Should more games let you choose your gender? Part Two

Last week, I posted an open question about gender in video games. I then proceeded to hide behind the sofa; I’ve been led to believe that the internet becomes a dark and scary place when it comes to this particular topic. When I finally raised my head above my cushion parapet, I began to realise that things are a little calmer than expected…

Some people agreed with the notion that more games should include gender choice, providing examples of games which do it well. The majority of people disagreed with the notion, but did so in the best possible way. Whilst I am an advocate of gender choice in video games, these comments highlighted the difficulties when trying to implement this feature.

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Why do the silent start speaking in sequels?

I’m sure that if I asked you to name your favourite video game characters, your list would include one or two silent individuals. Many of the most legendary protagonists are taciturn, and are often respected for staying quiet. Unvoiced characters often let their actions (or their games) speak for them.

Whilst many of these voiceless stay hushed, the decision to grant speech has occurred in many game sequels. In the past, this could be attributed to what games were capable of doing – voice acting in video games didn’t develop until the 1980s. Nowadays, this character change needs to be considered carefully. In my opinion, the addition of a character voice can change the very foundations of a game. Occasionally, a franchise will eject its original silent protagonist for a speaking lead, which has a definite impact on how the next game plays out.

Below are a few examples of games that gave their heroes permission to speak. I discuss how I reacted to the change, and the difference that change made.

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What is the best Video Game Melee Weapon?

You! Yes you! You have a decision to make! Well… that’s not true…you don’t have to. It’s just a bit of fun really. I didn’t mean to put you under that much pressure. I’m sorry I shouted. Let’s start over.

For my first post (which was a whole month ago! How the time flies) I asked a simple question: Which games would benefit from a Zelda Weapon? What was most intriguing was that many of the responses from readers reached a consensus: every game could be improved by the addition of Link’s Hookshot.

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Minecraft & The Roman Empire

I am a history teacher, and I have used Minecraft to teach my students.

When you want to help someone learn, at any age, you start small. You begin with a simple concept, and then you build on it. The better that starting point, the easier it is to add more information. It also helps if that starting point is interesting and relevant to your audience. I’m not the first teacher to realise that Minecraft fits the bill as a starting point for learning. Nevertheless, I’d like to share my experiences with Minecraft as a teaching device.

Education warning: This post contains small amounts of learning.

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Is Kratos really the God of War?

There is no doubt that the God of War series is excellent, most of the time. I wouldn’t try to convince you otherwise. There are, however, a few aspects of each game that don’t add up; details in each episode that don’t quite fit; features of gameplay that don’t belong; strange moments in Kratos’ behaviour…

Individually, these minor issues mean very little, I could brush them aside with comments like “oh, that’s just a small mistake, no harm done”. When brought together and treated collectively, I have gradually begun to realise that these ‘small mistakes’ could be subtle clues to the true story behind the whole series. Clues to the true identity of the main character.

I could keep my ridiculous views to myself, but I’m of the opinion that every theory, no matter how bonkers, should be addressed and discussed. And this theory is truly bonkers. In fact, it’s crazy on more than one level…

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D’You Dig Double-Jumps?

Now there’s a blog title I can be proud of for a long time. In my ongoing battle against the pile of games labelled “Want To Play” play sat upon various shelves and inside hard drives, I wandered into the side-scolling Mexican playground that is Guacamelee! One of the many aspects of the game I enjoyed were the the power-ups (special wrestling moves) which can be used in combat and in the platforming sections.

Early on in the game, you unlock the ‘Rooster Uppercut’, which allows your character to punch into the air, flaming fist first. Jump before using the attack, and Juan the Luchador will leap twice as high into the air, allowing you to reach higher platforms. Or groin-punch unsuspecting flying opponents.

“That is an interesting way to bring the classic double-jump into the game”, I thought to myself.

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Has Mario been lying to all of us?

I don’t own a Wii U, and I have only recently become the owner of a 3DS. This means that my knowledge of more recent Super Mario games is limited. Last week, I discovered a startling fact about Super Mario 3D World – this time Bowser does not kidnap Princess Peach.

Now this may not have made waves with you, but I… well I was appalled. How could this happen? How could Bowser do this to Peach? After all they have been through? And after everything that Mario has done for him?

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