The GamerPeak Quiz #2 – Animation

The first quiz was fun to make, so I made another one! The theme for this one is animation – comics, tv shows, movies, video games and Disney Classics.

6 rounds, 60 points, slightly less than 20 minutes in length. Have fun, share with friends and family, use it as a resource if you are a teacher!

These were made for the fun of it, and because they are bound to be useful later on, but I still managed to pick up a few likes and even a couple of subscribers! If you enjoy these two quizzes, why not like and subscribe too?

Ready to Quiz?

Can a Game Review be Too Late?

I’m thinking of trying something different. Since I returned to my blog I’ve already branched out into talking about table top games , and since I became a dad the perspective from which I write has shifted somewhat. Yet there is still one more thing I want to try: game reviews.

I have never written a review before. I have plenty of reasons why I’ve not thought of doing it before. Firstly, reviews have always felt like a professional writer’s task. My understanding is that reviewers lock themselves away with a game for a long weekend, surging through a game at break-neck speed to meet a deadline. Every week, a new game and a new review added to the catalogue.

But does that matter? It’s nice to know the reviewer has experience, but a review is a stand alone thing, the only reason that a series of reviews are useful is for context. It allows us to see how the reviewer scores games, what a 3 out of 5 actually means from that author, what kinds of games score higher with that reviewer, etc.

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Why should YOU play D&D? Reason #3

People play games for different reasons. Some people play to win, to fulfil their need to triumph through a show of skill, logic or chance. Others play for the simple joy, unphased by who wins, uninterested in the finer points of the rules. For many, games are simply something to do with friends enjoying the social side.

That last point was the basis for my second reason for why I think you should try out Dungeons & Dragons. It is one of the most sociable games out there. I also believe that the other factors above are especially true for D&D; it can be played competitively or for the simple fun of playing a game.

Which leads me to reason #3:

Reason #3 – It has Something for every kind of Gamer.

Even if you take away the social side of gaming and strip away the inevitable fun that comes with playing any good table-top game, D&D at its core is something that can appeal to all gamers. No matter how or why you play games, Dungeons & Dragons has qualities that will appeal to you.

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When Do Young Geeks Make You Feel Old?

I am still a decent distance away from considering myself ‘old’. I turned 32 last week, I don’t get confused by modern technology, I get very few eye-rolls when I reference popular culture around my students. My five month old daughter definitely makes me feel youthful, if a little tired sometimes.

Nevertheless, from time to time, I experience events that give me the sense that I am old, or at the very least getting noticeably older. This happens to us all in various ways. You might hear yourself saying things your parents exclaimed when you were little, or react to what you see on the TV with the disgruntled attitude of a person past their youth.

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Why should YOU play D&D? Reason #2

We all react differently to the prospect of ‘something new’. The idea of sampling a new food, taking part in a new sport or meeting a new social group can instil fear and trepidation in many, whilst others can leap at new experiences with glee. Even something as harmless as Dungeons & Dragons can seem like a daunting prospect for new players.

Even if you tell a person that D&D is easy to get into, they may still be hesitant. Inform them that they don’t need to know or the rules and buy all the parts to play, that person may still be reluctant to join in. They may be interested, but misconceptions exist about how ‘intense’ the game is. I’ve had many new players reflect on how they thought that D&D consisted of focused players pouring over character sheets and spewing complex jargon, a blur of numbers and structured play.

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Challenge in Gaming: What’s the best way to be tested?

I began playing Wolfenstein: New World Order a few weeks ago. I started the game in the usual way, by selecting ‘New Game’ and then perusing the available difficulties. I was curious to find a whopping five levels of difficulty available to me. It struck me at that moment that it’s been a very long time since I saw a game settle for an ‘Easy-Medium-Hard’ spread of difficulties. I also found it odd that New World Order was eager to throw so many options at me right out of the gate.

Personally, I could never begin a game on anything except ‘normal’. It makes much more sense to me to attempt a higher difficulty on the second play through, when I have the intricacies of the gameplay sussed. Games will often hide their highest settings, allowing them to be unlocked after the player has gone through the game once. I struggle to imagine anyone running headlong into Wolfenstein’s “ÜBER” setting on their first go and then enjoying the experience.

