Dungeon 23 – Week 10

Beginning the third layer of my dungeon, I wondered whether the people living here should be evil. I’ve had two layers where you can be friends with those living there, but it’s a challenge… and whether or not it’s worth it is debateable.

I pulled back on having the next group be monstrous, because I wanted them to cooperate with those above. They have their own quirks, dangerous if treated the wrong way, but there’s common sense in them.

In the end, that has led to the general feel of this layer. It’s a world of two halves. In the north, the scientist crew lives in ordered, gleaming, clean rooms, dedicated to keeping the otherworldly growths constantly spewing from the overgrown laboratories in the south.

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Edgar – Greatest Disney BBEG?

Well I hardly think we need look any further. Clearly we have found the most ultimate villain Disney has to offer. Who better to inspire the Big Bad for our TTRPG!

….

Alright, let’s get this over with.

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TTRPGs with Kids – Mischief Abound

Not matter what Table Top Role-Playing Game you are a part of, chaos is always just around the corner. One joke, one poor roll, one mischievous player can send the narrative off the rails. Depending on the group you’re with, the errant tangents and loss of thread might be what makes the experience all the more special. Eventually though, too much chaos can begin to chip away at the fun for the whole table.

When young people play Roleplaying Games like D&D, Pathfinder, Call of Cthulhu, etc all the behaviour you can expect at the table with adults can appear in extremes. Students of mine have often been the best sort of players I have run games for, but they can also be the most challenging.

We must be careful with the “your fun is wrong” sort of mentality, but we can all be at fault of poor gaming from time-to-time, and its especially true for young players with less experience.

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Dungeon 23 – Week 9

Boss battles are not necessary for a good adventure, but they sure can ensure a great one. Having a big enemy every not and then to contend with raises the stakes, and also boosts the feeling that you are making great progress.

Layer one of my megadungeon doesn’t really have a major boss. The leader of the Principles is slightly stronger, but not by a great margin. The leader of the Tungsten Line is very much Boss material.

So far in this dungeon, negotiating with the clans within can prove fruitful. Whilst the rest of the Tungsten Line are semi-rational creatures, ‘The Tungsten Supervisor’ is not going to let any unauthorised personnel wander ‘his domain’. When the party have to contend with this strange creature, the rest of the clan will be more than happy to look the other way; they aren’t fans of their Supervisor either…

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A Guard Watches a Gate

Night approached relentlessly. The sun had slipped behind the walls of Valderin and the silhouette of the city was imbued with a soft amber glow. Yet soon, that light would be snuffed out, and darkness would take hold.

Paledos stood amongst the Legionnaires on the Southern Redoubt. From this defence, the City Guard could protect the farm folk outside the city walls, and provide an early warning from assault . As the guards on the stone wall looked out across the horizon to the east and south, Paledos admired the city behind them. His prey. His plaything.

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Dungeon 23 – Week 8

Let’s make some robots!

I’ve not made too many creatures for my Megadungeon yet, because I haven’t landed on what game I want to run it in yet. I default to 5th Edition D&D, but I’ve also been introduced to Old School Essentials recently, and in the recent issues with WOTC, I’ve been giving Pathfinder the side-eye.

Having said that, building monsters is fun. To me anyway, and I’ve been looking at the robotic, colour-coded ‘Sentries’ in my notes and wondering what they would look like.

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Dungeon 23 – Week 7

Nobody poops in a Table Top RPG. Our characters eat and drink – in some games that’s how you heal – and we need to pay some attention to where the next meal is coming from. We have to think about what we’re wearing, at least in terms of armour. But we never need to care about where and when we poop.

Of course, we don’t really need to roleplay our bathroom breaks. I just found it odd the other day, when I was adding bathrooms to my mega dungeon, that I don’t remember the last time I saw a toilet on a battle map.

It’s not how I expected to break ground with my map making. But it does help to make the ‘dungeon’ feel like the clans can live and survive here, as well as allowing the party to have a toilet break without trekking all the way back to a bush outside…

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Dungeon 23 – Week 6

365 rooms feels like a lot. That’s where the challenge lies, after all. Part of my logic in filling in all 28-31 rooms of each floor is by deciding that my Mega Dungeon is very much ‘lived-in’. It’s a structure designed for people to live and work in, so you need all the spaces that requires. Bedrooms, office rooms, work stations, amenities. All these things tick off a room or two.

The layer for February is a production facility. It was established to build technology en masse. The engineers and workers here were working around the clock to construct a way past a world altering event. So as well as some big factory rooms, each space is either dedicated to managing this huge project, or giving the staff their living quarters.

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TTRPGs with Kids – What to Expect

Before life became somewhat more isolated than usual, I often joined in with the D&D club at my school. I also DMed for the children of friends who heard their parents playing and wanted in. From ages 5-18, I’ve run tabletop games for close to a hundred kids.

One thing is for certain, its a very different experience than running a game for adults. If you are thinking of hosting for young people, either as a friend or a teacher, there are a few important things that will help you:

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