This week, as I approach the fifth month and fifth level of my Megadungeon, I’ve been thinking about death.
Specifically, whether or not anyone is still alive in this dungeon from when it was a properly functioning, high-tech facility. I already decided there would be friendlier NPCs mixed in with the monsters, to offer aid and drop nuggets of lore as the adventurers explore.
Now though, I’ve come to the decision that as the heroes delve deeper, they will see and hear from those responsible for this place. Old and wrinkly at first, in the first/older levels, but increasingly more spritely the more we descend.
Continue reading “Dungeon23 – Week 17”