It’s not that I don’t think people would enjoy the most difficult setting. It’s the level of challenge present that I think would turn first-time players away. Playing a games ‘extreme’ difficulty is meant to be taxing, but if a player has mastered a game’s ‘normal’ setting, they can gauge for themselves whether they will be able to take on something greater. Whether or not a Gamer enjoys ‘challenging’ games, every game challenges us in some way and it’s up to us to decide how enjoyable that is.

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How do you become a ‘Grown-Up’ Gamer?

Hello internet, it’s been a while. Ten months since my last blog in fact. There have been many reasons for the long pause: my marriage last August; the extensive renovations on our new home; the workload that comes with being a teacher, and other very grown-up things. For a few months I wasn’t even really playing video games, never mind blogging about them.

I have, of course, started gaming again. I’ve hardly made up for lost time, and the amount I can play has adjusted. The last few months have led me to the startling conclusion that I am, in fact…

a ‘grown-up’.

The way I game has changed gradually over time, but it’s only this year that I have truly embraced the fact that the way I play needs to be altered. Maybe you’ve been through a similar experience? Perhaps you have yet to feel a change. I’ve found a few ways to adapt gaming to suit my adult life.

  1. Become more selective.

When I was younger, if two decent games were the same price as the game I really wanted to play, I would go for the two games. It would pass the time until the newer game dropped in price, and the older games often turned out to be better than expected. Besides, I’d get through all the games I wanted to play eventually.

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What do you want from a Boss Fight?

I’m terrible at sticking to one game at a time. Whilst I should be dedicated to The Witcher (especially since I’m blogging about it once a month), I’m also playing Legend of Zelda: Majora’s Mask on the 3DS and Lost Odyssey on the Xbox 360. I hop between each game depending on my mood, preference and proximity to gaming platform. I mention this poor gaming discipline in order to make a point about boss battles.

These three games offer up boss fights in very different ways. Majora’s Mask, as with the rest of the franchise, delivers the most comprehensive boss fight package. The lair’s superior is given their own room, theme music, new game mechanics and a fancy, introductory banner with their name on it. Lost Odyssey is slightly more conservative. The boss is provided with introductory and concluding cutscenes and a new set of attacks. Most basic of all are The Witcher bosses, which are usually bigger, more vicious versions of previous foes. There is, however, more effort made to entwine each boss into the narrative of the game.

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How Historically Accurate is The Witcher? Part 3

Compared to other RPGs I’ve played, The Witcher is a very intimate game. Even counting the segments of the city of Vizima as separate locations, the list of places I’ve seen so far is very small. The cast of the game is also quite lean. Both of these conditions are hardly negatives; it gives a feeling of familiarity and makes the interactions more personal. It also helps to enrich the story, in my opinion at least.

This intimate setup has impacted on my observations. Whilst with Skyrim I could skip about, cherry picking historic details, this games narrower landscape has led me to make a more specific consideration of the world.

In the third instalment of my ‘grown-up’ look at the historical accuracy of this fantasy adventure game, I’ve picked out one feature of the main character and two features of the city to analyse. The field of discussion is quite specific, though the History addressed is quite varied. Let’s start with a piece of History that has had one foot in fantasy for a long time.

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Gaming Fantasy Dinner Party – Guest Number Five

When someone describes their fantasy dinner party, it’s quite common for a villain to make it onto the guest list. For every five noble, heroic or inspirational persons considered for the fantasy evening, the sixth person is often villainous, cruel or despotic. It’s a curious thing, that we would make space around our dinner tables for a Charles I or a Ghenghis Khan instead of a Mary Seacole or a Confucuius.

The reasons for this are odd but understandable. Sometimes people want to see what makes a dictator want to be dictatorial. Being able to sit down with a tyrant and find out what makes them tick garners a certain appeal. No matter how evil the person might be, there is a belief that around the dinner table surrounded by sensible people, that person can make for unique company.

My fifth guest is base in that logic. I have four good guys so far, but now I’m going to risk upsetting the balance by adding a baddy. And not just any bad guy… one with god-like powers of destruction and a fondness for tyranny. But I think he’s an awesome character.

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