Fantastic Beasts and How to Slay Them: Clabbert

Last week it was a lion with goat feet and a crab that eats magic. This week we have a monkey frog. Fantasy monsters are a little basic sometimes. Although the monkey frog has a weird, red wart on its head that lights up, which is definitely unique…

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Fantastic Beasts and How to Slay Them: Chizpurfle

When I first decided I wanted to convert all the Fantastic Beasts into Dungeons & Dragons monsters, I was thinking of all the giant spiders, snakes and cats. But today it’s a tiny crab. And that’s okay too…I guess.

To be fair, the Chizpurfle does have a few little quirks for me to work on. It’s drawn towards magic, gorges itself on magic items and hangs out in large swarms. That’s not so bad.

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Fantastic Beasts and How to Slay Them: Flobberworm

I was worried about this one. This is the most powerful creature in the entire Potterverse. I was not sure I could make the conversion to Dungeons & Dragons monster. After hours of research and careful calculation, I think I have a worthy D&D stat block for the most Fantastic Beast.

The FLOBBERWORM
Beware the Flobberworm
Thank You For Reading

Happy 1st April. Want some proper Fantastic Beasts for your D&D game? Look here!

This Wound Matters: Video Game Storytelling

We don’t always play the video game in front of us. Control is often wrested from us, and we are obliged to watch closely. Cutscenes and Quick Time Events interrupt the flow, to push the plot forwards or to steer us down a very specific track. When a game shifts into a lower gear, and player agency is restricted, it is hopefully for a very good reason.

One of the particular reasons a game does this is because the protagonist has suffered a severe, sometimes mortal, wound.

Lot’s of games have this moment. a dramatic scene in which the player-character is reduced to a slow, lumbering mess, desperately dragging themselves to safety or performing one last heroic deed. Sometimes, it creates a deliberately heart-wrenching moment. It’s also a very strange moment from a game logic perspective. Having walked off so many terrible, violent attacks, we are told that this wound is the one that could be our downfall.

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Late Review: The Last of Us

Most people can simply enjoy what they do.  I nitpick, poke fun at things I enjoy and appreciate them even more so, whilst others are quite content to be content. Yet there are those vocal few that find it difficult to just have fun.

There are those that like to take the adversarial stance. The more a game, a movie or a show is popularised, the more likely they are to find fault with it. On the other side, some people cannot enjoy something if they know critics find fault with it. You can usually find these two groups bickering about their most/least favourite thing online, whilst everyone else enjoys that thing without issue.

The Last of Us is a hill on which many people have squabbled. I’ve heard the words “prefect game” and “total garbage”. It cannot be both of these things, and its really neither. No game is without issues, and something so popular must have merit…

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Late Review: Final Fantasy VII Remake

I recently replayed Final Fantasy X, and when I was nearing the end I made a comment to a non-gamer friend that I might play Final Fantasy X-2 again.

They immediately had questions:

  • Why is it called ‘Ten Two’? Why not call it ‘Eleven’?
  • Why is only one of the numbers in Roman numerals? Were they worried people would see ‘X-II’ and think they had skipped a game?
  • Why is it written as “X-2”? Looks like ‘ten minus two’. Is it secretly Final Fantasy 8?

I didn’t have the heart to break it to them that there are actually three Final Fantasy XIIIs. With all the other spin-offs, prequels and pseudo-sequels out there, I honestly don’t know how many Final Fantasy games are out there myself.

And now we have Remakes in the mix.

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Who is the Double Jump master?

There was one Jedi ability in Star Wars Jedi: Fallen Order that I found so underwhelming that it gave me pause for thought. The protagonist, Cal Kestis, can Force rag-doll stormtroopers with ease, he can lazily block blaster bolts and boomerang his lightsaber across the battlefield.

On the other hand, the boy can’t Force Jump.

When he does ‘remember’ how to use the Force to get more elevation, the result is disturbingly wimpy. At the apex of his normal leap, Cal does a tumble in the air, spinning forwards a few more feet. I mean, it’s impressive (I’m not saying I can do better) but for a Jedi he’s definitely under-performing. For a video game character… it’s a little blasé; a front-flip as a double jump? Seen it.

Not that the Jedi jumps are better in Battlefront

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The GamerPeak Quiz #5 – English

The theme this week is ENGLISH. The quiz involves English Sayings, Shakespeare, strange old English words and movie adaptations.

6 rounds, 60 points, slightly less than 20 minutes in length. Have fun, share with friends and family, use it as a resource if you are a teacher!

Let me know if there’s a type of quiz you would like to see in the future!

Ready to Quiz?