Beast number three is an easy one. The Augurey is essentially an emaciated, noisy vulture and there’s already monster stats for Vultures in the Monster Manual. It does have a couple of neat features though. Well, I say neat, it has some slightly impressive abilities that are worth adding to its stats.Continue reading “Fantastic Beasts and How to Slay Them: Augurey”
Self promotion incoming!
Writing Dungeons & Dragons stories is fun, but there’s also something fun in coming up with the spells and magic items to use in the game.
Firesky’s Collection of Abjuration Spells is my first set of magic spells on DMSGuild.com. ‘Abjuration’ spells are all about protection, for you and others.
When people who have never played Dungeons & Dragons, talk about Dungeons & Dragons, you can tell the preconception they have straight away. Most people think of the Stranger Things version – little kids in a basement acting out their imagined battles using dice. It is totally that and much more. If you lived through the ’80s, D&D was a scary cult. I cannot confirm or deny that to be the case…
The point is that D&D is lots of things to lots of people. To me, first and foremost, D&D is a series of random thoughts, ridiculous moments and brilliant storytelling, shared with friends.
When people ask me about getting into D&D, I tell them about my first ever character…
We all react differently to the prospect of ‘something new’. The idea of sampling a new food, taking part in a new sport or meeting a new social group can instil fear and trepidation in many, whilst others can leap at new experiences with glee. Even something as harmless as Dungeons & Dragons can seem like a daunting prospect for new players.
Even if you tell a person that D&D is easy to get into, they may still be hesitant. Inform them that they don’t need to know or the rules and buy all the parts to play, that person may still be reluctant to join in. They may be interested, but misconceptions exist about how ‘intense’ the game is. I’ve had many new players reflect on how they thought that D&D consisted of focused players pouring over character sheets and spewing complex jargon, a blur of numbers and structured play.
I seemed to start playing Dungeons & Dragons as it began its surge in popularity. I can hardly say that I was “playing D&D before it was cool”; the game has been around for longer than I have. Nevertheless, when I was first introduced by a fellow teacher in 2015, the current edition of the game was only a year old, the massively popular Critical Role was just rolling out episode number 6 of campaign 1, and the vast majority of people I spoke to had barely even heard of D&D.
Four years later, D&D has evolved from a minor interest to a major hobby. Up until a few months ago, I was playing several times a month, most of which I was hosting. As the Dungeon Master of these games, I was either pouring over official campaign books or tinkering with my own, far-too-detailed homemade story. I enjoyed creating and playing D&D so much that it even took over the time that I usually reserved for playing video games or watching a good movie. I play other ‘Table Top Role Playing Games’ from time to time, but Dungeons & Dragons has its claws in me.
That was until six months ago, when I began to close the book on all my adventures in preparation for the arrival of my baby daughter. By Christmas, all of my groups knew that once we got to a satisfying place in the story I would bow out. My little lady was on her way and rather than string each game along until we ran out of time, I wanted to choose where the line in the sand was drawn. It was tough, because we all really wanted to play, but there’s nothing worse than a campaign that just fizzles out.
The games I was a player/character in would continue without me, but the games I ‘DMed’ would be gone for a long, long time… or so I thought.