared these observations. Some parts of the game show accurate references to historic details, whilst other features were based on misunderstandings of the past. The majority of readers seemed to enjoy the makeshift history lesson, so here we are at Part 2.

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How Historically Accurate is Skyrim?

I began to play Skyrim for the first time last week. After finally jumping onto the bandwagon the game loaded me into a much more literal wagon, and announced that I was to be executed; a bad way to start a Wednesday evening. I was then told that another passenger was the true ‘High King’ of Skyrim. “That’s convenient!” A cynical voice in my head crowed, “Fancy being in the same cart as the contender to the throne!”

“Well… it’s not that unlikely.” A more grown-up voice remarked, “Think of all the times that usurpers and pretenders have challenged the order of succession.”

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School Trips to Game Worlds: A Space Station for All Subjects

Two weeks ago, I argued the case for an educational visit to Rapture. Last week, I set my sites on Neo-Paris. The third video game location I have in mind would probably make for the best school trip ever.

Practically every subject is potentially covered in this game location. Not only that, but this location is absolutely spectacular; if I could choose to visit any game location, for educational reasons or not, this would be my ideal destination. As with the two previous school trip proposals, this discussion implies that any excursion should be organised before the events of the game in question; it’s just safer that way.

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​School Trips to Game Worlds: Who fancies a Sci-Fi Croissant?

After finishing my first playthrough of Assassin’s Creed 2, I was left with a singular thought etched into my mindset. It was not the idea of being an assassin – what it would be like to run across roof troops and leap from inexplicable heights into bails of straw. No, I was left with a strong desire to visit Venice. Whilst playing through the latter stages of the game, I found myself wondering whether the city really is a gorgeous as the game suggests, and just how much Venice has changed since the 16th Century.

Last week, I gave my proposal for a school trip to the fictional city of Rapture. The submerged scenery of the Bioshock games may be aesthetically pleasing, but the true worth of the city is in its educational possibilities. When the city was in its prime, Rapture would have opened the eyes and minds of any student able to visit. I also asked you to consider the following question:

If you could organise/embark on a school trip to a video game location, where would you go?

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School Trips to Game Worlds: Where would you go?

Two weeks ago I was on a school trip in Berlin. Each time I go on this trip (this was the fifth time) a student looks up at the Reichstag building, turns to me and demands to know if that was the building ‘they’ assaulted at the end of Call of Duty: World at War. Every trip, without fail, and it always makes me chuckle.

Returning to my blog after a two week hiatus, I find myself mulling over an odd question (which formed somewhere between leaving the amazing city of Berlin and challenging my students to Mario Kart on the coach ride home) that I wish pose to anyone who has ever been a student or teacher:

If you could organise/embark on a school trip to a video game location, where would you go?

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​More Reasons to be a Gamer-Teacher

A student once asked me if Richard the Lionheart was ginger (we’d just finished a lesson on the Crusades). I stated that, yes, records show that King Richard I had red hair. The student gleefully announced that he had seen Richard in the city of Arsuf when playing Assassin’s Creed. Once again, a video game has provided a visual queue for a student’s studies. Our hobbies and our professions are usually kept far apart. This is usually deliberate; a hobby allows you to take your mind off the work waiting for you. In other instances the career and the pastime are so different that they rarely cross paths. I usually put aside my enjoyment of video games when teaching… but every so often the two benefit each other.

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The Execution of Yoshi Cromwell

The stage is set. Mario’s desire for a male child is an ever-growing concern. His first wife, Pauline, has failed to produce the heir he craves. Age and stress have taken a toll on her body. Mario wants a new, younger wife that will secure his succession, and the vibrant Princess Peach has presented herself as an appealing alternative. A major barrier stands between Mario and his new wife: Bowser refuses to allow Mario and Peach to marry. How will Mario solve his Great Matter?

Last week I introduced a revision lesson that I use with Sixth Form students studying the reign of Henry VIII. The lesson uses the Mario games as an analogy for Henry VIII and the impact his actions had on the English Church. It’s a great lesson for everyone involved and the students recall a huge amount of information through the activity.

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Mario and Henry VIII

I try to be very careful when mixing gaming with education. These are two of my major interests but not every student will appreciate gaming references punctuating every lesson. Nevertheless, a comparison between video game and subject matter is sometimes too tempting to pass up. In the case of the infamous King Henry VIII, there is a clear and definable connection with the affable Super Mario.

I’ll admit, the two characters are quite different at first glance. Whilst the two men are portly in stature, one is a high-jumping plumber and visitor of a magical kingdom, whilst the other rules over a much more traditional kingdom, occupying his time with women and wars with France. If you dig a little deeper though, you’ll soon realise that these two people have a lot in common. Those similarities make for a great lesson.

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Video Game Music in the Classroom

During a school day other teachers wander into my room as I teach. Occasionally they will remark on how wonderful it is to hear classical music emanating from a classroom, and how pleasant it is to see students appreciating quality music as they complete their work. As they leave, the students share a collective smirk; that teacher doesn’t know that Sir is playing the Halo soundtrack.

I’m not the first person to see the benefit of using video game music whilst studying. Video game music is designed to be in the background. It is intended to be entertaining without becoming distracting. Whether you are trying to improve your concentration or make a laborious task more interesting, music from games offers a wonderful solution.

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A handy use for FIFA

A reference to FIFA is a great way of teaching students about the word ‘morale’. This is a word that especially pops up during History lessons. Ask students to describe what makes morale increase or decrease. The answers are all helpful. What ‘morale’ is: what types of things affect morale; how important morale is to a person or an event.

fut-14-01

If nothing else, it’s further proof that young people are smarter than they realise.

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