In my never-ending journey to the summit of Backlog Game Mountain, I finally reached The Last of Us. It took a long time to get there, but it was worth it. I’d heard great things, and was expecting to find an amazing game. It really is all sorts of amazing. I wasn’t however expecting to feel sympathy for the Clickers.
What is intended to be the creepiest creature in The Last of Us ended up earning my pity. They are monsters, but in my mind they are misunderstood monsters. Below, I will explain why I feel this way, and also share my thoughts on other creatures that I believe should not be punished for being bad.
Continue reading “In Need of a Good Home: Which Video Game Creatures Deserve a Second Chance?”
I’m at odds with myself. On the one hand, I would really like to own a grappling hook. Video games have shown me the immense enjoyment of this item. Characters like Batman, Link, Scorpio and even Sackboy all look like they are having the best of times bounding across the landscape using their hand-held winch. I can’t be the only gamer to have contemplated our normal lives made better with this contraption. The simple acts of crossing the road or travelling to work would be so much more entertaining.
On the other hand… the grown-up, rational side of my brain is quick to point out that owning a grappling hook in real life would not produce the results I’m expecting. If I wasn’t slamming into the sides of buildings I’d be popping my shoulder out of its socket at a hundred miles an hour. It would only be a matter of time before I accidentally grappling-hooked the side of a speeding car as I tried to crossed the road, or knocked out a passer-by with a poorly judged shot. Sure, that grown-up side isn’t very fun, but it’s keeping me from causing mischief and harm.
Whilst I’m depressingly aware that the majority of the gadgets and gizmos seen in video games are off limits to us mere mortals, there are aspects of gaming that would benefit our normal, mundane lives. There are several passive, harmless features of gaming that would have a positive influence on the real world if they were transferred across. Furthermore, the examples below may seem like ridiculous ideas (and well, they are) but I do however believe they could be employed to real life in some capacity.
Continue reading “What video game features would improve your everyday life?”
During a school day other teachers wander into my room as I teach. Occasionally they will remark on how wonderful it is to hear classical music emanating from a classroom, and how pleasant it is to see students appreciating quality music as they complete their work. As they leave, the students share a collective smirk; that teacher doesn’t know that Sir is playing the Halo soundtrack.
I’m not the first person to see the benefit of using video game music whilst studying. Video game music is designed to be in the background. It is intended to be entertaining without becoming distracting. Whether you are trying to improve your concentration or make a laborious task more interesting, music from games offers a wonderful solution.
Continue reading “Gamer-Teacher: Video Game Music in the Classroom”
Imagine if I was to walk up to you in the street, grab your hand, and then use it to slap a passing stranger. As you turn to me hoping for an explanation I instead blame the whole incident on you, shaking my head in disgust and remarking on what an awful thing you just did.
Video games do this kind of thing to us all the time. Rather than patting us on the back as we save the day, numerous games force us into playing the bad guy or doing the wrong thing. This doesn’t put gamers off however; some of the most tremendous games have you playing the anti-hero throughout, or occasionally throwing you into a situation that will ultimately leave you feeling guilty, despite the fact that it wasn’t really your decision.
Continue reading “Press X to feel bad: Do video games make you feel guilty?”
I’m sure that anyone who has played an instalment of the Legend of Zelda series must admire Link, the protagonist of the series. Whilst there are in fact numerous different versions of Link, with slightly altered personalities and art styles, those who have played will understand that every version of the young warrior is brave, noble and prepared to put his life on the line to save the current Kingdom under threat. Those who have followed the franchise will certainly hold the many forms of this hero with high regard. From Koholint Island to Termina to Hyrule, each incarnation of Link is highly respected and often loved…
…but should Link be feared as well? Once the evil is vanquished, the war is won and Link’s job is complete, what would the hero do next? Does he slip quietly back into the simple life he had before his adventure began?
Continue reading “Weird Theory: why doesn’t Link rule the world?”
In real life, I am able to walk in straight line, without feeling the need to leap into the air every two seconds. I can park my car between the white lines; I have no impulse to roll out of the car before it has come to a stop. When I catch the train, I make a habit of going as a passenger; I’ve never thought that the journey would be more efficient if I was driving. Furthermore, I have never looked at a parachute and thought “this would make travelling to the shops so much easier”.
Continue reading “Gamer Logic: Why walk when I can…”
Teaching is a profession which can blend into your personal time. In my life, video gaming has become something that is scheduled; pencilled in amongst lesson plans and marking. I’ve not given up on gaming though. Not only because I enjoy it, but because gaming has actually been a benefit to my career. This is why I think being a gamer can have a very positive impact on any teacher:
Continue reading “The Advantages of being a Gamer-Teacher”