Dungeon23 – Week 5

We’re going deeper underground.

The end of January means the completion of the first layer of the Megadungeon, and the beginning of the next. So I needed to make sure that the first was rounded off at 31 rooms, and I needed to think ahead to what the next layer should be.

What I’ve found curious about this self-imposed project is how the ideas flow steadily. I came up with an overall idea for the whole megadungeon from the start, but I didn’t really know how I wanted the whole of Layer 1 to look until it was half-formed. As I started on Layer 2, I had even less of an idea of how it should look. Nevertheless, day by day, the mental image is developing. I don’t think I would have created the same dungeon if I’d sat down to build it in one go.

A new layer in my mega dungeon means a new time period, a new Prophecy leading to its creation, a new clan living within its halls, and new threats for the party to face.

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Comment Quest – Part 1

Fancy a new adventure? What about a ‘choose your own adventure‘, where what happens next is decided by the comments section? This is Comment Quest.

You see a Goblin

PART 1 – You See a Goblin

It has only been a few months since you left home to seek fame and fortune as an adventurer. To slay monsters, rescue villagers, to become a true hero praised and respected everywhere you go. To see what this strange and mysterious world has in store for the intrepid traveller.

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Dungeon23 – Week 1

I was seeing a lot of cool dungeon ideas online over the last few months, more than usual, with the hashtag #Dungeon23. I appreciated the creativity, but I did not think of google what this meant.

Then, just before Christmas, a friend introduced me to Dungeon23 and what the exercise was. Here is the original post, which explains the very simple concept:

A little bit of dungeon designing, every day, for a year. I was on board immediately. Some people are well into their ‘Megadungeons’ at this point, but I decided to what until the 1st to begin, alongside the friend who clued me in.

I’m onto room number 10 today, below is what my Dungeon looked like by the end of Day 7:

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D&D Map: The Whitehart Manor

I made a map! After a big gap, I’ve written a new D&D adventure. This adventure needed a particular location; a vague outline or premade map would not suffice. So I took a chance and map my first ever battle map.

I’m quite happy with the results. So I thought I’d share it with you:

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Fantastic Beasts and How to Slay Them: Occamy

As I turn each Fantastic Beast into a D&D monster, I keep bumping into differences between the brief description in the book and the extra pizzazz of the movie version.

The movie version of the Occamy has just one small/massive difference from the original description…

A creature that can change it’s size to ‘fit the available space’ is a whole mechanical conundrum in terms of creating a monster stat block.

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Fantastic Beasts and How to Slay Them: Bundimun

If there’s one type of monster that I’ve barely used in D&D, it’s the ‘Oozes’. Living, wriggling puddles of acidic goop that seep into the walls of dungeons and tombs. The ‘Gelatinous Cube’ is the most infamous of the Ooze-kind. One has a cameo in Disney’s Beyond.

They are some fun applications, but they are never the masterminds (or even side characters) of a evil plan or scheme. They make good fodder for adventure, but I’ve never built a campaign around them. It would be a pretty short campaign.

The Bundimun from Fantastic Beasts is definitely an ooze. Acid texture, amorphous body. It likes to chew through houses and get really problematic when it teams up with its mates.

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