When I first asked the above question, I didn’t think I’d be able to write a third part. I was so sure that as I trundled further into the fantasy landscape, less historic details would present themselves. As magic and mythical beasts become increasingly prevalent, I expected to spot fewer references to the real ancient world. Whilst this is very definitely the case, Skyrim is still presenting quirky little historical accuracies.
For those who’ve missed the first two parts, the aim here is to highlight all the little ways thatSkyrim is influenced by History. In some cases these comments refer to very real events, whilst in other cases I refer to things that people believed were real throughout History, such as dragons. And no, I’ve still not found any historic evidence to prove that dragons were real. I’ll keep looking though.
So here are a few more aspects of Skyrim that show the mighty influence of historic events. Educational Warning: Minor amounts of learning ahead.
Continue reading “How Historically Accurate is Skyrim? Part 3”
If you want a game to look zany, turn any animal into a tool for destruction. The creature might be the weapon itself, useful for bludgeoning, or it might be the ammunition that you fling or fire at your confused opponents. Either way, animal weapons are usually delightful. On the other hand, animal weapons in History tend to be a bit more alarming…
Continue reading “Animal Weapons – Videogames vs History”
You know, the more I play Skyrim, the more I begin to realise that historical accuracy isn’t the main point of the game… and I’d be very disappointed if I wasn’t too busy Fus-Ro-Dahing the local wildlife across the landscape.
A few weeks ago I began to play Elder Scrolls V, and almost immediately began to spot the many ways that History has influenced the game. The Vikings are the main inspiration, whilst other ideas are taken from various points in the middle ages. Three weeks ago I shared these observations. Some parts of the game show accurate references to historic details, whilst other features were based on misunderstandings of the past. The majority of readers seemed to enjoy the makeshift history lesson, so here we are at Part 2.
Continue reading “How Historically Accurate is Skyrim? Part 2”
Whilst I would never consider myself a violent man, I find weapons fascinating. Whether they are a work of fiction or non-fiction, I see them as curious inventions that say a great deal about our species. Our History is full of strange and striking creations of war. It’s when Fantasy and Reality collide that things get really interesting.
Continue reading “The Gunblade – Video Games vs. History”
I began to play Skyrim for the first time last week. After finally jumping onto the bandwagon the game loaded me into a much more literal wagon, and announced that I was to be executed; a bad way to start a Wednesday evening. I was then told that another passenger was the true ‘High King’ of Skyrim. “That’s convenient!” A cynical voice in my head crowed, “Fancy being in the same cart as the contender to the throne!”
“Well… it’s not that unlikely.” A more grown-up voice remarked, “Think of all the times that usurpers and pretenders have challenged the order of succession.”
Continue reading “How Historically Accurate is Skyrim?”
There’s going to be another Uncharted game?! Quick, hide all the precious historic artefacts! Raise airport security! Alert the United Nations to the threat! Make sure… What? No, I don’t think I’m overreacting.
The recent announcement of Uncharted 4: A Thief’s End has by now generated a tonne of excitement. I’m sure that it will make for a fine addition to the franchise. However, our collective excitement for another instalment should be put on hold. We need to talk about Nathan Drake’s bad habits, and whether or not we can afford to let him run around on another adventure. Continue reading “How do we stop Nathan Drake?”
The stage is set. Mario’s desire for a male child is an ever-growing concern. His first wife, Pauline, has failed to produce the heir he craves. Age and stress have taken a toll on her body. Mario wants a new, younger wife that will secure his succession, and the vibrant Princess Peach has presented herself as an appealing alternative. A major barrier stands between Mario and his new wife: Bowser refuses to allow Mario and Peach to marry. How will Mario solve his Great Matter?
Last week I introduced a revision lesson that I use with Sixth Form students studying the reign of Henry VIII. The lesson uses the Mario games as an analogy for Henry VIII and the impact his actions had on the English Church. It’s a great lesson for everyone involved and the students recall a huge amount of information through the activity.
Continue reading “Gamer-Teacher: The Execution of Yoshi Cromwell”
I try to be very careful when mixing gaming with education. These are two of my major interests but not every student will appreciate gaming references punctuating every lesson. Nevertheless, a comparison between video game and subject matter is sometimes too tempting to pass up. In the case of the infamous King Henry VIII, there is a clear and definable connection with the affable Super Mario.
I’ll admit, the two characters are quite different at first glance. Whilst the two men are portly in stature, one is a high-jumping plumber and visitor of a magical kingdom, whilst the other rules over a much more traditional kingdom, occupying his time with women and wars with France. If you dig a little deeper though, you’ll soon realise that these two people have a lot in common. Those similarities make for a great lesson.
Continue reading “Gamer-Teacher: Mario and Henry VIII”
A reference to FIFA is a great way of teaching students about the word ‘morale’. This is a word that especially pops up during History lessons. Ask students to describe what makes morale increase or decrease. The answers are all helpful. What ‘morale’ is: what types of things affect morale; how important morale is to a person or an event.
If nothing else, it’s further proof that young people are smarter than they realise.
I am a history teacher, and I have used Minecraft to teach my students.
When you want to help someone learn, at any age, you start small. You begin with a simple concept, and then you build on it. The better that starting point, the easier it is to add more information. It also helps if that starting point is interesting and relevant to your audience. I’m not the first teacher to realise that Minecraft fits the bill as a starting point for learning. Nevertheless, I’d like to share my experiences with Minecraft as a teaching device.
Education warning: This post contains small amounts of learning.
Continue reading “Gamer-Teacher: Minecraft & The Roman Empire”