The Geek is a Dad: Baby VS D&D

I seemed to start playing Dungeons & Dragons as it began its surge in popularity. I can hardly say that I was “playing D&D before it was cool”; the game has been around for longer than I have. Nevertheless, when I was first introduced by a fellow teacher in 2015, the current edition of the game was only a year old, the massively popular Critical Role was just rolling out episode number 6 of campaign 1, and the vast majority of people I spoke to had barely even heard of D&D.

Four years later, D&D has evolved from a minor interest to a major hobby. Up until a few months ago, I was playing several times a month, most of which I was hosting. As the Dungeon Master of these games, I was either pouring over official campaign books or tinkering with my own, far-too-detailed homemade story. I enjoyed creating and playing D&D so much that it even took over the time that I usually reserved for playing video games or watching a good movie. I play other ‘Table Top Role Playing Games’ from time to time, but Dungeons & Dragons has its claws in me.

That was until six months ago, when I began to close the book on all my adventures in preparation for the arrival of my baby daughter. By Christmas, all of my groups knew that once we got to a satisfying place in the story I would bow out. My little lady was on her way and rather than string each game along until we ran out of time, I wanted to choose where the line in the sand was drawn. It was tough, because we all really wanted to play, but there’s nothing worse than a campaign that just fizzles out.

The games I was a player/character in would continue without me, but the games I ‘DMed’ would be gone for a long, long time… or so I thought.

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That One Workbook

There’s a strange phenomenon that occurs when I mark books: there is always one that goes unmarked. I’ve been teaching for 9 years, and each year I have at least half a dozen different sets of workbooks that I mark regularly throughout the year. Every single time, without fail, I hand the books out and one student raises there hand:

“Err, sir? You’ve not marked mine.”

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Stealth is a Gentlemen’s Game

The bullets fill the air as you tumble down the corridor. You curse your own lapse in judgement. You timed your approach perfectly, took the guard down from behind with one swift and surgical strike, but you failed to spot that second guard. After so much careful espionage, after so much sneaking, one blunder has led to chaos.

For one brief moment, the guards lose sight of you. You change direction abruptly, diving for cover behind a set of unmarked crates. Your pursuers are right on you; it won’t be long before they find out where you went. Crouching low, you scramble to check your ammunition and patch your wounds.

The guards are still searching furiously, moving closer to your position. You take a breath and prepare to defend yourself with maximum efficiency. The nearest guard, mumbling to himself, looms over the crate, tentatively moving to a position where he can see your hiding place. You begin to raise your weapon…

…and then he turns and walks off.

“Well, he got away. Back to my guard post.” He practically doffs his hat in recognition of your skills of evasion, checking his pocket watch to check that, yes, it has been exactly sixty seconds since the chase began. Should you slip up again, he will commence the chase anew, but until then, good day to you, sir or madam.

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The Geek is a Dad: Baby VS Video Games

“Can you remember what life was like before?” That’s the curious question I have heard so many times since becoming a dad four months ago. The notion that life would become so unrecognisable because of a baby is not without its merits. I’ve certainly never in my life had this many conversations about sleep patterns or bowel movements. I do however find some fault in the query. Life has changed and is changing, but I don’t believe it will change so much that I cannot enjoy the things I did before, or that I can’t be the same gamer-teacher-geek I’ve always been.

Admittedly, it’s early days. I think part of the reason I’m writing this is so that I can look back at the ‘father of four months’ version of me further down the line. He’s probably going to seem so naïve (and less grey haired). For now, I am that hopeful sole that sees his fatherhood as a life equally nerdy as what came before. How, when and why I enjoy my geekiness – my video games, Dungeons & Dragons, history and teaching – will change, but the last few weeks have taught me that the Geek is a Dad, and the Dad is always going to be a Geek.

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Teaching Quote Out of Context #2

Student: Sir?

Teacher: Yes?

Student: You know everything we’ve been looking at? The Treaty of Versailles… The League of Nations…

Teacher: I do, yes.

Student: Did it really happen?

Teacher (passively): Yes. History as a study of things in the past.

Student (nodding): Okay cool, thank you sir.

[Student goes back to work, but sees their friend staring at them open-mouthed.]

Student (unwavering): It was a 50-50 question, so I had to ask.

If you do not ask, you do not learn.

Gaming Fantasy Dinner Party – Guest Number Six

At last, the table is set. The drinks cabinet is stocked, and the starter is ready to go. The first of my five fictional characters are on their way to my home. There is just one final video game guest to invite to the dinner party.

If you want to see who else I picked, look right here:

It would be presumptuous for me to state that I have ‘saved the best for last’. This sixth and last dinner guest is, however, my first and favourite choice for a video game guest.

I’m not inviting this character because of their personality; compared to the other five guests I know very little about them as a person. I’m also not asking them to join the party because of their legacy. Whilst the other five characters reside in iconic gaming franchises, I’ve only ever played one game which featured this last guest. I only have one, very significant reason to invite this individual: she is from the most integral game of my video gaming life.

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It’s been a while…

…but I’ve got the urge to begin posting on my blog again. Whilst I was away, I didn’t actually stop writing; I simply switched where and what I was writing. Three years since my last post, I’m inclined to return to the internet and ramble on about all things geeky, history, gamer-y, teacher-y… and now fatherly!

I ceased adding to my blog for multiple reasons. Firstly, a few years ago I was introduced to a game that has since become my favourite hobby: Dungeons & Dragons. Not only has this game ticked every box in my list of ‘Things I Love About Gaming’, but it also appeals to the joy I find in writing. I have spent a wonderfully nerdy amount of time creating campaigns, monsters, traps and puzzles for my friends (and for myself). There is something about inventing a story that other people can jump into, and add their own personality to, that I find immensely enjoyable, as well as all the other factors that make Dungeons & Dragons a stupendously enjoyable experience.

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Challenge in Gaming: What’s the best way to be tested?

I began playing Wolfenstein: New World Order a few weeks ago. I started the game in the usual way, by selecting ‘New Game’ and then perusing the available difficulties. I was curious to find a whopping five levels of difficulty available to me. It struck me at that moment that it’s been a very long time since I saw a game settle for an ‘Easy-Medium-Hard’ spread of difficulties. I also found it odd that New World Order was eager to throw so many options at me right out of the gate.

Personally, I could never begin a game on anything except ‘normal’. It makes much more sense to me to attempt a higher difficulty on the second play through, when I have the intricacies of the gameplay sussed. Games will often hide their highest settings, allowing them to be unlocked after the player has gone through the game once. I struggle to imagine anyone running headlong into Wolfenstein’s “ÜBER” setting on their first go and then enjoying the experience.

It’s not that I don’t think people would enjoy the most difficult setting. It’s the level of challenge present that I think would turn first-time players away. Playing a games ‘extreme’ difficulty is meant to be taxing, but if a player has mastered a game’s ‘normal’ setting, they can gauge for themselves whether they will be able to take on something greater. Whether or not a Gamer enjoys ‘challenging’ games, every game challenges us in some way and it’s up to us to decide how enjoyable that is.

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