Tomb Raider has always been a relatively sensible series. The odd magic item or mythical monster aside, the franchise is one that wishes to be taken seriously. We play these games for a more level-headed kind of fun. Well, there’s one place where Lara Croft can go to be silly…
Last week I addressed the way in which I ‘misbehaved’ whilst playing Dishonored, taking the game (and myself) to a much darker place than the game creators anticipated. This week, I wish to summarise how myself and a friend made a mockery of Lara Croft and the Guardian of Light. The main aim of this writ-up is to remind you of all the times you’ve misbehaved in games, but I’m also hoping you’ll try this game out for yourself.
Continue reading “Gaming and Misbehaving: Lara Croft and the Guardian of Light”
Gamers do as they are told. Video games set the rules, and we follow them. When a game says “jump”, we press the jump button. We will run, fight and sometimes dance when the game demands it. We play the game as intended…most of the time…
Sometimes we get to do things that the game didn’t plan for. We can’t exactly break the rules – unless we want to fall through the game world or glitch out – but we can bend the rules for our amusement. We’ve all done it. (Yes you have, don’t lie). Sometimes we misbehave because we’re looking for a laugh, sometimes we do it because the game isn’t what we expected. Other times, we play the wrong way to see if the video game will stop us.
This was going to be a one-off article with several examples, but I soon realised this was turning into a biiig looong blogpost. So instead I’ve picked out one game that I played incorrectly. If this proves to be an interesting read, then I’ll bring out the other examples later.
Continue reading “Gaming and Misbehaving: Dishonored”
Dear Video Gamers, are you angry? Is the thing you’re irritated by on this list? No? Then you’re probably fuming about the wrong thing. You silly person. Don’t go wasting your time incensed by anything else!
In the loveable, wonderful sport of Mario Kart, there is really only one monster ruining the fun for everyone. Bowser or Wario seem like they’d be the party-poopers, but even they know a good time when they see one. No, Bloopers are a blight on an otherwise joyous landscape. And they know it too, the little cretins.
Continue reading “What Should Really Anger Gamers?”
There’s something slightly odd about the world of Pokémon. It’s not the hundreds of animals with elemental powers and supernatural abilities. No, that all makes perfect sense when you think about it. It’s the world itself that doesn’t quite make sense.
I’ve poked fun at the nature of Pokémon in the past – the effortless and never-ending happiness of every NPC, the unspoken chivalric code between Pokémon, the disturbing side of Poké Balls – but I only recently put all the mysterious pieces together in one theory. A theory which explains all the oddities in the game series. A theory as airtight as it is entirely unnecessary.
Continue reading “Weird Theory: Do Pokémon have a greater purpose?”
“Legionary: a professional soldier in the Roman Army.” Those were the words that appeared on my whiteboard above a picture of a Roman soldier wielding the iconic Gladius and Scutum. Before the lesson could begin, one student pulled an inquisitive face and asked: “isn’t that what the bad guys are called in Destiny?”.
Continue reading ““Trigger Words” for Gamer Distraction”
A month ago, I moved into my new home. The house is a big project in itself, with lots of renovation work and plenty of TLC required. Between the DIY and the new school term, I’ve had very little time to game in the last few weeks. That hasn’t stopped me thinking about video games, which is how we’ve arrived at the vitally important question above.
The home you currently reside in might be your first, or your fifteenth. Regardless, at some point you will have to move. The act of boxing, transporting, and unboxing your entire life will take a considerable amount of time and effort. Whilst the prospect of living somewhere new and shiny is exciting, the act of getting there is not. When this immense event unfolds, you will hopefully have friends and family to assist you, or have hired help.
Continue reading “Which Game Characters would help you Move House?”
Games are fun, but I sometimes get the impression they don’t like us all that much. It doesn’t matter how many times you have levelled up or how many weapons you have strapped across your chest; the game is in charge and won’t hesitate to prove it.
The majority of video games entertain us by making us feel awesome. They might transform us into the ultimate warrior or the most resilient survivalist or the greatest sportsmen there has ever been. Games lift us up and allow us to feel superior. However, before that feeling of awesomeness can turn into arrogant smugness, games can always find a way to keep you level-headed.
Continue reading “How do Games remind us that we are Weak and Feeble?”
The hero seeks a new adventure. Every Mutant Ewok of the Decidedly-Evil Forest has been murdered; the Casually Racist Imps have each been forcefully evicted from the Cave of Moaners; the hero has made so many Dragon’s Teeth necklaces that they’ve considered setting up a little jewellery store in the city centre. (It’ll bring in a little extra money in the winter when all the big quests have dried up.)
But now the hero sets off for new lands. They clamber aboard their newly acquired sailboat – made from the bodies of two dozen Ents that really did deserve it – and casts off across the ocean. The wind takes the sails and adventure steals our hero’s heart!
What exciting new lands will our brave and sexy hero discover? What new monsters will they vanquish in the heat of violent battle? What… erm… what is the hero doing? I think… I think the ship is stuck… on… nothing. Okay then… now the ship is turning back. Well… that’s… all praise the mighty hero?
Continue reading “How Does Your Game Keep You Contained? Part 2”
A lone hero seeks adventure in a dangerous world. In one hand they clasp an ancient sword made from the devil’s weirdest nightmares. In the other hand they hold a giant handgun so powerful that it doesn’t need to be loaded to kill from two miles away. From head to toe, the hero is clad in armour that prevents attackers from remembering why they were even mad in the first place. There is so much arcane magic coursing through the hero’s veins, that one sneeze can level an entire cinema. Only a 1 or 2-screen cinema, but it’s still pretty cool when it happens.
Yet today, the hero will meet their match. No enemy, real or imagined, has ever managed to best this courageous, mighty and inexplicably handsome warrior. Today is the day when the hero faces…a fence which is slightly too high to jump over.
Continue reading “How Does Your Game Keep You Contained? Part 1”
I’m okay with Quick Time Events. There, I said it. Don’t worry; I’m aware that bad QTEs exist. After all, gamers often state categorically that they “love video games” knowing full well that bad games exist. Similarly, I’m fond of Quick Time Events despite the fact that many examples are quite awful. Quite a lot of them actually…
Let’s face reality: QTEs aren’t going anywhere, whether you like them or not. We could, as a gaming community, continue to scowl angrily each time an unwelcome prompt appears on screen. Or we can embrace this game-play quirk. Rather than dismissing all QTEs, perhaps we could classify what makes a ‘Good QTE’, and ask for more of that ilk?
Continue reading “Do You Care for Quick Time Events?”