Dungeon23 – Week 17

This week, as I approach the fifth month and fifth level of my Megadungeon, I’ve been thinking about death.

Specifically, whether or not anyone is still alive in this dungeon from when it was a properly functioning, high-tech facility. I already decided there would be friendlier NPCs mixed in with the monsters, to offer aid and drop nuggets of lore as the adventurers explore.

Now though, I’ve come to the decision that as the heroes delve deeper, they will see and hear from those responsible for this place. Old and wrinkly at first, in the first/older levels, but increasingly more spritely the more we descend.

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Dungeon23 – Week 16

It can be quite morbid, sometimes, creating a dungeon. This week I decided hundreds of refugees and dozens of engineers were either eaten by a giant worm or taken over by its parasitic offspring. Now, the halls of this institute are abandoned, and the half-starved, worm-infested drones lie in wait for new food and hosts to come stumbling through their lair…

…so how was your week?

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Dungeon23 – Week 15

‘Magic’ and ‘mad scientist’ have something in common. They are both great ways of handwaving away logic from your storytelling. How did the villain build their evil lair on a cloud? Because they used magic/they are a mad scientist! Why do they want to turn everyone into bunny rabbits They were corrupted by the magic/the scientist is mad, don’t ya know!

My issue (it’s not really a problem, but you know what I mean) is that the Megadungeon I’ve established has been more Science than Magic, and the ‘dungeon’/institute is based on very sane and sensible scientists.

So if I want to put a big monster into Layer 4 of the dungeon, that’s based on future science gone wrong, I have to put some careful thought into how they came to be

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Dungeon23 – Week 14

“How would you prevent a super volcano from erupting?”

This was the question I posed on the internet last week. That’s what planning or creating for any TTRPG does to you. Whether you are writing law or drawing maps, you find yourself researching the wildest, most obscure, niche ideas and concepts.

The best part is that, no matter how odd the query, someone on the internet has the answer, or had the same random thought. In this case, NASA had an answer for me too; they are already plotting to stop a volcano themselves.

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Dungeon23 – Week 13

91 Rooms. 3 Layers.

The time is flying by, and I’ve managed to keep up the momentum. I’ve had a few last-minute, near-misses, but so far the rooms have all be done on the right day.

This week, I only had one decision to make. I knew what I wanted for the last few rooms, but I still needed a boss for this level. I wanted something hiding behind the deadly growths in the laboratory, that had to be beaten in order to progress.

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TTRPGs with Kids – Tiny Potion Problem

Adventures for young players should be simple, to help them get to grips with the game. It should have some sort of limit or containment on it, so they don’t feel lost/get too caught up on the background ceiling. Ideally, it should be silly.

Fables & Fantasies 2 – A Tiny Potion Problem is definitely all of these things, especially the last one.

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Dungeon23 – Week 12

Laboratories are a great place for horror. So are hospitals, anywhere that’s clean and white and sterile makes for a great contrast with whatever gore you want to paint on the walls.

That is the basis of Layer 3 in the megadungeon. A pristine living area, whose residents constantly fight back against the growths that fill the neighbouring laboratories.

So last week I finally got to invent and draw the icky part of this two-tone dungeon layer.

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Edgar – Greatest Disney BBEG?

Well I hardly think we need look any further. Clearly we have found the most ultimate villain Disney has to offer. Who better to inspire the Big Bad for our TTRPG!

….

Alright, let’s get this over with.

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Queen of Hearts – Greatest Disney BBEG?

Alice in Wonderland has had quite the cultural impact. Dozens of movies, games and other stories are either directly inspired by this tale, or overtly live in it’s ideas and imagery. No other story is quoted or referenced as a short hand for “this story is going to be quirky”.

However, very little is made of the Queen. Alice is named or quoted, lots of stories throw in a white rabbit, so many characters emulate the cocky, spirit-guide, Cheshire Cat model, but the Queen of Hearts (or characters like her) are few and far between.

The journey Alice goes on is more fascinating than her destination.

Which is not a good start for the Queen of Heart’s chances as The Ultimate Disney Big Bad Evil Guy.

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A Guard Watches a Gate

Night approached relentlessly. The sun had slipped behind the walls of Valderin and the silhouette of the city was imbued with a soft amber glow. Yet soon, that light would be snuffed out, and darkness would take hold.

Paledos stood amongst the Legionnaires on the Southern Redoubt. From this defence, the City Guard could protect the farm folk outside the city walls, and provide an early warning from assault . As the guards on the stone wall looked out across the horizon to the east and south, Paledos admired the city behind them. His prey. His plaything.

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