What Zelda Items would improve other Video Games? Part 2

Now I won’t say that I offered inspiration to the latest Call of Duty… because I obviously didn’t. What I did do was suggest a change to the game franchise that kind of, sort of, made it into the game. Which I think we can all agree is still pretty impressive… if you’re easily impressed. A year ago, I stated that Call of Duty would be improved by the Power Glove from The Legend of Zelda, and Advanced Warfare included exo-suits. That’s basically the same thing (if you ignore all the differences). I’ve always known I was a visionary…

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I began blogging just over a year ago. So far I’ve written about being a Gamer-Teacher, explored some of my Weird Theories about various videogames and generally talked about why games are good things. Yet the blog I began with was on this particular subject: Which Games would benefit from a Zelda Weapon? Because the conversation were so fun the first time, and I’m looking for a nostalgia trip for myself, I’d like to revisit this topic.

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Simple Fun: How do you Enjoy Playing Videogames?

As the New Year begins, reflection of the Old Year takes precedent. The World Wide Web is awash with Top and Bottom lists of Games from 2014. The general consensus seems to be that last year saw a few excellent games hovering above a majority of… games of a significantly lower calibre. Big promises were left unfulfilled, which left the community somewhat dejected. I personally had a good year of gaming, but I have spent the last two months playing Skyrim… so my opinion probably doesn’t count.

Simple Fun: How do you Enjoy Playing Videogames?

I’m quite often late to the party when it comes to games. I’m a patient sole whose always been taught to save the pennies. The only game I played on its release date last year was Destiny, which was a gift from my fiancé. Otherwise I’ve been enjoying my time playing Xbox 360 and PS3 games that were released months and, in some cases, years after their release. This has often meant that I have played a videogame long after the media hype or critical sneering has died away.

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How Historically Accurate is Skyrim? Part 3

When I first asked the above question, I didn’t think I’d be able to write a third part. I was so sure that as I trundled further into the fantasy landscape, less historic details would present themselves. As magic and mythical beasts become increasingly prevalent, I expected to spot fewer references to the real ancient world. Whilst this is very definitely the case, Skyrim is still presenting quirky little historical accuracies.

For those who’ve missed the first two parts, the aim here is to highlight all the little ways thatSkyrim is influenced by History. In some cases these comments refer to very real events, whilst in other cases I refer to things that people believed were real throughout History, such as dragons. And no, I’ve still not found any historic evidence to prove that dragons were real. I’ll keep looking though.

So here are a few more aspects of Skyrim that show the mighty influence of historic events. Educational Warning: Minor amounts of learning ahead.

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Animal Weapons – Videogames vs History

If you want a game to look zany, turn any animal into a tool for destruction. The creature might be the weapon itself, useful for bludgeoning, or it might be the ammunition that you fling or fire at your confused opponents. Either way, animal weapons are usually delightful. On the other hand, animal weapons in History tend to be a bit more alarming…

Animal Weapons – Videogames vs History

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How Historically Accurate is Skyrim? Part 2

You know, the more I play Skyrim, the more I begin to realise that historical accuracy isn’t the main point of the game… and I’d be very disappointed if I wasn’t too busy Fus-Ro-Dahing the local wildlife across the landscape.

​How Historically Accurate is Skyrim? Part 2

A few weeks ago I began to play Elder Scrolls V, and almost immediately began to spot the many ways that History has influenced the game. The Vikings are the main inspiration, whilst other ideas are taken from various points in the middle ages. Three weeks ago I shared these observations. Some parts of the game show accurate references to historic details, whilst other features were based on misunderstandings of the past. The majority of readers seemed to enjoy the makeshift history lesson, so here we are at Part 2.

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Giving Thanks: The Little Things

There are lots of big reasons to love a videogame. Great gameplay, thrilling story, stunning visuals and so on. These are the major factors that decide whether a game will draw us in or not. Yet once we’ve embraced the experience, it’s often the smaller details in a game that make the journey so much greater. When we are reminded of a game we played years ago it’s often the little things that we remember.

I am thankful for those mini moments in videogames. They are the gems that the player can only notice once they are on board, enriching the adventure once they are discovered. These are some of my favourite ‘little things’ from videogames new and old.

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The Gunblade – Video Games vs. History

Whilst I would never consider myself a violent man, I find weapons fascinating. Whether they are a work of fiction or non-fiction, I see them as curious inventions that say a great deal about our species. Our History is full of strange and striking creations of war. It’s when Fantasy and Reality collide that things get really interesting

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Gaming and Misbehaving: Spore and The Elder Scrolls IV: Oblivion

I swear on my honour that I can be a sensible gamer. I do know how to play games properly. It’s just that, now and then, I am compelled to ignore the path the game has laid out for me. It’s why people think I’m so cool and rebellious. [Turns imaginary cap backwards]

Spore and The Elder Scrolls IV: Oblivion are significantly different games. One is a game a God Game where the player controls the ‘evolution’ of a species from primordial soup-dweller to galactic dominator; the other is an action role playing game set in a mythical-medieval world. Yet there is one very clear similarity between these games where I am considered: the way I misbehaved when playing them.

This is the third week of me admitting my misbehaviour. In Dishonored, I was way more violent than the game suggested I should be. In Lara Croft and the Guardian of Light, I lost all sense of respectability. As for Spore and Oblivion, I actually started playing both games as intended. I put lots of hours into each game, following the rules for the most part. However, despite several play-throughs of both games, I have never finished either of them. I would deliberately quit both games at a certain point, and go back to the start.

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​Gaming and Misbehaving: Lara Croft and the Guardian of Light

Tomb Raider has always been a relatively sensible series. The odd magic item or mythical monster aside, the franchise is one that wishes to be taken seriously. We play these games for a more level-headed kind of fun. Well, there’s one place where Lara Croft can go to be silly…

Last week I addressed the way in which I ‘misbehaved’ whilst playing Dishonored, taking the game (and myself) to a much darker place than the game creators anticipated. This week, I wish to summarise how myself and a friend made a mockery of Lara Croft and the Guardian of Light. The main aim of this writ-up is to remind you of all the times you’ve misbehaved in games, but I’m also hoping you’ll try this game out for yourself.

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What Video Game Can You Always Depend On?

Some of the greatest games only get one play through. Whether the adventure lasts for ten hours or one hundred, or occupies your gaming time for several months, there will come a point where the most entertaining game fulfils its purpose. The story is complete; all achievements are unlocked; each puzzle solved; every enemy slain. No matter how great, most games fail sooner or later.

But not every game. Amongst the shelves of past games or buried in a hard drive is that game you can always return to. Regardless of how long it’s been since your last visit, that game will always deliver. When it seems like you’ve played every game in your collection, a little voice reminds you that you could always play that game again, and you can’t think of any objections. I would very much like to talk about that game today.

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