Objective Survive, Chapter 3 – Slightly Videogame Related Fiction

Have you read Chapter 2?

You manage to avoid being shot in Level 3. The same black-clad enemies came for you and your two new friends, but they were fended off with ease. The man and woman seem to be dealing with the unseen masses with a dislocated calmness, and only three extra people enter through the door you defend. Eight masked characters stepped into the room on-by-one, and were felled before your handgun under a mess of red numbers.

Your task is so straightforward, that you notice a few peculiarities. Not only do these enemies do exactly the same thing every time they enter the room – creep in, walk forward stealthily, die – but they are all physically identical. They are all the same height, wearing the same armour, same black masks and handling the same pistol. They even drop the same number of rounds for you to collect.

Level 4 takes you by surprise. You were unprepared for three foes entering the room directly after one another. They sauntered into the room in formation, mimicking each other’s movements. You hesitate at the sight of this new encounter for a moment, and then rattle the trigger frantically. Two of the enemies collapse before the red numbers fade, but the third takes two swift, strafing strides into the room. They fire their pistol up at you, and for the third time you are shot. Burning pain snatches at your chest. You take the enemy off their feet a moment later.

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How Historically Accurate is Skyrim? Part 4

There’s lots of things I enjoy about over-analysing Skyrim, and the responses I get are a big part of that. There are a pleasingly small number of people that misread the title and my intentions (“Oh sure, the game with dragons is veeery accurate…”), and a fantastic number of readers willing to add their own knowledge and join the discussion. Sometimes, one of you lovely people will step in and flesh out something I have mentioned or correct a minor mistake, which is awesome to see. Learning should be a two-way exercise after all. And there’s still a lot of untapped History within The Elder Scrolls.

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If you’re joining this gaming/history blog at Part 4, hello and welcome. I started playing Skyrimfor the first time last November, and I’ve been climbing every tower and turning every rock for signs of History. Sometimes real life Historic details are the clear inspiration for a detail in the game, and sometimes the game appears to stumble into a historic comparison. And in one particular situation, History actually helps to explain one of the most famous lines in the game…

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​Which Game Characters would help you Move House?

A month ago, I moved into my new home. The house is a big project in itself, with lots of renovation work and plenty of TLC required. Between the DIY and the new school term, I’ve had very little time to game in the last few weeks. That hasn’t stopped me thinking about video games, which is how we’ve arrived at the vitally important question above.

The home you currently reside in might be your first, or your fifteenth. Regardless, at some point you will have to move. The act of boxing, transporting, and unboxing your entire life will take a considerable amount of time and effort. Whilst the prospect of living somewhere new and shiny is exciting, the act of getting there is not. When this immense event un-folds, you will hopefully have friends and family to assist you, or have hired help.

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What video game features would improve your everyday life?

I’m at odds with myself. On the one hand, I would really like to own a grappling hook. Video games have shown me the immense enjoyment of this item. Characters like Batman, Link, Scorpio and even Sackboy all look like they are having the best of times bounding across the landscape using their hand-held winch. I can’t be the only gamer to have contemplated our normal lives made better with this contraption. The simple acts of crossing the road or travelling to work would be so much more entertaining.

On the other hand… the grown-up, rational side of my brain is quick to point out that owning a grappling hook in real life would not produce the results I’m expecting. If I wasn’t slamming into the sides of buildings I’d be popping my shoulder out of its socket at a hundred miles an hour. It would only be a matter of time before I accidentally grappling-hooked the side of a speeding car as I tried to crossed the road, or knocked out a passer-by with a poorly judged shot. Sure, that grown-up side isn’t very fun, but it’s keeping me from causing mischief and harm.

Whilst I’m depressingly aware that the majority of the gadgets and gizmos seen in video games are off limits to us mere mortals, there are aspects of gaming that would benefit our normal, mundane lives. There are several passive, harmless features of gaming that would have a positive influence on the real world if they were transferred across. Furthermore, the examples below may seem like ridiculous ideas (and well, they are) but I do however believe they could be employed to real life in some capacity.

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