Gaming Fantasy Dinner Party – Guest Number Two

 A dinner party doesn’t have to be a formal affair. There’s no reason why every guest should arrive in formal wear, or point the pinky finger when they sip drinks, or speak in a clipped ‘Queen’s English’ around the dinner table. You want your guests to behave, but they don’t have to be so prim and proper.

Let’s be honest, if I was hosting an entirely formal dinner party, most videogame characters wouldn’t get an invite. As loveable and iconic as so many virtual characters tend to be, most of them are ‘rough around the edges’. Minecraft Steve eats food by violently ramming it into the centre of his face. I adore Raziel from Soul Reaver but his diet consists mainly of human souls; his eating habits would put the other guests off their food. Most characters lack the ability to actually sit down, which would make an evening meal quite uncomfortable.

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Dying in Game: What’s the weirdest way to go?

It was Nietzsche that wrote, “What does not kill me makes me stronger”. In reality, that’s regularly true. When it comes to videogames, it really depends on how you are about to be killed. In some cases, dying is part of the learning process. In other games, your demise will only result in a minor punishment, or have no impact whatsoever. It’s uncommon for a video game to kill you in a way that doesn’t make you stronger.

In other words: videogame deaths are odd. There are two main reasons for this. Firstly, dying in-game usually lacks permanence. Each fatality can be brushed off with nonchalance. Secondly, there is an ever-expanding variety of ways to go out. Whilst they may fit the game in some way, there’s no hiding their bizarre nature.

So the discussion I place before you, morbid as it might be, concerns weird deaths. What are the oddest ways to kick the bucket? Do you have a preferred way to go out? Below is a list of some – but by no means all – of the unusual ways game will kill and resurrect the player’s character(s).

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An Apology to The Orange Box

Might the Gaming World forgive me? May my sins be absolved? In my youth, I was foolish fool of fools. In my haste, and childish recklessness, I made a grave error: I sold my copy of The Orange Box less than two weeks after purchase. Please! Hold your chastisements for a moment, dear merciful reader. Allow me to repent, before judgement is passed.

As with most games I play, I arrived late to this soiree. I must admit that I had yet to play Half Life 2 by the release of the collection.  I bought The Orange Box in 2009 – the last year of university – on the recommendations of countless, honourable gamers. I’d been told how good the Half Life games were. (Yes, I had not played Half Life 1 at this point either; the scroll of my misdeeds will only continue to unravel.) I had also heard hearty praise of Portal and Team Fortress 2, and was anxious to share in the collective ecstasy.

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Does History defend the tradition of Male Protagonists?

I enjoy finding parallels between Gaming and History, and the treatment of gender in each field shows some commonality. Within the realm of video games, gender is a topic of debate/discussion/angry rants all of itself. The representation of women is continuously dissected and revaluated. It’s not something that should have to be so scrutinised, but it’s good that the discussion is so positive a lot of the time. In History, women are also considered as a separate topic for discussion a great deal of the time. It’s not ideal, but to avoid the topic at all would be far worse.

[Educational Warning – this blog contains mild amounts of learning and me being more grown-up than usual]

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How Historically Accurate is Skyrim? Part 4

There’s lots of things I enjoy about over-analysing Skyrim, and the responses I get are a big part of that. There are a pleasingly small number of people that misread the title and my intentions (“Oh sure, the game with dragons is veeery accurate…”), and a fantastic number of readers willing to add their own knowledge and join the discussion. Sometimes, one of you lovely people will step in and flesh out something I have mentioned or correct a minor mistake, which is awesome to see. Learning should be a two-way exercise after all. And there’s still a lot of untapped History within The Elder Scrolls.

If you’re joining this gaming/history blog at Part 4, hello and welcome. I started playing Skyrim for the first time last November, and I’ve been climbing every tower and turning every rock for signs of History. Sometimes real life Historic details are the clear inspiration for a detail in the game, and sometimes the game appears to stumble into a historic comparison. And in one particular situation, History actually helps to explain one of the most famous lines in the game…

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Simple Fun: How do you Enjoy Playing Videogames?

As the New Year begins, reflection of the Old Year takes precedent. The World Wide Web is awash with Top and Bottom lists of Games from 2014. The general consensus seems to be that last year saw a few excellent games hovering above a majority of… games of a significantly lower calibre. Big promises were left unfulfilled, which left the community somewhat dejected. I personally had a good year of gaming, but I have spent the last two months playing Skyrim… so my opinion probably doesn’t count.

I’m quite often late to the party when it comes to games. I’m a patient sole whose always been taught to save the pennies. The only game I played on its release date last year was Destiny, which was a gift from my fiancé. Otherwise I’ve been enjoying my time playing Xbox 360 and PS3 games that were released months and, in some cases, years after their release. This has often meant that I have played a videogame long after the media hype or critical sneering has died away.

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How Historically Accurate is Skyrim? Part 3

When I first asked the above question, I didn’t think I’d be able to write a third part. I was so sure that as I trundled further into the fantasy landscape, less historic details would present themselves. As magic and mythical beasts become increasingly prevalent, I expected to spot fewer references to the real ancient world. Whilst this is very definitely the case, Skyrim is still presenting quirky little historical accuracies.

For those who’ve missed the first two parts, the aim here is to highlight all the little ways thatSkyrim is influenced by History. In some cases these comments refer to very real events, whilst in other cases I refer to things that people believed were real throughout History, such as dragons. And no, I’ve still not found any historic evidence to prove that dragons were real. I’ll keep looking though.

So here are a few more aspects of Skyrim that show the mighty influence of historic events. Educational Warning: Minor amounts of learning ahead.

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The Gunblade – Video Games vs. History

Whilst I would never consider myself a violent man, I find weapons fascinating. Whether they are a work of fiction or non-fiction, I see them as curious inventions that say a great deal about our species. Our History is full of strange and striking creations of war. It’s when Fantasy and Reality collide that things get really interesting

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Gaming and Misbehaving: Spore and The Elder Scrolls IV: Oblivion

I swear on my honour that I can be a sensible gamer. I do know how to play games properly. It’s just that, now and then, I am compelled to ignore the path the game has laid out for me. It’s why people think I’m so cool and rebellious. [Turns imaginary cap backwards]

Spore and The Elder Scrolls IV: Oblivion are significantly different games. One is a game a God Game where the player controls the ‘evolution’ of a species from primordial soup-dweller to galactic dominator; the other is an action role playing game set in a mythical-medieval world. Yet there is one very clear similarity between these games where I am considered: the way I misbehaved when playing them.

This is the third week of me admitting my misbehaviour. In Dishonored, I was way more violent than the game suggested I should be. In Lara Croft and the Guardian of Light, I lost all sense of respectability. As for Spore and Oblivion, I actually started playing both games as intended. I put lots of hours into each game, following the rules for the most part. However, despite several play-throughs of both games, I have never finished either of them. I would deliberately quit both games at a certain point, and go back to the start.

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What Should Really Anger Gamers?

Dear Video Gamers, are you angry? Is the thing you’re irritated by on this list? No? Then you’re probably fuming about the wrong thing. You silly person. Don’t go wasting your time incensed by anything else!

#1: Bloopers

In the loveable, wonderful sport of Mario Kart, there is really only one monster ruining the fun for everyone. Bowser or Wario seem like they’d be the party-poopers, but even they know a good time when they see one. No, Bloopers are a blight on an otherwise joyous landscape. And they know it too, the little cretins.

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