There are hundreds of exceptional videogame characters. Mighty men and women capable of cutting down whole armies of monstrous creations. Warriors with astonishing abilities. Wielders of inconceivable magic. Defenders of galaxies. Heroes. But which ones would you actually invite into your own home? Could you actually trust these creatures to be civilized?
Sonic might be an iconic character, but I wouldn’t want him in my house. He’s far too hyperactive and overly competitive. Plus, the way he eats hotdogs proves he wouldn’t make the best dinner guest. Kratos might be able to take on the Gods, but I can’t see him sitting in my living room discussing his favourite music. Lara Croft might make for good company… if she doesn’t spend all her time bragging to everyone about her travels. Guybrush Threepwood would have to curb his clumsiness. Gordon Freeman would have to learn to be more sociable.
Continue reading “Gaming Fantasy Dinner Party – Guest Number One”
It was Nietzsche that wrote, “What does not kill me makes me stronger”. In reality, that’s regularly true. When it comes to videogames, it really depends on how you are about to be killed. In some cases, dying is part of the learning process. In other games, your demise will only result in a minor punishment, or have no impact whatsoever. It’s uncommon for a video game to kill you in a way that doesn’t make you stronger.
In other words: videogame deaths are odd. There are two main reasons for this. Firstly, dying in-game usually lacks permanence. Each fatality can be brushed off with nonchalance. Secondly, there is an ever-expanding variety of ways to go out. Whilst they may fit the game in some way, there’s no hiding their bizarre nature.
So the discussion I place before you, morbid as it might be, concerns weird deaths. What are the oddest ways to kick the bucket? Do you have a preferred way to go out? Below is a list of some – but by no means all – of the unusual ways game will kill and resurrect the player’s character(s).
Continue reading “Dying in Game: What’s the weirdest way to go?”
I enjoy finding parallels between Gaming and History, and the treatment of gender in each field shows some commonality. Within the realm of video games, gender is a topic of debate/discussion/angry rants all of itself. The representation of women is continuously dissected and revaluated. It’s not something that should have to be so scrutinised, but it’s good that the discussion is so positive a lot of the time. In History, women are also considered as a separate topic for discussion a great deal of the time. It’s not ideal, but to avoid the topic at all would be far worse.
[Educational Warning – this blog contains mild amounts of learning and me being more grown-up than usual]
Continue reading “Does History defend the tradition of Male Protagonists?”
Now I won’t say that I offered inspiration to the latest Call of Duty… because I obviously didn’t. What I did do was suggest a change to the game franchise that kind of, sort of, made it into the game. Which I think we can all agree is still pretty impressive… if you’re easily impressed. A year ago, I stated that Call of Duty would be improved by the Power Glove from The Legend of Zelda, and Advanced Warfare included exo-suits. That’s basically the same thing (if you ignore all the differences). I’ve always known I was a visionary…
I began blogging just over a year ago. So far I’ve written about being a Gamer-Teacher, explored some of my Weird Theories about various videogames and generally talked about why games are good things. Yet the blog I began with was on this particular subject: Which Games would benefit from a Zelda Weapon? Because the conversation were so fun the first time, and I’m looking for a nostalgia trip for myself, I’d like to revisit this topic.
Continue reading “What Zelda Items would improve other Video Games? Part 2”
As the New Year begins, reflection of the Old Year takes precedent. The World Wide Web is awash with Top and Bottom lists of Games from 2014. The general consensus seems to be that last year saw a few excellent games hovering above a majority of… games of a significantly lower calibre. Big promises were left unfulfilled, which left the community somewhat dejected. I personally had a good year of gaming, but I have spent the last two months playing Skyrim… so my opinion probably doesn’t count.
I’m quite often late to the party when it comes to games. I’m a patient sole whose always been taught to save the pennies. The only game I played on its release date last year was Destiny, which was a gift from my fiancé. Otherwise I’ve been enjoying my time playing Xbox 360 and PS3 games that were released months and, in some cases, years after their release. This has often meant that I have played a videogame long after the media hype or critical sneering has died away.
Continue reading “Simple Fun: How do you Enjoy Playing Videogames?”
When I first asked the above question, I didn’t think I’d be able to write a third part. I was so sure that as I trundled further into the fantasy landscape, less historic details would present themselves. As magic and mythical beasts become increasingly prevalent, I expected to spot fewer references to the real ancient world. Whilst this is very definitely the case, Skyrim is still presenting quirky little historical accuracies.
For those who’ve missed the first two parts, the aim here is to highlight all the little ways thatSkyrim is influenced by History. In some cases these comments refer to very real events, whilst in other cases I refer to things that people believed were real throughout History, such as dragons. And no, I’ve still not found any historic evidence to prove that dragons were real. I’ll keep looking though.
So here are a few more aspects of Skyrim that show the mighty influence of historic events. Educational Warning: Minor amounts of learning ahead.
Continue reading “How Historically Accurate is Skyrim? Part 3”
If you want a game to look zany, turn any animal into a tool for destruction. The creature might be the weapon itself, useful for bludgeoning, or it might be the ammunition that you fling or fire at your confused opponents. Either way, animal weapons are usually delightful. On the other hand, animal weapons in History tend to be a bit more alarming…
Continue reading “Animal Weapons – Videogames vs History”
You know, the more I play Skyrim, the more I begin to realise that historical accuracy isn’t the main point of the game… and I’d be very disappointed if I wasn’t too busy Fus-Ro-Dahing the local wildlife across the landscape.
A few weeks ago I began to play Elder Scrolls V, and almost immediately began to spot the many ways that History has influenced the game. The Vikings are the main inspiration, whilst other ideas are taken from various points in the middle ages. Three weeks ago I shared these observations. Some parts of the game show accurate references to historic details, whilst other features were based on misunderstandings of the past. The majority of readers seemed to enjoy the makeshift history lesson, so here we are at Part 2.
Continue reading “How Historically Accurate is Skyrim? Part 2”
There are lots of big reasons to love a videogame. Great gameplay, thrilling story, stunning visuals and so on. These are the major factors that decide whether a game will draw us in or not. Yet once we’ve embraced the experience, it’s often the smaller details in a game that make the journey so much greater. When we are reminded of a game we played years ago it’s often the little things that we remember.
I am thankful for those mini moments in videogames. They are the gems that the player can only notice once they are on board, enriching the adventure once they are discovered. These are some of my favourite ‘little things’ from videogames new and old.
Continue reading “Giving Thanks: The Little Things”